Originally posted by Tucker:
I chafe at the constraints of the max levels total provided by the MT chargen/skill advancement rules. Has anyone ever toyed with changing the max levels allowed?
If by 'toy with' you mean sent on a spacewalk without a suit, then yes.
After having sat around statting out myself and my peers, and discovering there was no reasonable way to come even close to our aggregate skill compilations (and no, I'm not being egotistical, just realistic given capabilities), I realized Traveller will tend to limit you a bit (CT a lot).
Now, maybe a limit on max skill levels per-skill as concentration to really high levels is rare. Something like Int/3 or something. Or Int/5, letting one or two skills perhaps breach this.
Originally posted by Tucker:
I chafe at the constraints of the max levels total provided by the MT chargen/skill advancement rules. Has anyone ever toyed with changing the max levels allowed?
If by 'toy with' you mean sent on a spacewalk without a suit, then yes.
After having sat around statting out myself and my peers, and discovering there was no reasonable way to come even close to our aggregate skill compilations (and no, I'm not being egotistical, just realistic given capabilities), I realized Traveller will tend to limit you a bit (CT a lot).
Now, maybe a limit on max skill levels per-skill as concentration to really high levels is rare. Something like Int/3 or something. Or Int/5, letting one or two skills perhaps breach this.
Originally posted by Tucker:
I chafe at the constraints of the max levels total provided by the MT chargen/skill advancement rules. Has anyone ever toyed with changing the max levels allowed?
If by 'toy with' you mean sent on a spacewalk without a suit, then yes.
After having sat around statting out myself and my peers, and discovering there was no reasonable way to come even close to our aggregate skill compilations (and no, I'm not being egotistical, just realistic given capabilities), I realized Traveller will tend to limit you a bit (CT a lot).
Now, maybe a limit on max skill levels per-skill as concentration to really high levels is rare. Something like Int/3 or something. Or Int/5, letting one or two skills perhaps breach this.
Guess it depends on your granularity and specialization of skills and your skill tree.Originally posted by Tucker:
I like to think that there ain't enough skills listed that degradation will be a problem. It's not like we're playing GURPS or something.
Given the costs of most high tech goodies like vacc suits, etc, I rarely have to worry about 3 rolls on the money tables. And our group burns most BPs getting special duty or sculpting their skill loadouts.I haven't run into the munchkiny types much Ref'n Traveller, although they are easy to spot in chargen when their eyes hit the BPs and rules for anagathics. They also balk at the corrective errata for the MO benefit tables and number of rolls.
Why even that?Has anybody monkeyed with the career paths? I'll let a PC jump around in different careers, with the caveat about how it'll screw with MO benes.
Exactly. Couldn't have said it better. This is why we all like prior history.One of the reasons I liked the chargen for CT/MT so much is that it creates a literal outline of a PCs backstory right off, and the house-rule just made for more interesting stories.
Guess it depends on your granularity and specialization of skills and your skill tree.Originally posted by Tucker:
I like to think that there ain't enough skills listed that degradation will be a problem. It's not like we're playing GURPS or something.
Given the costs of most high tech goodies like vacc suits, etc, I rarely have to worry about 3 rolls on the money tables. And our group burns most BPs getting special duty or sculpting their skill loadouts.I haven't run into the munchkiny types much Ref'n Traveller, although they are easy to spot in chargen when their eyes hit the BPs and rules for anagathics. They also balk at the corrective errata for the MO benefit tables and number of rolls.
Why even that?Has anybody monkeyed with the career paths? I'll let a PC jump around in different careers, with the caveat about how it'll screw with MO benes.
Exactly. Couldn't have said it better. This is why we all like prior history.One of the reasons I liked the chargen for CT/MT so much is that it creates a literal outline of a PCs backstory right off, and the house-rule just made for more interesting stories.
Guess it depends on your granularity and specialization of skills and your skill tree.Originally posted by Tucker:
I like to think that there ain't enough skills listed that degradation will be a problem. It's not like we're playing GURPS or something.
Given the costs of most high tech goodies like vacc suits, etc, I rarely have to worry about 3 rolls on the money tables. And our group burns most BPs getting special duty or sculpting their skill loadouts.I haven't run into the munchkiny types much Ref'n Traveller, although they are easy to spot in chargen when their eyes hit the BPs and rules for anagathics. They also balk at the corrective errata for the MO benefit tables and number of rolls.
Why even that?Has anybody monkeyed with the career paths? I'll let a PC jump around in different careers, with the caveat about how it'll screw with MO benes.
Exactly. Couldn't have said it better. This is why we all like prior history.One of the reasons I liked the chargen for CT/MT so much is that it creates a literal outline of a PCs backstory right off, and the house-rule just made for more interesting stories.