Why worry about a specific roll for spectacular results at all?
Let the ref gauge the level of spectacular success or failure by the amount the task roll succeeded or failed.
Eliminate the whole process of counting out 1's or 6's completely.
Ok... either someone misunderstood what I wrote... or I wrote it poorly.
I'd put money down on the latter.
Marc: There are no spectacular results for tasks under 3D.
Well then, he didn't change anything from the rule in the T5 book, then. SS happens whever three ones are thrown.
And, the original problems that are cited above come back into play.
Why does Marc enforce a rule where Spectacular Success is not even possible on the easiest of tasks? How does he defend that SS is possible on Formidable tasks but not on Average tasks?
Spectacular success or failure can only occur in spectacular tasks. Easy and normal tasks don't merit spectacular success or failure. I think that's a design feature. In my own experience, this speeds play and reduces pedantry.
He quoted another poster (well, he didn't know to quote them, but he basically wrote me the same words in response).
What are "Spectacular Tasks"? I don't see that defined in the T5 rulebook.
And, what about a character having a higher chance of success on an 8D Beyond Impossible task than he does on a 3D Difficult task?
You know, a character with Skill-2, Stat-4 is better off rolling a an 8D task than he is a 3D task.
I know how I would answer this... but let me ask Marc...
Thanks, Carl, I totally agree with your points and add my vote to leave things as they are.
--> It is not at all possible to achieve Spectacular Success on an Average throw.
--> But, if the task is Difficult, Spectacular Success will happen once in 2,500 task throws!!!!
You could play years of Traveller--several campaigns--and never see SS occur on a Difficult task.
--> And, if the task is Beyond Impossible, Spectacular Success will happen more than one in ten task throws. That's 250 times MORE OFTEN than with Difficulty throws!
But, with extremely hard tasks, like Beyond Impossible, you'll see SS happen every couple of game sessions.
That should be a pretty clear point that something is wrong with the rule.
There is nothing wrong with this rule. It's designed to bring more drama and tension to the roleplaying experience. Escalating the chance of spectacular success along with the difficulty of the task is how the system helps to facilitate that.
Repairing a broken engine? Normal. Same engine without a full tool kit? Difficult. While in a vacc suit? Formidable. While also under fire? Staggering. Outside the ship traveling at 3Gs? Hopeless. Without the necessary parts? Impossible.
If you succeed at a task like that, it's very likely your success is spectacular. And likewise if you fail.
This is also important if your character doesn't have a C+S that make such an impossible task thinkable. Why? Because it's these kind of moments, hanging off the side of a moving starship attempting to fix a jump drive with a hammer while being shot at, that make for those jump up and down moments that people talk about for years when the subject of best RPG memories come up. For the unskilled ex-Marine trying to fix the drive, if she succeeds it will very likely be spectacular. And it should be. Same goes for failure.
One more thing before I go. Beyond Impossible tasks aren't "extremely hard" -- they are by definition "beyond impossible".
Well, add Marc to the list of folks who believe nothing is wrong here.
OK. Well, any T5 character has a 12.8% chance of succeeding a Beyond Impossible task.
Is better than one-in-ten what you would call "beyond impossible"?
Maybe there is some improvement if you say you can't count a Spectacular Success unless the roll has achieved a simple success, with reference to the character's C+S+K score.
Likewise, a Spectacular Failure won't count unless the total roll is already a simple failure: more than the target.
Another idea--
Increase the number of ones that are needed for SS to occur. We'd need to look at some math to find the right number, but off the top of my head, what about one less in number than the number of dice thrown?
SS on 3D Difficulty requires two ones.
SS on 4D Difficulty requires three ones.
SS on 5D Difficulty requires four ones.
And so on.
How do you think that would work?