Sophonts
Page 549 - Native Terrain and Locomotion Table - not clear that once you have determined Native Terrain, a 1D6 roll on the same line is used for Locomotion
Page 549 - no way to get Producer Movement as Static or Drifter...depends on Locomotion Roll for Movement determination, which comes before Niche roll, which determines if the sophont is a Producer. If Sophont Movement = Immobile or Drifter does it need Legs, flippers etc (Page 555) - Should Body Structure (page 555), have a column for Drifters and Immobile or should these be explicitly excluded from having rear limb groups?
Page 555 Body Structure -Not clear what the Legs end with - feet/hooves etc Text says legs do not end in manipulators - monkeys/apes/koalas/pandas/etc may disagree with this!
Page 549 - not clear what H/G is on Ecology Niche table is - Hunter/Gatherer?
Page 551 Caste Creation Table - not clear what Advisor- and Advisor+ are
Page 551 Caste Creation Table - not clear if =Special is rolled for each individual or for the race as a whole - see Skilled where it is clearly per individual
Page 551 Caste Creation Table - Caste Digits note doesn't seem to take into account differences in the same Caste, eg Unit 01, Unit 02 with Caste-Based differences and different Special Abilities
Page 551 Caste Assignment - Inherited Caste is subject to special rules - but these are not provided - are they in Genetics/Referee fiat?
Page 554 Table B The Senses has Flux down to -6 and up to +7 with no modifiers - suggest Table A The Senses table have the first value for each Sense at -1 and the last two at +1 and +2 respectively eg Flux = -2 as Vision-1, and Flux = +4 at Vision+1 and Flux = +5 at Vision+2, so Table A affects the Flux roll on Table B
Page 554 Vision appears to be a Flux roll - should it be based on the Homestar value? I suspect Humans can see in RGB as that is where our Stellar peak is. You would evolve to use the best light available to you and not in a frequency range where there is no light available. Eg some Terran animals see in the IR band as there is IR light available. Maybe this needs to have a mild variation from the Stellar peak rather than being totally random?
Page 556 Special Abilities has Stench as an option but effect is not explained.
Page 559 Body Form Profile makes no sense:
1) no way of rolling for the Body Form Profile,
2) assumes W=D which is clearly not the case for Humans and a lot of other terrestrial animals, Humans are roughly 7.5 Head Sizes tall, 1.5-2 Head sizes wide and 1 head size Deep - look up some drawing websites. Example has a 1.8m human being 20cm wide and deep - that is one narrow human. The average shoulder width is 39cm for men, and 35cm for women, aged 18 years. I ran the numbers for a hippo and apparently they are 67cm wide and tall (not the pygmy hippo the big ones). The BFPs seem to generating way to low widths and depths.
3) not clear that it works for horizontal animals with legs at right angles to body axis - are the legs included in depth or length? Does the BFP include tails in length or just the torso? Does Depth for horizontal animals include the head or is it from the shoulders?
Page 555 Table B has DMs at the bottom but not clear which columns they apply to. Flyer get -1 and +1 at the same time. There is an "Body Feature Terms" at the bottom of the table that looks like it should be the heading for the next column.