Originally posted by Bill Cameron:
I've always wanted to toy with a 'thin on the ground' type setting. Not the howling wasteland thin-on-the-ground of TNE or the Ziru Sirka enforced thin-on-the-ground of GT:IW, but lack of biospheres thin-on-the-ground kind of thing.
Just one or two 'shirt-sleeve' worlds per subsector with the rest being belts, rockballs, and hellholes. The 'shirtsleeve' worlds would have large populations; pop code 8 or 9, with the population of the rest ranging from empty to ten thousand or so. Maybe the area hasn't been settled long, maybe building and maintaining long term habitats is extremely expensive, who knows?
Lots of 'outback' and long trade routes might mean lots of fun.
Have fun,
Bill