David Johansen
SOC-12
So a thought or perhaps a question has been growing in my head for a while:
Why aren't sixes open ended in the nd6 task system?
That would make failure rare if possible for highly skilled characters at all difficulties and a fixed margin of success and failure could be used instead of three or more sixes.
I'd make a roll of six add five and roll over to avoid the gap created by a standard open ended roll, but other than that, why not?
Why aren't sixes open ended in the nd6 task system?
That would make failure rare if possible for highly skilled characters at all difficulties and a fixed margin of success and failure could be used instead of three or more sixes.
I'd make a roll of six add five and roll over to avoid the gap created by a standard open ended roll, but other than that, why not?