I find, just based on the fact my group plays traveller about 4 times a year in our real-world, that giving out ATs freely isn't a big issue. Yes, it might make for a fast progression in *game time*, but they spend a fair amount of time in jump space so strict rigour is not required.
A good point was made about formal training, but the Traveller training system ignores a lot of futuristic training options - cybertech and 'chipping', memory overlays, kinesic muscle-memory programming, etc. These could be subsumed in the formal training, but given the task levels and time, I do not think they are.
In theory, by TL-11 or so, I'll probably be able to be trained in everything from grav physics to null-gee kickboxing by the training systems in a fairly short period of time, at least to a slightly enhanced level or a basic level if I lack the skill.
Now why not ask where the 'skill atrophy' rules are? I know when I let a skill lie dormant for a year or two, if I'm called on to use it, it takes a day or two to get back up to speed....
A good point was made about formal training, but the Traveller training system ignores a lot of futuristic training options - cybertech and 'chipping', memory overlays, kinesic muscle-memory programming, etc. These could be subsumed in the formal training, but given the task levels and time, I do not think they are.
In theory, by TL-11 or so, I'll probably be able to be trained in everything from grav physics to null-gee kickboxing by the training systems in a fairly short period of time, at least to a slightly enhanced level or a basic level if I lack the skill.
Now why not ask where the 'skill atrophy' rules are? I know when I let a skill lie dormant for a year or two, if I'm called on to use it, it takes a day or two to get back up to speed....
