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T5 Errata Thread

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Page 626
Combat Drug.
TL A, Cr 750.
Taken by fighters (usually military personnel) prior to combat, this drug increases personal strength and endurance. The effect begins 30 seconds after being taken and lasts for about 10 minutes. When the effect wears off, the user suffers 1D in wounds.


Doesn't show what the increase to strength and endurance are.

Should this be:
, this drug increases personal strength and endurance each by 2. As in CT - The Traveller Book on page 106.
 
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basic armour types also fubared

p.224 has an armour example involving Cloth-14 winning out against a Bullet-3 roll of 13.

p.271 has Cloth armour rated as Armour-1, Cage-14, so unless that was an electric bullet on p.224, the duke should have taken 12 points of damage.

Either the example is wrong, or the current Basic Body Armours chart is.
 
Re-entry Friction and Armor

I recall from somewhere in the Beta that Armor is x100 vs. Friction and x10 vs. Pressure. I can't find this stated anywhere in ACS except that under Armor on p.336 Table C has these figures unattributed to a particular anti-layer except that the first is given as vs. Heat.

Table D Coatings also has Ablat vs. Heat x100 which is confusing.

The examples on how to handle Friction in How Maneuver Works pp.364-365 don't mention the ship's armor so the examples are incomplete.

Could we have a clarification included in errata that states:

  • All armor has AV x100 vs. Friction
  • Friction is given in Hits not Damage Dice
  • That the Fat Trader in the Re-entry example probably has an AV11 hull giving it AV1100 vs. Friction
 
p.39, 8b start and stop travel, refers to table 7b, should this be table 8b?

p.372, jump entry/exit flash. Both are ship size plus mod +4, but the comment on exit flash says "less intense than entry flash" -- should the mod be lower for exit flash?

p.381, densitometer: "R=" -- something should follow the equals (?).

p.392, sandcaster, double period.

p.454, terrain hexes -- not readable in the PDF view.

p.478 spurious "]" before Identifying Cargos.
 
Merchant mustering out

p88, Muster Out Benefits.

The errata has amended the Money column, but the Benefits column is still strange. A Merchant Second Officer or better has a greater chance of belonging to the high nobility (by rolling "Knighthood" multiple times) than of having many shares in a ship.
 
Careers on page 74, at the start of the 'The Armed Forces' section states that Service Branches give a DM to the Risk roll.

Yet in the example on the same page, and on the career tables for Spacer (p. 80), Soldier (p. 90) and Marine (p. 94) these numbers are referred to as Mods.

Given that the example resolves the numbers as if they are DMs, mentions of the Branch modifiers as Mods should read DMs in all cases.
 
While Knowledges are capped at 6 and page [FONT=arial,helvetica]175 states "Many other Knowledges are possible: one for every career; one for every world; one for every branch of science, and one for each specialized subset of the Knowledges shown. "[/FONT] there is no explicit guidance on how to deal with these subsets. see discussion on this thread:

http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=30447

For example, if I get Chemistry 6, then Polymer Chemistry 3, do I add 6 for general Chemistry tasks, and 9 or 3 for polymer specific tasks? No clear evidence of knowledges being able to stack, though it is implied in a number of places.
 
Shields

p.271 includes stats for Shields and Advanced Shields.

There don't appear to be any rules suggesting what effect they might have in melee combat.
 
The Reserves

The Reserves are mentioned in relation to Military Careers under Education on p.72 and under Pensions on p.77.

However, there is no further discussion anywhere under careers. Reserve service comes with the benefit of a pension but no liability. Should there be a rule for being recalled to active service similar to throwing a 2 and being retained in a career?

See this thread for discussion: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=30500
 
Disconnect between pages 96 and 436

The rules for determining the rank of a noble for a world do not match between pages 96 and 436.

Basing the Dukes, Arch Dukes Counts and Marquis on world importance is a good way to go, better than trade codes as importance also indicates population size as well as habitability/ desirableness of the world. also for Page 96 a Marquis gets the entire sub sector? really? I'm not sure what is meant by the Where column on page 96.

Also the table on page 96 has an extra column that is a repeat and needs to be removed
and why is Gentleman even refereed to on page 496 when they can not control a world, only knights and above are granted that right.

pg96: (this is a fixed version of the table
Code:
NOBLE LAND GRANTS
Noble       Soc     Hexes       Where?                Preferred World
Gentleman A           0/1             any                        any
Knight       B           1             homeworld.               any
Baronet     c           2            one system            Pre-Ag or Pre-Ri
Baron        C          4            one system.           Ag or Ri
Marquis      D          8           one subsector         Pre-Ind
Viscount    e          16          one subsector          Pre-Hi
Count        E          32           one sector               In
Duke         f           64           one sector             Important World*
Duke*       F         128           one sector             Important World*
Archduke  G          256           one domain             any
*Importance = 4.  Gentlemen only get off world hexes within the system.
All other nobles get the number of hexes described on the main world and 
an equivalent number within the system on other worlds

Page 436:
Code:
Code       Ranking Noble                     TC
A           Gentleman.          Peer.        
B            Knight                                 any
c            Baronet                               Pa Pr
C            Baron                                  Ag Ri
D            Marquis                                Pi
e            Viscount                               Ph
E            Count                                  Hi
f             Duke                                    In
F             Duke                                   In
G            Archduke
H            Emperor
Noble assignment is based on world TC.
 
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Suggestion for errata organization of T5.

Perhaps we should break up the errata by chapter, as this book is huge and this would make it easier for us to search for if an error has already been reported, and should make it easier for the compiler of the errors to group them.
 
also for Page 96 a Marquis gets the entire sub sector? really? I'm not sure what is meant by the Where column on page 96.

Also the table on page 96 has an extra column that is a repeat and needs to be removed and why is Gentleman even refereed to on page 496 when they can not control a world, only knights and above are granted that right.


Where's the extra column on p.96? You do know that one column is Mainworld Hexes and the other is a non-Mainworld Hex? See the errata document at the start of this thread for details.

Marquis don't "get" a subsector to rule. The notation refers to the Land Grant Hexes being in one Subsector not spread across several.

I don't see any reference to Gentleman on p.496 which is WorldGen TCS. Do you mean p.436? where you can find the table for Nobility Extension which lists Gentleman for completeness sake and may refer to Gentleman being placed in relation to their peers.
 
I don't see any reference to Gentleman on p.496 which is WorldGen TCS.

I meant Page 436
The table makes it look like the gentleman get something and as the text does not give a good description of this, it should be left off. Or a description should be inserted and a method for determining which worlds get Gentry, just like Knights.

also by this table a gentleman/peer can control the same types of worlds that the Archdukes and the Emperor get. So this means that the entry for Arch Duke and Emperor should be cleared up as well or given an * with a notation about what to give them.

as for the Page 96 double column entry but no heading, either put in a heading or leave the column out as it does not add anything but confusion. possible headings are MW and OW.
 
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Multiple Nobles Controlling a World?

looking over the World Generation Tables and having worked with them in the beta I noticed a change regarding Nobles.

on Page 430 under section F

Code:
Nobility = cCe = Baronet, a Baron, and a Viscount 
     Based on Rich, Pre-Ag, Pre-High.


This seems to indicate that there are multiple Nobles for this world. However there is only room for one Character on the UWP entry.

this is not really a problem as The highest Ranking Noble will, I assume go in to the Entry.
But there needs to be some text that states this out side of the example. (and that is the errata part of it)
and mind you the example is the only clue that I have that this is how it should work.

Is there a possibility of multiple sub Nobles for a world?
IE: if Regina is cCe could there be multiple Barons and Baronets?

This needs some more text to clear it up.
Also there should be a knight listed as well as they can be on a world with any trade code listed.
 
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More Multiple Nobles

OK so any world can be host to a Knight so But the example on page 430 left off the Knights and Gentlemen.

this re iterates the idea that there may be multiple Nobles for a world and thus we need a way to determine how many there may be. (I'll discuss options in the non errata area.
 
Page 79 Checklists for commissions and promotions is now in error (after the order was revised to officer promotion, commission, enlisted promotion).

Suggest the first post be edited with Errata file updated: <Date> each time errata is updated (or preferably the file name include the date posted: "Traveller5 Errata_DD_MM_YY.pdf").
 
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