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New Era D20

So, I am about to start up a Traveller campaign with my group and I decided it might be fun to use an old setting that I once quite enjoyed, The New Era. I am essentially setting up a 'Star Viking' campaign using d20 rules.

I have the original book and a few supplements and am finding little trouble converting most of it to the D20 system that most of my players are familiar with. I am finding two stumbling blocks, though, and thought I might ask some advice on them.

1) Hivers: Obviously a pretty big part of the setting, but not sure how to detail them in D20 Traveller terms. Any suggestions.

2) Equipment condition: The orignal New Era game had some pretty detailed rules for 'wear values' and the condition of equipmet, especially that found in the Wilds. Nothing really analogous in in D20 Traveller. I have thought of simply making every point of wear value a negative modifier on any rolls made with that piece of equipment, but that seems pretty harsh. Anybody ever try anything similar.

Any advice is apprecaited and thanks in advance.
 
just set WV as a chance of failure.

WV 1 is brand new or as good as new. Once per week of character time, roll for failure on 1d10. if the roll is < or equal to the WV, make a DC 5 + (5x WV roll) on a relevant skill to avoid a malfunction.

So, with WV1, you can just take 10 and avoid it if skilled...

With WV2, half the time it's DC10 (5+(5x1)), and half the time DC15 (5+(5x2))...
 
just set WV as a chance of failure.

WV 1 is brand new or as good as new. Once per week of character time, roll for failure on 1d10. if the roll is < or equal to the WV, make a DC 5 + (5x WV roll) on a relevant skill to avoid a malfunction.

So, with WV1, you can just take 10 and avoid it if skilled...

With WV2, half the time it's DC10 (5+(5x1)), and half the time DC15 (5+(5x2))...


I like that idea.
 
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