I’ve been running a T5 campaign for a while now. And I’ve been running it mostly RAW, certainly less houserules than with other systems. But the ‘spectacular’ results don’t feel quite right: For example, you could get spectacular success during a failed roll (or vice versa), and the chance of spectacularness is just too rare and unrewarding compared with other games.
My players come from a D&D background. Generally, you roll 1d20 with ‘1’ meaning ‘fumble’ (AKA spectacular failure) and ‘20’ meaning ‘critical hit’ (AKA spectacular success) regardless of the overall success/failure odds. That got me thinking:
Alternative Houserule 1
You could scrap the standard T5 rules for spectacular results and instead have a separate 2d6 roll … 2 = spectacular success, 12 = spectacular failure, 3-11 = roll normally for normal success/failure. And to speed things up, if the 2d6 are a different colour to the other dice, you can roll all of them together. This is close to the D&D model and doesn’t have the odds of spectacularness (including spectacular success) increase with harder tasks. The downside is it does alter the overall success/failure odds slightly.
Or …
Alternative Houserule 2
Then I thought, why not roll normally to determine success/failure, and roll a separate 2d6 … 2-3 = spectacular, 4-12 = normal. This preserves the overall success/failure odds while keeping the chance of spectacularness reasonable (and constant with difficulty). You could even vary the range for different story effects (for example, make PCs more ‘epic’ by having them be spectacular on a roll of 2-3, major NPCs on a roll of 2 only, and minor NPCs not at all).
Thoughts? How do other T5 Referees handle this (RAW or houserule)?
My players come from a D&D background. Generally, you roll 1d20 with ‘1’ meaning ‘fumble’ (AKA spectacular failure) and ‘20’ meaning ‘critical hit’ (AKA spectacular success) regardless of the overall success/failure odds. That got me thinking:
Alternative Houserule 1
You could scrap the standard T5 rules for spectacular results and instead have a separate 2d6 roll … 2 = spectacular success, 12 = spectacular failure, 3-11 = roll normally for normal success/failure. And to speed things up, if the 2d6 are a different colour to the other dice, you can roll all of them together. This is close to the D&D model and doesn’t have the odds of spectacularness (including spectacular success) increase with harder tasks. The downside is it does alter the overall success/failure odds slightly.
Or …
Alternative Houserule 2
Then I thought, why not roll normally to determine success/failure, and roll a separate 2d6 … 2-3 = spectacular, 4-12 = normal. This preserves the overall success/failure odds while keeping the chance of spectacularness reasonable (and constant with difficulty). You could even vary the range for different story effects (for example, make PCs more ‘epic’ by having them be spectacular on a roll of 2-3, major NPCs on a roll of 2 only, and minor NPCs not at all).
Thoughts? How do other T5 Referees handle this (RAW or houserule)?