Personal combat is under review already, of that I am looking for specifically Hand to Hand examples.
Now, my five questions:
- gunmaker and armormaker
- vehicle maker
- Character generation
- standard off the shelf equipment list and descriptions
- trade and commerce
Gunmaker and armormaker need examples that show a weapon hand designed and how said weapon interacts with various armors so that it can be better understood how to design weapons to defeat specific armor combinations and how to design armors to defeat specific weapon combinations.
Vehicle maker needs to have examples of how to build oversized or titan vehicles to accept and use the oversized and titan weapons that can be designed in weaponmaker.
Character generation needs several A-Z examples from a spread of careers. Specifically, a career military type (one who only has a military career, I include Scout in the military list), an entertainer, a craftsman, a functionary, a citizen, and a character who changes career path every term for at least three changes. These examples need to at least one genetic profile usage, both as a parent and as a character generated from a profile and at least one choosing life pursuits.
In the chargen chapter needs to be included item 4, a standard off the shelf equipment list and descriptions. Very few GMs want to hand generate the beginning equipment for players to chose from, fewer players want to come up with this stuff just to start play. It doesn't have to be very extensive (one like the one found in TTB would be sufficient), and if a couple of these items connected back to worked examples in the makers (with the page pointers) would help show people how to list items in a way other than that string of variable that comes out of the makers. This would help speed a basic game launch.
Lastly trade and commerce really needs a "How it works" example or ten.