weasel fierce
SOC-10
I found out a friend of a friend is an old time Traveller player, so I managed to borrow the megatraveller players book from him. Time to look on ebay as well to see if I can find an actual copy for myself.
This is from a brief read through, and with what I am familiar with (CT) so far, and without having access to the referee book (he said he had it, but couldnt find it):
Character creation and skills, I really like. This will propably get used for CT.
Task system, I like, but I also like the UGM proposed on these boards.
Combat seems okay, a little more tangible. I'll think about this.
Experience. Well, its nice to have an actual system, very slow but thats allright. Im not sure if I understand a couple of things though.
A: Observing skills is cool, but is there a way to avoid players stacking tons of level 0 skills observed "just in case" ? How do you guys handle this in play ?
B: Am I right to assume that you get one AT per session, period ?
C: Some of the experience rules mention "Determination" as the governing skill, but I cant find this. Could someone give an example of the training or experience rolls "in action" ?
Also, what is in the ref book, in case the fortunes of ebay end up with only one of the books available ?
Cheers and thanks in advance!
This is from a brief read through, and with what I am familiar with (CT) so far, and without having access to the referee book (he said he had it, but couldnt find it):
Character creation and skills, I really like. This will propably get used for CT.
Task system, I like, but I also like the UGM proposed on these boards.
Combat seems okay, a little more tangible. I'll think about this.
Experience. Well, its nice to have an actual system, very slow but thats allright. Im not sure if I understand a couple of things though.
A: Observing skills is cool, but is there a way to avoid players stacking tons of level 0 skills observed "just in case" ? How do you guys handle this in play ?
B: Am I right to assume that you get one AT per session, period ?
C: Some of the experience rules mention "Determination" as the governing skill, but I cant find this. Could someone give an example of the training or experience rolls "in action" ?
Also, what is in the ref book, in case the fortunes of ebay end up with only one of the books available ?
Cheers and thanks in advance!