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Skill Advancement Rules

I find, just based on the fact my group plays traveller about 4 times a year in our real-world, that giving out ATs freely isn't a big issue. Yes, it might make for a fast progression in *game time*, but they spend a fair amount of time in jump space so strict rigour is not required.

A good point was made about formal training, but the Traveller training system ignores a lot of futuristic training options - cybertech and 'chipping', memory overlays, kinesic muscle-memory programming, etc. These could be subsumed in the formal training, but given the task levels and time, I do not think they are.

In theory, by TL-11 or so, I'll probably be able to be trained in everything from grav physics to null-gee kickboxing by the training systems in a fairly short period of time, at least to a slightly enhanced level or a basic level if I lack the skill.

Now why not ask where the 'skill atrophy' rules are? I know when I let a skill lie dormant for a year or two, if I'm called on to use it, it takes a day or two to get back up to speed....
 
Kaladorn stated
Now why not ask where the 'skill atrophy' rules are? I know when I let a skill lie dormant for a year or two, if I'm called on to use it, it takes a day or two to get back up to speed....
A good point - Having changed jobs a few times in life, I can testify the old addage 'use it everyday or it will fade away'. Maybe you lose 1 level per game year of the skill not being used?
 
Kaladorn stated
Now why not ask where the 'skill atrophy' rules are? I know when I let a skill lie dormant for a year or two, if I'm called on to use it, it takes a day or two to get back up to speed....
A good point - Having changed jobs a few times in life, I can testify the old addage 'use it everyday or it will fade away'. Maybe you lose 1 level per game year of the skill not being used?
 
Kaladorn stated
Now why not ask where the 'skill atrophy' rules are? I know when I let a skill lie dormant for a year or two, if I'm called on to use it, it takes a day or two to get back up to speed....
A good point - Having changed jobs a few times in life, I can testify the old addage 'use it everyday or it will fade away'. Maybe you lose 1 level per game year of the skill not being used?
 
It's there... just not obvious...

Max levels of skill total = Int + Edu....

As you raise a skill above this threshold, oen skill level goes away from another (probably unused) skill.
 
It's there... just not obvious...

Max levels of skill total = Int + Edu....

As you raise a skill above this threshold, oen skill level goes away from another (probably unused) skill.
 
It's there... just not obvious...

Max levels of skill total = Int + Edu....

As you raise a skill above this threshold, oen skill level goes away from another (probably unused) skill.
 
Originally posted by Aramis:
It's there... just not obvious...

Max levels of skill total = Int + Edu....

As you raise a skill above this threshold, oen skill level goes away from another (probably unused) skill.
Ohhhh I like that.
 
Originally posted by Aramis:
It's there... just not obvious...

Max levels of skill total = Int + Edu....

As you raise a skill above this threshold, oen skill level goes away from another (probably unused) skill.
Ohhhh I like that.
 
Originally posted by Aramis:
It's there... just not obvious...

Max levels of skill total = Int + Edu....

As you raise a skill above this threshold, oen skill level goes away from another (probably unused) skill.
Ohhhh I like that.
 
I chafe at the constraints of the max levels total provided by the MT chargen/skill advancement rules. Has anyone ever toyed with changing the max levels allowed?

I'm thinking of a house-rule to make INT+ EDU the max during chargen, and a PC/NPC can earn up to half again as many during play. Maybe some of the die-hard gunsels IMC will branch out into some tech or artisan skills?
 
I chafe at the constraints of the max levels total provided by the MT chargen/skill advancement rules. Has anyone ever toyed with changing the max levels allowed?

I'm thinking of a house-rule to make INT+ EDU the max during chargen, and a PC/NPC can earn up to half again as many during play. Maybe some of the die-hard gunsels IMC will branch out into some tech or artisan skills?
 
I chafe at the constraints of the max levels total provided by the MT chargen/skill advancement rules. Has anyone ever toyed with changing the max levels allowed?

I'm thinking of a house-rule to make INT+ EDU the max during chargen, and a PC/NPC can earn up to half again as many during play. Maybe some of the die-hard gunsels IMC will branch out into some tech or artisan skills?
 
Originally posted by Tucker:
I chafe at the constraints of the max levels total provided by the MT chargen/skill advancement rules. Has anyone ever toyed with changing the max levels allowed?

I'm thinking of a house-rule to make INT+ EDU the max during chargen, and a PC/NPC can earn up to half again as many during play. Maybe some of the die-hard gunsels IMC will branch out into some tech or artisan skills?
Unless I got a real munchkin on board who is trying to be a specialist, I usually kind of ignore the Max Skills rule.

YMMV of course.

But the idea of making a balance of losing unused skills for new ones kind of makes sense.

_
 
Originally posted by Tucker:
I chafe at the constraints of the max levels total provided by the MT chargen/skill advancement rules. Has anyone ever toyed with changing the max levels allowed?

I'm thinking of a house-rule to make INT+ EDU the max during chargen, and a PC/NPC can earn up to half again as many during play. Maybe some of the die-hard gunsels IMC will branch out into some tech or artisan skills?
Unless I got a real munchkin on board who is trying to be a specialist, I usually kind of ignore the Max Skills rule.

YMMV of course.

But the idea of making a balance of losing unused skills for new ones kind of makes sense.

_
 
Originally posted by Tucker:
I chafe at the constraints of the max levels total provided by the MT chargen/skill advancement rules. Has anyone ever toyed with changing the max levels allowed?

I'm thinking of a house-rule to make INT+ EDU the max during chargen, and a PC/NPC can earn up to half again as many during play. Maybe some of the die-hard gunsels IMC will branch out into some tech or artisan skills?
Unless I got a real munchkin on board who is trying to be a specialist, I usually kind of ignore the Max Skills rule.

YMMV of course.

But the idea of making a balance of losing unused skills for new ones kind of makes sense.

_
 
I like to think that there ain't enough skills listed that degradation will be a problem. It's not like we're playing GURPS or something.

I haven't run into the munchkiny types much Ref'n Traveller, although they are easy to spot in chargen when their eyes hit the BPs and rules for anagathics. They also balk at the corrective errata for the MO benefit tables and number of rolls.

I think maybe I'll monkey with AT's and how many a year as well. Make it three instead, and double the Max levels after chargen.

Has anybody monkeyed with the career paths? I'll let a PC jump around in different careers, with the caveat about how it'll screw with MO benes. I've had likely stuff like Law Enf-Rogue-Pirate, and Merchant-Navy, and whatnot. It occured to me that it was handled similiarly in 2300AD, and maybe in TNE as well. I mixed the basic and advanced systems too-- BPs are pretty easy to figure and use in both.

One of the reasons I liked the chargen for CT/MT so much is that it creates a literal outline of a PCs backstory right off, and the house-rule just made for more interesting stories.
 
I like to think that there ain't enough skills listed that degradation will be a problem. It's not like we're playing GURPS or something.

I haven't run into the munchkiny types much Ref'n Traveller, although they are easy to spot in chargen when their eyes hit the BPs and rules for anagathics. They also balk at the corrective errata for the MO benefit tables and number of rolls.

I think maybe I'll monkey with AT's and how many a year as well. Make it three instead, and double the Max levels after chargen.

Has anybody monkeyed with the career paths? I'll let a PC jump around in different careers, with the caveat about how it'll screw with MO benes. I've had likely stuff like Law Enf-Rogue-Pirate, and Merchant-Navy, and whatnot. It occured to me that it was handled similiarly in 2300AD, and maybe in TNE as well. I mixed the basic and advanced systems too-- BPs are pretty easy to figure and use in both.

One of the reasons I liked the chargen for CT/MT so much is that it creates a literal outline of a PCs backstory right off, and the house-rule just made for more interesting stories.
 
I like to think that there ain't enough skills listed that degradation will be a problem. It's not like we're playing GURPS or something.

I haven't run into the munchkiny types much Ref'n Traveller, although they are easy to spot in chargen when their eyes hit the BPs and rules for anagathics. They also balk at the corrective errata for the MO benefit tables and number of rolls.

I think maybe I'll monkey with AT's and how many a year as well. Make it three instead, and double the Max levels after chargen.

Has anybody monkeyed with the career paths? I'll let a PC jump around in different careers, with the caveat about how it'll screw with MO benes. I've had likely stuff like Law Enf-Rogue-Pirate, and Merchant-Navy, and whatnot. It occured to me that it was handled similiarly in 2300AD, and maybe in TNE as well. I mixed the basic and advanced systems too-- BPs are pretty easy to figure and use in both.

One of the reasons I liked the chargen for CT/MT so much is that it creates a literal outline of a PCs backstory right off, and the house-rule just made for more interesting stories.
 
A patch to MT for those who want skills to go away, but don't like the experience limit:
any skill which has not: been raised nor has gained any AT's in 4 years loses a level.
 
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