"Low Berth Maker"
Low Berth
TL B, Size 5, 500 kg, KCr 50.
Displaces 0.5 ton. A berth for carrying one person in low passage; typically installed in a ship. Low berths also serve well in emergencies, in that they can provide suspended animation facilities for characters when medical care or rescue is not immediately available.
Low Berth Efficiency. A low berth is power efficient, and will keep its occupant in hibernation on its #4 PowerCell for a duration based on its Quality; typical quality (=5) is a six-month duration.
Low Berth Sizes. All low berths come in smaller and larger sizes than listed. Half-size berths accommodate sophonts up to Size 36, double-size berths accommodate sophonts up to Size 144, and so on. Price correspondingly scales (but with a minimum price of KCr 50).
Low Berth Modifiers. Modifiers may be combined; in some cases, the results may be greater than the sum of their parts. Typical modifiers include:
Animal. Tunes a low berth for animals, at one TL lower.
Capsule. Multiplies cost by 10, doubles the mass and volume, and has a larger power source, increasing the berth's maximum off-line battery duration by a factor equal to the capsule's TL.
Emergency. Doubles cost, mass, and volume, holds four times the number of individuals, and doubles the berth's maximum off-line battery duration. It is used for survival emergencies when medical care or rescue is not immediately available. Each holds four persons who share the same revival task roll.
Medical. Multiplies cost by 20, doubles the mass and volume, has a diagnostic computer, a variety of therapeutic medicines, and a database of medical procedures. Acts as a Doctor with C+S=TL.
Medical Capsule
TL B, Size 6, 2,000 kg, MCr1. Displaces 2 tons. Aside from the standard Medical and Capsule modifications, also treats severe wounds or trauma; repairs, reattaches, or, if necessary, regrows a damaged or destroyed organ or limb, as a Doctor with C+S=TL. Each treatment puts the patient into suspended animation for 1D x 10 weeks, and injects the patient with tailored regrowth drugs and nutrients costing KCr100 (one dose per treatment).
Military. Doubles cost, mass, volume, number of individuals held, and maximum off-line battery duration. Keeps reserve troops (the Frozen Watch) in storage until needed. Stasis. This feature comes available at TL J+, places the patient in a stasis field, and increases the berth's maximum off-line battery duration by a factor of 10.
Stasis Capsule, Military
TL J, Size 6, MCr 1.
Displaces 2 tons. A berth for carrying one or two individuals in stasis for (typically) up to 90 years off-line, or indefinitely when connected to a reliable power source. See Low Berth for additional details. Note: The Ancient's military stasis capsules in Twilight's Peak is a TL Q version with a Quality of at least +5; they are theoretically capable of holding individuals in stasis on batteries for at least 200,000 years.