• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

T5 Errata Thread

Status
Not open for further replies.
Sophonts

p555
  • Notes on table B mention armour ... but there is no armour entry on table B.

  • Notes on table B about manipulators state that front limbs have manipulators but if no front limbs manipulator is in mouth. But on table A there is no NN option in any of the front limb columns so this never arises.
 
p.80 Homeworld-1: 2 Worlds and Orbits: Replace "World" with "Planet" to be in sync with the table on p.432.

p.432 B Worldgen Basics: 2 Worlds and Orbits: Like the table on p.80 the Flux rolls -6 and 6 cannot be made without any mods. Those mods are missing.
 
p.80 Homeworld-1: 2 Worlds and Orbits: Replace "World" with "Planet" to be in sync with the table on p.432.
No love for "Home System". As it is, everyone has to be from the main world of a system even if it has multiple significant settlements.
 
extended population trade code allowances

The population tables on page 433 now includes the codes: 'D', 'E', and 'F'
- in this case, I think the trade classifications on pg 434 need a slight tweak:

Na (non-agricultural) should be:
atm 0123
hyd 0123
pop 6789ABCDEF

In (Industrial) should be:
atm 0123479ABC
pop 6789ABCDEF
 
The population tables on page 433 now includes the codes: 'D', 'E', and 'F'
- in this case, I think the trade classifications on pg 434 need a slight tweak:

Na (non-agricultural) should be:
atm 0123
hyd 0123
pop 6789ABCDEF

In (Industrial) should be:
atm 0123479ABC
pop 6789ABCDEF

High-Population (Hi) should also be adjusted accordingly. Perhaps Industrial has a new category: "Post-Industrial" :).
 
Page 446 The fifth full sentence and its header should be removed: Terrain Effects. The specific effects of terrain are detailed in the Terrain chapter. Unless a Terrain Chapter or comprehensive Terrain Effects chart is provided.

Page 454 & 455 The terrain charts should be numbered for random generation as referenced on page 446: The 36 Terrain Types are also identified by numbers using only the digits 1 through 6. The available numbers 11 through 66 can be generated randomly (when needed) using two dice.

Unless the intention is to remove the No column from the charts on 459, 461, and 463, then this sentence on page 446 should be struck.

Page 457 The B should be an E for the Economic Extension section on the World Details Profile.

Page 463 The No column on the Populating Local Hexes chart should have numbers (unless the column is to be removed).
 
Last edited:
Page 582, table B: Body Features

The legend at the bottom of this table is definitely wrong. I suspect it should read:

DM +1 if Swimmer. DM -1 if Flyer

The block of text to the right of Table B should have a heading "Body Feature Terms"
 
Page 100
OTC/NOTC, Last sentence
( OTC = Army Officer1 or Marine Officer1
Army is not a career should this perhaps be Soldier Officer1?
 
Charting The Stars

p.420 Sectors and Location Numbering...

... are talking of a sector having 36 columns. That's wrong. That should be 32 columns.
 
Fame.

Pg 109. Fame (correction): First column under Expressing Fame, the example has a "world famous" entertainer with Fame-9 (Regional), yet all the text is related to a Fame-10 (World) entertainer. The Fame needs to be set to Fame-10 (World).
 
I actually looked through the eratta pdf in the OP and each of the posts in this thread. It doesn't look like anybody caught this one yet.

Pg. 214. THE THREE ATTACK TYPES. Both AutoFire and SnapFire are allowed at Speed-0 or Speed-1 only.

But...on...

Pg. 218. ATTACK. The table lists AutoFire allowed at Speed-0 or Speed-1 while SnapFire is allowed at Speed-0, Speed-1, or Speed-2.



Comment: If Pg. 218 is correct, then the only time a person would use SnapFire is when he's running at Speed-2 or is using a weapon incapable of AutoFire.
 
Rogues.

Page 92. 10 Rogue, To Begin: CC (Controlling Characteristic): Does this mean a Rouge can use any Characteristic they want including Edu or Soc?
 
I'm guessing this has got to be eratta.

Pg. 214 tells us that Aimed Fire is only possible with Single Fire weapons. And no movement is allowed when Aimed Fire is performed.

Pg. 256 tells us that almost all handguns are Single Fire weapons, and rifles default as Single Fire weapons.



Which means...

That if you want to use a handgun, you can't move and fire in the same combat round (a one-minute abstract combat round).

That definitely needs to be fixed.



I started a thread to discuss this HERE.
 
Terrain Chapter

p446. top part of the lefthand column has the following:

Terrain Effects. The specific effects of terrain are detailed in the Terrain chapter.

There isn't a Terrain Chapter. There are two pages of visual depictions and standard terrain symbols on pp454-455 but no explanations. There is a page in VehicleMaker labeled "Terrain Effects" with two tables that list accessability for vehicle operations on p291.

The Beta had several pages with pictures and descriptions of terrain and its effects on movement as well as presence of resources.
 
GunMaker

Background:

The GunMaker rules have very specific advice as to how to treat the values put into the Weapon FillForm (p.250).

"For each column, compute the totals. Tech Levels sum. Ranges sum. Some entries under Mass multiply. Burdens sum. Combine identical Effects and sum their hit dice. Some costs multiply." (p.243)

Issue:

I can't see any explicit instruction as to how the 'D' value from GunMaker Table 05 (p.253) is treated, it doesn't have a column of it's own nor is it included in any of other columns, i.e. D1 and D2 share a column. (Similarly the form lacks a 'Hits (v1)' column.)

I think it would be useful if the form could be redesigned to be explicit or at least additional narrative added to explain what to do with values that exit on the GM tables but are not included on the form. (Again, I'm looking at Hits (v1) as well).

Opinion:

I'm leaning towards the interpretation that the 'D' of GM05 is unnumbered because it is intended to be added to BOTH 'Dn' columns but that's simply because I like lots of damage, I don't offer any better reasoning than that.

(Apologies in advance if I have placed this in the wrong thread.)
 
Airlocks

ThingMaker Equipment p627


The description for the Airlock states that it displaces 1ton. ACS lists on p347 as 0.5tons.

THe ACS 0.5ton value should be the correct one as it works out as 1 deck square.
 
Lowberths

ACS p347. The accomidations table lists lowberths as "Emergency Low Berth 1ton contains 10 individuals."

But.

The listing in the ThingMaker Equipment chapter p625 says an ELB has a capacity of 4 persons.


Recommendation
I think the proper figure is 4 individuals in a 1ton Emergency Low Berth as this chimes well with other sources stating the capacity of 1 ton is 5 persons as passengers.


The Emergency Capsule on the p347 table might also be in error if its supposed to work like a lowberth.
 
Resolving One Round of Brawling Combat

Under Fighter Skill.

On page 158, the Loser gets 3D Hits.

Same task, on botto of page 135 (under Opposed Tasks), the Loser gets 2D damage.



Also: What about claw hits from aliens, like Vargr (or the Aslan dewclaw), with claws?
 
qreBs in GunMaker

QREBS-1 (p.194) establishes positive Bulk/Burden is bad and negative is good.

Current errata document (p.5) suggests that only the artillery qreBs are wrong on page 251, I suggest they are all inverted.

For example the machinegun (8 kilos) is rated -1 "Better than some" while the carbine (3 kilos) is rated +1 "slightly unergonomic", doesn't sound right.
 
Status
Not open for further replies.
Back
Top