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A question of style

All Art critics,
I have a new deck plan but a few questions.
* Should a deck plan have large machinery in the engineer spaces or is a note that this room is engineering good enough?
* How about the Low Berth room? a note or filed with symbols?
* Is a deck plan better with a numbered key or with labels?

I have been doing deck plans for 40 years and I must say I have for most of that time done plans with equipment other furnishings, but I am not sure.
 

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My question is, why doesn't the cargo area appear on both decks? Wouldn't it make more sense to have the cargo area be taller? The rest of the components can easily be reworked.
 
My question is, why doesn't the cargo area appear on both decks?
Structural integrity. Smaller cargoes are much more common, and it's easier to work with them on multiple floors than to stack them. Wall Paper only comes in 10 foot rolls, so the taller walls would not work. Large, open spaces spook the passengers.

All sorts of reasons.
 
Structural integrity. Smaller cargoes are much more common, and it's easier to work with them on multiple floors than to stack them. Wall Paper only comes in 10 foot rolls, so the taller walls would not work. Large, open spaces spook the passengers.

All sorts of reasons.
Yes but a lot of cargo is taller than 2m. A small forklift, a Bobcat, while much cargo is smaller, it doesn't seem to limit cargo to ONLY things of this height.
 
3m is enough clearance to (carefully) move standard containers around, or even hi-capacity ones if you're very careful. The normal CT assumption of 3m from deck to deck, and thus about 2.5m from deck to overhead would be a bit low unless IYTU containers are only 2m high.

I use TNE-style decks, with 3.5m from deck to deck, but even so I also assume higher cargo spaces - 1-1/2 or 2 standard decks high, not least because IMTU the standard shipping container is a 4 DTon module 3x3x6m in size (with 2 DTon 'cubes' also common).
 
2 deck high cargo/hangar bays just seems like a good way of dealing with things.
You can always double stack "standard" container boxes on top of each other (especially if the cargo/hangar bay is intentionally set for low gravity conditions (as opposed to NO gravity conditions) to reduce structural loading when stacked on top of each other.

If you have to start playing "cargo TETRIS" ... there are actually quite a lot of things you might want to transport that are going to be taller than 3m when loaded upright. :rolleyes:

Best to have the option of being able to "make things fit" if you can.
 
A thing to point out, CT assumes the ship's internal gravity is how they manage cargo... (It's in the fluff of the 400 ton subsidized trader)

I for one assume that a 1.5m square is the common loading unit size, think pallet or aircraft cargo unit. With larger containers using that as a base exist especially for larger ships.
 
A thing to point out, CT assumes the ship's internal gravity is how they manage cargo... (It's in the fluff of the 400 ton subsidized trader)

I for one assume that a 1.5m square is the common loading unit size, think pallet or aircraft cargo unit. With larger containers using that as a base exist especially for larger ships.
That's consistent with early Traveller, at least.
 
Yes, I prefer showing machinery, furniture, etc, as it lets the players see how cramped an area can be and gives them cover to hide behind in firefights. I prefer to use the Azhanti High Lightning design method that shows how prone to damage the components are - computer banks (green) tend to be armoured as cloth, while heavy engineering (red) is armoured as Battledress. Both have a chance of exploding if damaged and starting a chain reaction in adjacent components, so firefights inside a bridge or engineering compartment are a big no no if you want to have the ship intact afterwards. Fuel tanks are blue, but usually behind armoured bulkheads.
 

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