Originally posted by Aramis:
I would like to see a "fresh write" of the Imperial setting, matching the design sequences, rules mechanics, and "fill text" to make a cohesive core.
My approach to the Imperium setting has always been that it is ONE single, self-consistent universe[*]. Each Traveller ruleset is a different roleplaying game set in this universe. Each Traveller ruleset is chock full of simplifications, deliberate omissions, and, alas, quite a few egregious errors.
[*] Well, two, but the GTU is just an alternate version of the exact same universe.
So when the CT rules tells us that power plants needs several tons of refined hydrogen to generate so-and-so many MW for four weeks while MT, TNE, and T4 tells us that it only needs so-and-so much to run for a year, I don't think that CT describes one universe and T4 descrives another. I thinnk that one or the other (or, of course, both) got it wrong. In this case I think CT got it wrong.
And when MT tells us that jump drives need 15% of the ship's volume in fuel to make a jump-2, I don't think MT is describing a different universe, I think MT got it wrong.
It's the same universe.
1) Battle Dress. BD was mentioned in CT Bk3, required vacc suit skill only. Bk 4 made a separate skill for it, but not many marines got it, and fewer army types. JTAS, in an article which many claim to be canonical, had Loren put forth that ALL Imperial Marines are BD troops. MT completely ignored the article. TNE sidestepped it, but it is a baseline for RC Marines. T4 again did not make it automatic for marines. GT comes out, and in it ALL marines are required to have Battlesuit skill, albeit at a trivial level. In T20, there was serious argument in playtest over the canonicity of Loren's article. Sanity won out, and it was (in part due to my own longwinded diatribes) made it so GM's could mandate BD without making it mandated for GM's who didn't follow the "All marines are BD troopies" mentality.
My opinion: All regular Imperial Marine Force marines are trained to use BD, but whether they're actually equipped with BD depends on the situation. Marines beloning to Duchy marine forces may or may not be trained in BD. (The marines aboard the
Luuru were Duchy of Regina marines, not IMF marines).
Bridges: the kind on ships, that is. Bk2 and Bk5 ships have a minimum size of 20 T, and require 2% of hull or the minimum size... but we know that that excludes the computer. MT Ships have no bridge design sequence; total the control panels and the seats to find the bridge space... seldom terribly big. TNE goes to 1T per bridge crewman... T4 keeps that. T20 is back to the HG 2%/20T min.
My opinion: The minimum size bridge is a rule of thumb used as a simplification by a set of roleplaying rules.
Ship Sizes: The Bk2 universes are 5000Td or less. The HG/T20 universe tops out at 1MTd. The TNE/T4 universe, due to radiator constraints, tops out about 50KTd for warships, and IIRC, around 250KTd for merchantmen. I don't know the limits for GT.
MO: Since the universe has 1,000,000 million ton ships (the
Garuda, mentioned in FS), rules that makes it impossible to build million ton ships are faulty.
Is the army local or imperial: CT makes it look imperial. MT implies local. TNE sidesteps, by being RC, and Local. T4 is apparently imperial. T20 is local, but GM's can make it imperial easily. GT is localized, but GM's can have an Imperial Army by using GTL12 for IA troops.
MO: There are many armies. Each member system has an army. Each duchy has an army. The Imperium may not formally have an army, but if there's no formal Imperial Army, some other organisation would have stepped in to fill the void. The Domain of Sylea Army (if there is such a thing) or the Sylean Army. Historical example is the British Horse Guards who administered commisions and promotions for all British regiments because there was no 'Generalty' to do it.
Hans