I was looking at the rule for Atmospheric Turbulence (T5 p365, T5.09 p325, or T5.1 Bk2 p103) which states:
... and I think this can be rewritten as a more standardised task roll.
Here are my steps so you can follow my logic (and catch any flaws):
Since Flux gives +/-5, it can be on either side of the equation.
Flux is usually 1D-1D but could also be 2D-7.
Add 7 to both sides.
Now flip the condition and the equality symbol.
Let's reorder (you'll see why in a moment if you haven't already).
Next, consider that a typical task has C+S+K, we have S=Pilot, the usual C for Pilot is Dex, but while we don't have Dex, we do have a 7. Then remember that a 'phantom' C is 7 ... could we not substitute the 7 with Dex?
Or
The remaining question is ... is 'Pilot' just the skill or is it skill plus knowledge?
I'd also be inclined to remove StormWorld as a modifier and instead add an extra 1D difficulty for StormWorlds.
(An added bonus here is the possibility of invoking the This-Is-Hard rule for low-skilled characters, which wasn't present in the original form of this equation.)
Thoughts?
T = Flux + HullStability + Pilot + (World Size if StormWorld)
If T less than Zero, a Turbulence Crisis occurs.
... and I think this can be rewritten as a more standardised task roll.
Here are my steps so you can follow my logic (and catch any flaws):
A Turbulence Crisis occurs when 0 > Flux + HullStability + Pilot + (World Size if StormWorld)
Since Flux gives +/-5, it can be on either side of the equation.
A Turbulence Crisis occurs when Flux > HullStability + Pilot + (World Size if StormWorld)
Flux is usually 1D-1D but could also be 2D-7.
A Turbulence Crisis occurs when 2D - 7 > HullStability + Pilot + (World Size if StormWorld)
Add 7 to both sides.
A Turbulence Crisis occurs when 2D > HullStability + Pilot + (World Size if StormWorld) + 7
Now flip the condition and the equality symbol.
A Turbulence Crisis is avoided when 2D <= HullStability + Pilot + (World Size if StormWorld) + 7
Let's reorder (you'll see why in a moment if you haven't already).
A Turbulence Crisis is avoided when 2D <= 7 + Pilot + HullStability + (World Size if StormWorld)
Next, consider that a typical task has C+S+K, we have S=Pilot, the usual C for Pilot is Dex, but while we don't have Dex, we do have a 7. Then remember that a 'phantom' C is 7 ... could we not substitute the 7 with Dex?
A Turbulence Crisis is avoided when 2D <= Dex + Pilot + HullStability + (World Size if StormWorld)
Or
To avoid a Turbulence Crisis:
2D <= Dex + Pilot + HullStability + (World Size if StormWorld)
The remaining question is ... is 'Pilot' just the skill or is it skill plus knowledge?
I'd also be inclined to remove StormWorld as a modifier and instead add an extra 1D difficulty for StormWorlds.
To avoid a Turbulence Crisis:
2D <= Dex + Pilot + [Knowledge] + HullStability
+1D difficulty if StormWorld
(An added bonus here is the possibility of invoking the This-Is-Hard rule for low-skilled characters, which wasn't present in the original form of this equation.)
Thoughts?