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T5 Errata Thread

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Errata: Synthetics.

Page 125. THE DETAILS OF SOPHONTOIDS (Clarification): Manufacture Sophontoids are manufactured. Various...

The next column has a sidebar (?) titled HOW THEY BUILD SYNTHETICS which breaks the flow badly. I think the sidebar should be moved over a page so that the Manufacture paragraph flows from the first column to the second column not the next page.
 
GunMaker p252 and p256

Looking at the table on p256 which says Laser grants P1-P2-P3 and the Weapon Descriptor table on p252. I think I've spotted an error. Under Long Arms and Handguns Lasers get Burn-2 and Pen-2 where as under other headings Laser gets Burn-1-2-3 and Pen-1-2-3

p256 says Weapons controls are the sum of the type and descriptor so Laser weapons should all be Burn-1-2-3 and Pen-1-2-3.

This errata probably applies to other Descriptors with P1-P2-P3
 
Dampers

p396 Sidebar Identifying Dampers: All the examples are copy/pasta Missile Weapons.


There is no "Baseline Device" listed for Meson Screens you have to go back to the ACS Defenses tables to find that Meson Screens are listed as TL11.


p394 Has the Screen Generator Mounts and Screen Range Effects tables but on p391 there is a Ranges for Defenses Table that lists Stage effects for Meson Screens and other damper based defenses. I assume Stage effects do not apply and what should be listed is the Mount Size
 
p.84, C Scholar Skills Table, column 6 Vocation: item 1 is "Scholar", which is a Career Knowledge, not a Skill or a Knowledge proper. If a character spends six Terms as a Scholar, he gets the maximum Career Knowledge (Scholar)-6 for free; does this then become a "lost Skill", as with Majors and Minors for folks without higher education?

The same issue, if issue it is, occurs on pps.88-90 and 94.

Related: in the same position on p.93, does "Capital" mean "World Knowledge (Capital) -1"?
 
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Here are the things I have encountered so far (haven't finished reading the book).

Page 63 and 67 – Contradictorily information on substituting C5 characteristics – Page 63 training and Education substitute for each other at half value and Ins for Edu and Tra at a value of 4. Edu and Tra substitute at a value of 4 for Ins. Same as table on page 63. But page 67 has for substituting C5: Training and Education can be substituted for each other at full value. Ins cannot be substituted for either. For those rate tasks that require Instinct directly, Edu or Tra may be used with a value of One.

Page 76 – Changing Careers – Indicates that there are career change options but does not describe how to identify these options (old PDF on CD has career changer options tables but not the current book) – does this indicate that characters can swap to any career that they like so long as they succeed in the entry roll?

Page 80 – No explanation on the meaning of the values in Homestar table. Reliant on Referee or Player working out the reference and accessing the information elsewhere.

Page 83 and 154 – Masterpiece value increase per year listed on page 83 as 1% per year and on page 154 as 5% per year but otherwise identically described.

Page89 – Naval Operations Crew column a role of 8 equates to “OCS” which is not defined on this page and I have not yet located it.

Page 90 – Table A uses the abbreviation WB which is not defined till page 109. Issuing of Wound badges only mentioned in the example on page 73 but not in main text explanation or on page 90 in the If the Risk Roll Fails... section. Also at no point is the description or usage of Wound badge link it to the acronym WB.

Page 96 – Noble Proxies – Weighted Voting description used the example of a Duke having 5 votes but the Noble Voting Strength table lists them as having 4 votes.

Page 106 – Character sheet – lists human sense of smell as S-16-3 which is different to what is listed on page 204 S-10-2 which is the section on smell.

Page 106 – Character sheet – Lists human touch as T-16-3 which is different to what is listed on page 206 T-06-2 which is the section on Touch.

Page 134 and 135 – Cooperative Tasks – the main description does not indicate how to select which characters characteristic is used for mental tasks but in the example it indicates that it is both the highest characteristic, character with highest skill and referee choice for highest characteristic or highest skill. Yet the main description indicates that skill is always contributed so it is probably meant to indicate that the characteristic associated with the highest skill is chosen but that is not indicated clearly.

Page 135 – Uncertain Tasks – paragraph two sentence 3. There may be instance where the dice roll result is low enough for players to understand that the task was successful, or it was low (assuming this is meant to be high) enough to understand the task was a failure.

Page 181 – Master Mods index is in a table format with the last row offset out the alignment and several blank entries and one -- entry. Rewards and Respect are both have * by no explanation on the table as to why. Would have been more helpful as a list with explanations on what the entry is about rather than just headings and no context. The use of just headings means that to use these tables the user has to have identified the association from some other part of the book and memorise it as few clues are on these tables.

Page 180 – The explanation on * the associated with Respect as =Soc1 minus Soc2 does not provide enough context to understand the explanation. The Respect table is not clearly referred to by any other parts of the book (assume it should somehow be referred to by the section on Personals but I could not find the connection).

Page 180 -183 – use of abbreviations in tables makes them difficult to understand especially as quick reference material. The use of abbreviations is also off putting as many of them have not yet been introduced (this section should probably have been at the back of the book that way it would be more accessible as a quick reference and would make more sense to users, It would also be helpful to more clearly define related columns of the table by putting dividing lines in where columns are not used to reference each other).

Page 182 – Sound table (master mod table 08) is set up to use flux value of +6 and does not accommodate sounds louder then thunder such as explosions. Also Sound intensity is defined on page 202 as the benchmark value that is modified by range not as a modifier itself.

Page 183 – Table 10 and Table 11 both have a column for Wound but no indicator of when to use which table.

Page 183 – Last two columns on table 11 both titled mods and no clear indication as to what they are meant to be applied to.

Page 183 – Table 11 is listed as Bad flux but uses values for -6 which can’t be achieved with straight bad flux rolls.

Page 187 – Talking to the Clerk – target numbers are randomly generated contrary to the instructions on handling Personals by developing the target number using purpose, strategy, tactic, law and mods.

Page 202 – Benchmark = Sound intensity as a minus Range – No instruction on generating the minus range from information on the page and has not been described elsewhere that is referenced, nothing in the Benchmark section. Eventually found in the Master Modifiers table by chance.

Page204 – Human sense of smell is listed as S-10-2 but the example used Human Eneri as having S-08-1 but then uses Smell Constant as 10.

Page 205 – The Pheromone Catalogue table – has a row with Code 0, no value and the descriptor undefined which does not make any sense and is not explained. The effect of the pheromone on those smelling it is also not clearly defined – does it apply a modifier or is it a role-play only effect.

Page 206 – under the instructions for developing the target number is the entry “Range. Roll Dice” which is confusing as touch and only work at range touch.

Page 206 – Benchmark is listed as Object Texture but there is no Object texture table in the Benchmark section or in the Master Modifier tables and it is not provided on this page so there is not guide to what sore of values to use. (only touch table found on master mod list is for temperature).

Page 206 – Example used human with T-06-3 which is different to the standard listed as T-06-2 further up the page.

Page 207 – Example uses size 8 for multiple death throes but the size chart does not go to 8 and no explanation is provided on how size for multiple entities is converted to the size chart ie is it by direct mass, by number or something else.

Page 207 – Example lists Gilbern as P-24-33 but uses the bench mark of 16 rather than 24.

Page 207 – does not provide descriptions or definitions for the last two digits of the Perception code, Tone and Pvoice.

Page 209 – Example lists Norhin as A-20-1 but states that the benchmark is 16 and calculates using 20.

Page 213 – Attacker Speed – Is factored into task difficult based on attach type – however there is not information about this in the section on Difficulty on page 212 and the only related information under attack types on page 214 is that the attacks can only be done as certain speeds. Also there aren’t any rules in this section on the movement phase on the TPCS.

Page 214 – Snapfire is described as having the same limitations/requirements as Auto-fire but increases the difficulty by 1 more and inflicts 1 less dice of damage so some explanation as to why snapfire would be used would be helpful as there does not seem to be a benefit to using it when compared with Auto-fire.

Page 218 – Target size indicates that “a person is prone, reduce size by 1” but the Size modification section on page 213 is listed as -2 for prone.

Page 220 – has brackets in the Overwhelm column of Row M and Y rather than a value and does not define what these brackets are meant to indicate.

Page 307 – Starport Space defence – third paragraph used the acronym LDE – assumed to have meant to have been SDE.
 
p394 Has the Screen Generator Mounts and Screen Range Effects tables but on p391 there is a Ranges for Defenses Table that lists Stage effects for Meson Screens and other damper based defenses. I assume Stage effects do not apply and what should be listed is the Mount Size

I've had a re-read of p395 and now understand that Screens for Starships use Starship Mounts so the above can be ignored. But:

The Screen Generator illustration on p394 the center picture has "Double mount R=7" it should read Double Mount R=6.

The illustration for Half Mount is the same as a Standard mount.

And I'd suggest to avoid others having the same confusion I did above that "Hardpoint Mount" be relabeled as Starship Mount.
 
Here are some items I came up with while going though character creation

Page 77 - Lists proxies as having the value of Cr10,000 per year but page 96 list the value per year as Cr100,000.

Page 88 - Merchant Muster out benefit roll or 8 is Retire x 2 however Merchants don't receive retirement pay only Armed forces personal do.

Page 75 - Indicates Fame can be generated as part of character creation but the only listing for fame generation as part of character generation is for Entertainers. Page 109 on fame does not cover initial generation as it list modifiers for fame but not the initial number to modify. For Nobles the instruction is use Fame from chargen but no fame is generated for nobles during character generation.

Page 81 - Skill table code Cs has the skill listed as Bureaucracy instead of Bureaucrat

Page 83 - Space entry on Spinward Marches table has trade codes Na and Va listed. Na on the table on page 81 is Survey which does not match with the errata for page 70 on Born is Deep Space having the skill Zero-G

Page 100 - Med School skill list lists Medical rather then Medic

Page 84 - Skill table Vocation Column has the skill Scholar listed which is not a skill listen in the skills chapter.
 
Errata pulled to this point for 0.5. LiminalMask--that includes your items I didn't include in 0.4.

0.5 is posted, Marc and I have discussed extensively the errata to this point, waiting for his updates for 0.6 :)
 
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Sophonts


Page 549 - Native Terrain and Locomotion Table - not clear that once you have determined Native Terrain, a 1D6 roll on the same line is used for Locomotion


Page 549 - no way to get Producer Movement as Static or Drifter...depends on Locomotion Roll for Movement determination, which comes before Niche roll, which determines if the sophont is a Producer. If Sophont Movement = Immobile or Drifter does it need Legs, flippers etc (Page 555) - Should Body Structure (page 555), have a column for Drifters and Immobile or should these be explicitly excluded from having rear limb groups?


Page 555 Body Structure -Not clear what the Legs end with - feet/hooves etc Text says legs do not end in manipulators - monkeys/apes/koalas/pandas/etc may disagree with this!


Page 549 - not clear what H/G is on Ecology Niche table is - Hunter/Gatherer?


Page 551 Caste Creation Table - not clear what Advisor- and Advisor+ are


Page 551 Caste Creation Table - not clear if =Special is rolled for each individual or for the race as a whole - see Skilled where it is clearly per individual


Page 551 Caste Creation Table - Caste Digits note doesn't seem to take into account differences in the same Caste, eg Unit 01, Unit 02 with Caste-Based differences and different Special Abilities


Page 551 Caste Assignment - Inherited Caste is subject to special rules - but these are not provided - are they in Genetics/Referee fiat?


Page 554 Table B The Senses has Flux down to -6 and up to +7 with no modifiers - suggest Table A The Senses table have the first value for each Sense at -1 and the last two at +1 and +2 respectively eg Flux = -2 as Vision-1, and Flux = +4 at Vision+1 and Flux = +5 at Vision+2, so Table A affects the Flux roll on Table B


Page 554 Vision appears to be a Flux roll - should it be based on the Homestar value? I suspect Humans can see in RGB as that is where our Stellar peak is. You would evolve to use the best light available to you and not in a frequency range where there is no light available. Eg some Terran animals see in the IR band as there is IR light available. Maybe this needs to have a mild variation from the Stellar peak rather than being totally random?



Page 556 Special Abilities has Stench as an option but effect is not explained.


Page 559 Body Form Profile makes no sense:

1) no way of rolling for the Body Form Profile,

2) assumes W=D which is clearly not the case for Humans and a lot of other terrestrial animals, Humans are roughly 7.5 Head Sizes tall, 1.5-2 Head sizes wide and 1 head size Deep - look up some drawing websites. Example has a 1.8m human being 20cm wide and deep - that is one narrow human. The average shoulder width is 39cm for men, and 35cm for women, aged 18 years. I ran the numbers for a hippo and apparently they are 67cm wide and tall (not the pygmy hippo the big ones). The BFPs seem to generating way to low widths and depths.

3) not clear that it works for horizontal animals with legs at right angles to body axis - are the legs included in depth or length? Does the BFP include tails in length or just the torso? Does Depth for horizontal animals include the head or is it from the shoulders?


Page 555 Table B has DMs at the bottom but not clear which columns they apply to. Flyer get -1 and +1 at the same time. There is an "Body Feature Terms" at the bottom of the table that looks like it should be the heading for the next column.
 
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Page 81, 434 and 496 lacks population 7 (tens of millions) for whether this is non-industrial or pre-high on the charts. This is important for home world skill delineation.
 
Flux +/- 6

Since many notes have pointed out instances of Flux tables having +6 and -6 rows, and none of us has found an explanation of how to roll into those rows, I thought I'd gather all the page references into one place to ease the eventual erratum:

p.26
p.33 (4 tables)
p.47
p.80 (2 tables)
p.112
p.182 (2 tables)
p.183
p.203 (this table goes to -9 and +9)
p.233 (makes reference to Flux rolls going from -7 to +6, but only the latter isn't covered by the Mods discussed on that page)
p.295 (makes reference to Flux going from -6 to +9, but I believe a case can be made that the word "Flux" is more properly "Mod")
p.364
p.432
p.436 (this table goes from -6 to +8, but the Mods on the same page leave only -6 unachievable)
p.548 (3 tables)
p.549 (makes reference to Flux going from -6 to +6, but the Mod on the same page covers all rows)
p.550 (makes reference to Flux going from -5 to +6, but the Mods on the same page cover the extra row)
p.554 (this table goes to -6 and +7)
p.555 (makes reference to Flux going from -6 to +6, but the Mods on the same page cover all rows)
p.566 (this table goes to -6 and +7)
p.581 (2 tables; one makes reference to "Grav DM", but the DM isn't defined until p.584)
p.582 (makes reference to Flux going from -6 to +6, but the Mods on the same page cover all rows)
 
p272 Chart 04 ArmorMaker


Stage effects.

<blank> is supposed to be no alteration but it increases mass by 1kg

Standard is listed as +1 to TL yet in all the other Technology charts Standard has no effect to TL. Standard also incorrectly increases mass by 1kg

Experimental is listed as -2 to TL it should be -3

Alternate is listed as +1 to TL it should be 0

Prototype is listed as -1 to TL it should be -2

There is no Ultimate Stage Effect listed

Is the listed effect Enhanced supposed to be Generic?

I've compared the ArmorMaker Stage effects to the Stage Effects table on p499 for these values.
 
World Mapping

The lack of numbering of the terrain types on pages 454 and 455 doesn't help understanding when page 459 uses the numbering for the first time, and the table on page 463 seems to be missing the numbers in the No column as well, the column is totally blank. An early draft of this chapter had the terrain numbering on what became page 455 and the drafts of page 459/463 never had a No. column.
 
Page 87 - Scouts skills table column 5 has fighting instead of Fighter

Page 89 - Naval Branch Table Officer 6 Flight has an * next to it but no explanation associated with it.

Page 89, 90, 94 - Skill Table - Clarification on which table to role on for term skill when assigned to ANM School.

Page 89 - Skill table Column 6 roll of 1 is navy (assumed to be knowledge Career Navy)?

Page 89 - As promotion roll is after Risk/Reward roll what effect does being assigned to Command College (which overwrites the first year of the term you are promoted) effect the already rolled and resolved Operation?

Page 100 - ANM School knowledge P-Plant (assuming to be Power Systems?)

Page 92 - When modifying Risk and Reward by term is the modifier inverted between the two rolls like other modifiers on Risk/Reward and if so to which is it applied as a positive and which as a negative.

Page - TAS Life membership is automatically given to Imperial Treasure Craftsman which I can not locate another reference to perhaps meant to be something from the Craftsman Career?

Page 75 - How is it determined which table to roll the extra roll for Fame 19+ on if the character had multiple careers.
 
Page 87 - Scouts skills table column 5 has fighting instead of Fighter

Page 89 - Naval Branch Table Officer 6 Flight has an * next to it but no explanation associated with it.

Page 89, 90, 94 - Skill Table - Clarification on which table to role on for term skill when assigned to ANM School.

Page 89 - Skill table Column 6 roll of 1 is navy (assumed to be knowledge Career Navy)?

Page 89 - As promotion roll is after Risk/Reward roll what effect does being assigned to Command College (which overwrites the first year of the term you are promoted) effect the already rolled and resolved Operation?

Page 100 - ANM School knowledge P-Plant (assuming to be Power Systems?)

Page 92 - When modifying Risk and Reward by term is the modifier inverted between the two rolls like other modifiers on Risk/Reward and if so to which is it applied as a positive and which as a negative.

Page - TAS Life membership is automatically given to Imperial Treasure Craftsman which I can not locate another reference to perhaps meant to be something from the Craftsman Career?

Page 75 - How is it determined which table to roll the extra roll for Fame 19+ on if the character had multiple careers.

The P-Plant item is in the posted errata... the page 92 question is answered in the explanation of Risk and Reward on page 73. Marking at this point for the next errata discussion with Marc.
 
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Not sure if this has been noted already.

p. 93 11 Noble Land Grants (Omission): This table should have the columns with the Land Grants hexes awarded as:

Column 1 = Mainworld, Column 2 = non-Mainworld.​

They used to be so labeled, but for some reason they aren't now.
 
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