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Please make an Alien Sophont Builder worksheet next.

I planned on doing a SophontMaker but do not want to duplicate existing solutions. After seeing fridge's work I guess that I have to revisit BeastMaker with knowledge of SophontMaker (maybe that would clear some of the vagueness there for me). It may well be possible that BeastMaker and SophontMaker thereby merge (as are HomeworldMaker and SystemMaker doing currently).
 
SystemMaker updated!

Everything gets calculated now, except Satellites.
There is still this issue concerning spaceports - high pop => bad port - any suggestions?
Until a workable solution is found spaceports always are Y.
 
Just updated SystemMaker, now including satellites and spaceports (using the RAW rule - that generates better spaceports for unpopulated worlds than for high-pop worlds). I guess its done. Maybe I will now skip to SectorMaker.
 
Traveller has done that for a while, it's not a T5 thing. What is a T5 thing (as far as I can tell) is the move of some other terms to phonetic spellings, like "Sudo-bio" instead of "pseudo-bio", and "Onwee" instead of "ennui". Seems like unnecessary dumbing down to me. :nonono:
 
That's just ... :(

. . . "counter intuitive" (I'll say to avoid getting a warning).

"Sudo-bio" I can see as a trademark thing, like "Nite" or "Lite", for a specific "futurized" spelling of something.

"Decon: kills mice dead. Not to be confused with "Decontamination".
"OU812 is in decon."
"OH NO! Shoot it! Kill it with fire!"

"Onwee" as a dumb drug name, ok. To describe a state of depression ("DePres", not to be confused with "Depressurization") is not intelligent.

In fact, the terms aren't necessary as they require definitions. You can just as easily say:

Robots:
- Deteriorate: wear down, rust, get crufty, age)
- go Berserk (sudden violence implied and it isn't confused with a process for removing contaminants)
- go Rogue.
 
Sort of that in-universe, marketing flavour we get from such other terms as "CommPlus" and "FusionPlus"?

New FusionPlus! Now with 20% less neutrons than the leading brand!
 
What kind of settlement would this be?

Orbit Que ........ GFBA489-A BigWorld (6.59 G)

Very dense, corrosive atmosphere, 100% hydrographics, and 6.59 gees gravity.
With TenThousands living there. Maybe sky cities floating in the upper atmosphere?
 
What kind of settlement would this be?

Orbit Que ........ GFBA489-A BigWorld (6.59 G)

Very dense, corrosive atmosphere, 100% hydrographics, and 6.59 gees gravity.
With TenThousands living there. Maybe sky cities floating in the upper atmosphere?

Tricky. Its Trade Classifications are Fluid, Non-Industrial, and Mining, so maybe it's time to decide what makes that "water" so valuable?

The natives are settlers, which makes sense. Poor spaceport with only a Downport, but 7G? Unsurvivable.

Why is the gravity so high? I've been using p.584 for Standard G, but you've obviously got some density-factor I've not found.

"Orbit Que" sounds like the settlement is on a satellite above the BigWorld. I'd put the Downport on the Satellite, and explain its status via neglect...or something more interesting, like sabotage. That could be why adventurers are there...

Perhaps decide where the settlers came from, and use some knowledge of that system to clarify?
 
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You're so right! Back to physics class I have to go! :blush: What I calculated for gravity wasn't gravity but mass! So, back by the power of three... And update!
 
What kind of settlement would this be?

Orbit Que ........ GFBA489-A BigWorld (6.59 G)

Very dense, corrosive atmosphere, 100% hydrographics, and 6.59 gees gravity.
With TenThousands living there. Maybe sky cities floating in the upper atmosphere?
Interesting... (I'll refrain from Q continuum remarks ;))

Most of the 'challenges' are overcome by height (lowering gravity; negating dense and corrosive atmo).

100% hydro doesn't mean there aren't some very odd protuberances or spikes above the fluid level - even high enough to negate some of the Gs and to allow for a 'downport'. (Quite exotic mind, given the forces involved.)

TL-A means gravitics (I presume in T5) in addition to supporting orbital habitats (space elevators have a TL?).

Natural or engineered fauna, such as creatures that float high up, may even provide for platforms themselves, or as flotation 'bags'. They may also provide the 'means' of mining - diving into the fluid oceans and returning - to be lured/captured and 'mined' of what they came up with.
 
Oh, I like this "sky whale as platform and mining target" idea very much! I will steal this one! Even if I miscalculated the gravity in the first place (it really is 1.88 gees).
 
Steal away!

I've used 'gas bag' floaters and even 'sky algae', before. Also, if man can create anti-gravity - why not nature? Organic and inorganically!
 
At that size, Orbit Que's world is probably starting to border on being a gas giant...

Orbit Que ........ GFBA489-A BigWorld (6.59 G)

Looking at 2300's minimum molecular weight retained, 30,000km diameter, anything more than 0.5 Earths of density is going to be retaining helium.

It's also far enough out to be methane seas, rather than water (and if density >0.7, there will be no shortage of hydrogen).

And at those pressures, a predominantly hydrogen & helium atmosphere will have the issue of leaking into suits in hours.

10-90K nutballs could be miners working the rings or moons...
 
And at those pressures, a predominantly hydrogen & helium atmosphere will have the issue of leaking into suits in hours.
.

Recently there was a discovery of a material made out of carbon that blocked H & He but allowed H2O through. Wild stuff. By the TL's we're talking about, this won't be a problem worth mentioning.
 
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