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OTU Only: Does anyone know of a Canon Class for Battle Tenders?

So,
I've been searching through my library on the Imperial Navy from all versions of Traveller, and have yet to find any mention of an actual class of Battle Tender.
I did find two classes specified by the "Freelance Traveller". But I have not found any canon classes mentioned or named/described

Am I missing something?
 
I've been searching through my library on the Imperial Navy from all versions of Traveller, and have yet to find any mention of an actual class of Battle Tender.
LBB S8, p15-17 ... the 300,000 ton World-class battle tender with a squadron of 5 battle riders has a picture illustration at the top of p16.

So that's ONE ... :sneaky:
 
"300,000 ton World Class Battle Tender with squadron of five Battle Riders." S:8

"An appeal to the Imperial Navy brought eventual results, and during the fleet exercise of 1104 the million-ton fleet tender Gorodish carried the Empress Troyhune to Rorise in place of one of its Hadrian class battleriders." S:9

"The 154th was equipped with a Lurenti class Battle Carrier (capable of carrying seven Nolikian class Battle Riders) soon after the end of the Fourth Frontier War. Heavily armed and armored, the carrier serves a battle control station as well as a centralized jump drive for the squadron"SMC

TNE Battle Rider Triumph class and Cleon class get counters.
 
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"300,000 ton World Class Battle Tender with squadron of five Battle Riders." S:8

"An appeal to the Imperial Navy brought eventual results, and during the fleet exercise of 1104 the million-ton fleet tender Gorodish carried the Empress Troyhune to Rorise in place of one of its Hadrian class battleriders." S:9

"The 154th was equipped with a Lurenti class Battle Carrier (capable of carrying seven Nolikian class Battle Riders) soon after the end of the Fourth Frontier War. Heavily armed and armored, the carrier serves a battle control station as well as a centralized jump drive for the squadron"SMC

TNE Battle Rider Triumph class and Cleon class get counters.
Thank you!
Have you got any data on the Lurenti or Nolikian classes?

I can't seem to find anything more than the mentions you pointed out
I did find a write up of the 154th on line, but what I found does not have any real data on those classes
 
I correct myself
I found the following:

154th Battle Rider Squadron
Battle Carrier: Lurenti-class Battle Carrier.
BCF Shurduu (Flagship)(Vilani for Strong Hero)
300,000 tons. Jump-4. 2G.

Battle Riders: Nolikian-class Battle Riders.
BR Agu (Vilani for Proud)
BR Iirba (Vilani for Dignified)
BR Lannur (Vilani for Honored)
BR Ledur (Vilani for Fortunate)
BR Lindikir (Vilani for Balanced)
BR Galek (Vilani for Grandiose)
BR Akinnina (Vilani for Deliberate)
20,000 tons. Jump-0. 6G.

Fighter Support: 154th Heavy Fighter Group
Sylean-class Heavy Fighters
50 tons. Jump-0. 6G.
1st Fighter Squadron (Five Flights of
20 Fighters numbered 1 through 20).
2nd Fighter Squadron (Five Flights of
20 Fighters numbered 1 through 20).

Fleet Escorts: Sloan-class Fleet Escorts.
FE Rowley
FE Dickson
FE Palmer
FE Holmes
FE Stewart
FE Warren
FE Baldwin
5,000 tons. Jump-4. 6G
 
Grand Admiral Plankwell is still remembered and honored for his achievements as a naval commander in the First Frontier War; significantly, his name has not been assigned to any ship in the new Cleon class of battleriders, named for Emperors of the Imperium.
 
The riders in BR can be reverse engineered to some extent from the counter stats.

Gallant has a honking great meson spinal with great range, can fire twenty lasers per battery (with the number of batteries equal to the absolute value of the size mod, so three batteries). A bunch of missile launchers (the rules and errata are a bit messy about how these work with batteries). It naturally has top of the line fire control, sensors, and masking. Fuel scoops and 6G manoeuvre. Lots of armour (500cm of hard steel equivalent), and an auxiliary bridge. A very strong meson screen, tons of sandcasters, and dampers. Displacement about 36K Dtons.

Admiral has a less exciting meson spinal, plus a powerful and very long ranged secondary parallel particle beam weapon (or perhaps the other way round - the game effect is the same). A set of powerful and long ranged lasers, plus a whole mess of short ranged PD lasers. The same top-end sensor and EW gear as Gallant, but because it's made at TL14 it'll be at a disadvantage vs a TL15 opponent (and won't have the edge over a TL14 ship that Gallant has). Fuel scoops, but only G5 manoeuvre (which isn't quite as big a deal in TNE/BL/BR as it would be in HG). The same armour as Gallant, and even stronger meson screen, but fewer sandcasters and dampers. Displacement about 25K DTons.
 
Has anyone found the USP for the World-Class Battle Tender?
I admit my google-fu has failed me on that

I'm only aware of a fanzine version - AAB Proceedings 14 had an MgT write-up of the class from Clayton Bush, along with its Zhimaway-class Rider. Those were updates from original versions in AAB Proceedings 3, due to increased understanding of the ruleset over time.
 
The riders in BR can be reverse engineered to some extent from the counter stats.

Gallant has a honking great meson spinal with great range, can fire twenty lasers per battery (with the number of batteries equal to the absolute value of the size mod, so three batteries). A bunch of missile launchers (the rules and errata are a bit messy about how these work with batteries). It naturally has top of the line fire control, sensors, and masking. Fuel scoops and 6G manoeuvre. Lots of armour (500cm of hard steel equivalent), and an auxiliary bridge. A very strong meson screen, tons of sandcasters, and dampers. Displacement about 36K Dtons.

Admiral has a less exciting meson spinal, plus a powerful and very long ranged secondary parallel particle beam weapon (or perhaps the other way round - the game effect is the same). A set of powerful and long ranged lasers, plus a whole mess of short ranged PD lasers. The same top-end sensor and EW gear as Gallant, but because it's made at TL14 it'll be at a disadvantage vs a TL15 opponent (and won't have the edge over a TL14 ship that Gallant has). Fuel scoops, but only G5 manoeuvre (which isn't quite as big a deal in TNE/BL/BR as it would be in HG). The same armour as Gallant, and even stronger meson screen, but fewer sandcasters and dampers. Displacement about 25K DTons.

To compare them to other ships in the same game, the Admiral has a spinal meson equivalent (for damage) to the Starburst-class cruisers (the TNE version of the SEH/Gionetti), with a particle spinal rated for the same amount of damage as a Voroshilef-class battleship's meson spinal*. Gallant has a spinal that's halfway between the Voroshilef and Sylea for damage.

Both have the missile armament of a Starburst.

Gallant has laser turrets and defenses identical to a Starburst except twice as many sandcasters (so identical screens, double sand).

Admiral has laser turrets and meson screens equal to Sylea and sandcasters and nuclear dampers equal to Voroshilef, plus 10 laser bays. I think the only other thing with laser bays is the Rapier-class destroyer escort, which has 5 bays, and I can't remember if that's ever gotten a write-up elsewhere.

*this must be a refitted Voroshilef, since Rebellion gives them a particle spinal.
 
Admiral has laser turrets and meson screens equal to Sylea and sandcasters and nuclear dampers equal to Voroshilef, plus 10 laser bays. I think the only other thing with laser bays is the Rapier-class destroyer escort, which has 5 bays, and I can't remember if that's ever gotten a write-up elsewhere.
They could be laser barbettes, as Kinunir has those in Brilliant Lances (TL-14, 700MJ), and their BR performance is the same. Fiery also has barbettes, but they're less powerful (same damage in BR though) and lose damage with range (the Zhodani Vlezhdatl strike cruiser also has these, but it's not in BR). These lasers are not particularly special in BR, but in Brilliant Lances the 700MJ one is pretty scary.
 
That's on me, I didn't go back to the size -1 ships and look at them. Yeah, the Kinunir, Fiery, and Gazelle all have larger-than-turret laser weapons in BR, so those are replacing what the CT or MT writeups would have as particle barbettes or particle turrets (in this case, barbettes in CT or the "heavy" particle turret in MT for Admiral since it's TL-14).
 
I'm only aware of a fanzine version - AAB Proceedings 14 had an MgT write-up of the class from Clayton Bush, along with its Zhimaway-class Rider. Those were updates from original versions in AAB Proceedings 3, due to increased understanding of the ruleset over time.
Hmm,
I don't have AAB #3, which I'd like to look at just for reference.
 
Hmm,
I don't have AAB #3, which I'd like to look at just for reference.

I only have AAB 3 as a text file:

Code:
Battle Tender, World  Class
 CraftID:  World,  Type TB,   TL 14,  MCr 79 074(d)
     Hull:   270 000/675 000,   Disp =300 000 t,   Config=70us,   Armor= 40G
                 Unloaded = 1 500 425 t.  Loaded = 1 603 115 t.
   Power:  9 120/18 240.  Fusion = 820 800 MW.  Duration = 30.
      Loco:   8 100/16 200.  Manuever = 1.  Agility = 0.
               20 250/40 500. Jump = 4.
   Commo:  Radio = System x2, Laser = System x2,  Maser = System x40.
  Sensors: EMMask, EMSJammer = FarOrbit,  PassiveEMS = Interstellar
                  ActiveEMS = FarOrbit,  Neutrino = 10kw,  Densitometer = High
                             ActObjScan= Routine,   ActObjPin= Routine
                             PasObjScan= Routine,  PasObjPin= Routine
                             PasEngScan= Routine, PasEngPin= Routine
 
     OFF: PLasmaGun= x0 3,  BeamLaser= xx9,  Missiles= x 90
                  Batt              20                            A                      20
                  Bear             12                            6                      12
      DEF:  DefDM= +6,  NuclearDamper=6,  Sandcaster = x0 9
                                                                          Batt               20
                                                                          Bear              12
  Control:   Computer= 8fib x6, Panel= HoloGraphicLink x93 547
                  Special = Large HoloDisplay x20,  Heads-up Holo x5
                  Electronic Circuit Protection
                  Environment= BasicEnv, Basic & Ext LS, Grav plates, Inertial comp.
   Accom:  Crew = 416 (300 x2), Staterooms = 218,  EmerLow = 1 000
                 Bridge=29, Eng=248, Maint=7, Gunnery=52, Flight=6,Command=57,Stew=14, Med=3
                 Five  30 000 t Zhimaway  battle riders
   Other:  Scoops,  Purification plant (48 hours)
                Fuel= 1 340 820 t.    Cargo = 8 832 t.
                ObjSize = Large,    EMLevel = Moderate.
 
Design Notes:
      Battery round = 500 missiles.  Two 100-tom magazines.
      The Imperial Navy has retired all World  class tenders, because larger riders have become common.  Many remain in service with reserve fleets in the Core (away from the frontiers.)  Due to losses and local production, these tenders have carried other riders.
        The extensive communication array and computing facilities support the tender's role as squadron flagship.  Many admirals transferred command to a rider during combat.
 BattleRider, Zhimaway  Class
 CraftID:  Zhimaway,  Type BR,  TL 14,   MCr 25 600(d)
     Hull: 27 000/67 500, Disp = 30 000 t,  Config = 7 us, Armor = 70G
                  Unloaded = 939 688 t.  Loaded = 952 437 t.
   Power:  7 543/15 086.  Fusion = 678 870 MW. Duration = 19.
     Loco:   5 670/11 340.   Manuever = 5.   Agility = 0.
                 NOE = 180 kph.  Cruise = 750 kph.  Top = 1 000 kph.
    Commo: Radio = System x2,  Laser = System x2,  Maser = System x10.
   Sensors: EMMask, EMSJammer = Far Orbit,  PassiveEMS = Interstellar
                 Active EMS = FarOrbit,  Neutrino = 10 kw, Densitometer = High
                              ActObjScan = Routine,   ActObjPin = Routine
                              PasObjScan = Routine,  PasObjPin = Routine
                               ActEngScan = Routine,  PasEngScan = Routine
 
    OFF: MesonGun=Mxx, PartAcc=05x, FusionGun=x80, BeamLaser=x09, Missiles=x90
                Batt          1                        2                         3                             3                     A
                Bear         1                        1                         2                             2                     9
     DEF: DefDM= +7, MesonScrn=6, NuclearDamper=6, Sandcaster=x09
                                                                                               Batt               8
                                                                                               Bear              7
    Control:  Computer= 8fib x3, Panel=HoloGraphic Link x30 840
                   Special= Large HoloDisplay x10,  Heads-up Holo x5,  Heads-up Display x2
                   Electronic Circuit Protection.
                   Environment= BasicEnv, Basic & Ext LS, Grav plates, Inertial comp.
     Accom:  Crew = 209 (30 x7), Stateroom = 114.5
                  Bridge=16, Engng=66, Maint=36, Gunnery=53, Command=29, Stewards=7,Medical=2
                  No Craft carried.
       Other:  Scoops,  Purification Plant (60 hours)
                   Fuel = 176 980 kliters,  Cargo = 710 kliters
                   ObjSize = Large,  EMLevel = Moderate
 
Design Notes:
    Battery round = 250 missiles.
    Source: This rider is for the World  class tender depicted  in Library Data (A-M).
     Its most serious drawbacks are lack of a meson screen and no bays for missilie magazines.  Thess factors contributed to high losses during the initial weeks of the Fourth Frontier War. 
    [The upgraded Zhimaway II  of the Solomani Rim War will be presented later. - CRB.]
 
I only have AAB 3 as a text file:

Code:
Battle Tender, World  Class
 CraftID:  World,  Type TB,   TL 14,  MCr 79 074(d)
     Hull:   270 000/675 000,   Disp =300 000 t,   Config=70us,   Armor= 40G
                 Unloaded = 1 500 425 t.  Loaded = 1 603 115 t.
   Power:  9 120/18 240.  Fusion = 820 800 MW.  Duration = 30.
      Loco:   8 100/16 200.  Manuever = 1.  Agility = 0.
               20 250/40 500. Jump = 4.
   Commo:  Radio = System x2, Laser = System x2,  Maser = System x40.
  Sensors: EMMask, EMSJammer = FarOrbit,  PassiveEMS = Interstellar
                  ActiveEMS = FarOrbit,  Neutrino = 10kw,  Densitometer = High
                             ActObjScan= Routine,   ActObjPin= Routine
                             PasObjScan= Routine,  PasObjPin= Routine
                             PasEngScan= Routine, PasEngPin= Routine
 
     OFF: PLasmaGun= x0 3,  BeamLaser= xx9,  Missiles= x 90
                  Batt              20                            A                      20
                  Bear             12                            6                      12
      DEF:  DefDM= +6,  NuclearDamper=6,  Sandcaster = x0 9
                                                                          Batt               20
                                                                          Bear              12
  Control:   Computer= 8fib x6, Panel= HoloGraphicLink x93 547
                  Special = Large HoloDisplay x20,  Heads-up Holo x5
                  Electronic Circuit Protection
                  Environment= BasicEnv, Basic & Ext LS, Grav plates, Inertial comp.
   Accom:  Crew = 416 (300 x2), Staterooms = 218,  EmerLow = 1 000
                 Bridge=29, Eng=248, Maint=7, Gunnery=52, Flight=6,Command=57,Stew=14, Med=3
                 Five  30 000 t Zhimaway  battle riders
   Other:  Scoops,  Purification plant (48 hours)
                Fuel= 1 340 820 t.    Cargo = 8 832 t.
                ObjSize = Large,    EMLevel = Moderate.
 
Design Notes:
      Battery round = 500 missiles.  Two 100-tom magazines.
      The Imperial Navy has retired all World  class tenders, because larger riders have become common.  Many remain in service with reserve fleets in the Core (away from the frontiers.)  Due to losses and local production, these tenders have carried other riders.
        The extensive communication array and computing facilities support the tender's role as squadron flagship.  Many admirals transferred command to a rider during combat.
 BattleRider, Zhimaway  Class
 CraftID:  Zhimaway,  Type BR,  TL 14,   MCr 25 600(d)
     Hull: 27 000/67 500, Disp = 30 000 t,  Config = 7 us, Armor = 70G
                  Unloaded = 939 688 t.  Loaded = 952 437 t.
   Power:  7 543/15 086.  Fusion = 678 870 MW. Duration = 19.
     Loco:   5 670/11 340.   Manuever = 5.   Agility = 0.
                 NOE = 180 kph.  Cruise = 750 kph.  Top = 1 000 kph.
    Commo: Radio = System x2,  Laser = System x2,  Maser = System x10.
   Sensors: EMMask, EMSJammer = Far Orbit,  PassiveEMS = Interstellar
                 Active EMS = FarOrbit,  Neutrino = 10 kw, Densitometer = High
                              ActObjScan = Routine,   ActObjPin = Routine
                              PasObjScan = Routine,  PasObjPin = Routine
                               ActEngScan = Routine,  PasEngScan = Routine
 
    OFF: MesonGun=Mxx, PartAcc=05x, FusionGun=x80, BeamLaser=x09, Missiles=x90
                Batt          1                        2                         3                             3                     A
                Bear         1                        1                         2                             2                     9
     DEF: DefDM= +7, MesonScrn=6, NuclearDamper=6, Sandcaster=x09
                                                                                               Batt               8
                                                                                               Bear              7
    Control:  Computer= 8fib x3, Panel=HoloGraphic Link x30 840
                   Special= Large HoloDisplay x10,  Heads-up Holo x5,  Heads-up Display x2
                   Electronic Circuit Protection.
                   Environment= BasicEnv, Basic & Ext LS, Grav plates, Inertial comp.
     Accom:  Crew = 209 (30 x7), Stateroom = 114.5
                  Bridge=16, Engng=66, Maint=36, Gunnery=53, Command=29, Stewards=7,Medical=2
                  No Craft carried.
       Other:  Scoops,  Purification Plant (60 hours)
                   Fuel = 176 980 kliters,  Cargo = 710 kliters
                   ObjSize = Large,  EMLevel = Moderate
 
Design Notes:
    Battery round = 250 missiles.
    Source: This rider is for the World  class tender depicted  in Library Data (A-M).
     Its most serious drawbacks are lack of a meson screen and no bays for missilie magazines.  Thess factors contributed to high losses during the initial weeks of the Fourth Frontier War.
    [The upgraded Zhimaway II  of the Solomani Rim War will be presented later. - CRB.]
So,
One of the reasons I never shifted from Highguard to the MegaTraveller system was the crazy (IMO) design sequence for assigning weapons and batteries.

And now I'm trying to create a HG USP for the World Class BT and I'm trying to figure the HG values.
For the sand casters, "I see" a UCP of x0 9 creating 20 batterys - where:
TL Type Power Weight Price 1 2 3 4 5 7 8 9 A
10 Sand Turret-10 1 2 250000 -- -- -- 1 3 6 8 10 20 30 (because the next tech is 16 so...)

So, I'm guessing 30 sets of 10 turrets each or 300 total which over-tops the Highguard Factor 9

Plasma guns are:<br>TL Type Power Weight Price 2 3 4 5 6 7
12 PG Turret-12 250 3 1500000 -- -- 1 4 10 16 20 and 20 batteries

So, I'm guessing 249 total here - which - again - over-tops HG Factor 9

So, I'm guessing:
1) I'm incorrect in my numbers
2) I need help figuring out the Highguard USP codes for the offensive weapons and sand casters?
 
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