Originally posted by Michael Brinkhues:
I guess there are some mis-conceptions:
a) People CAN survive a direct hit on a tank.
I know three people who did TWICE. They got a Panzer IV F2/G shot out under them during Kursk by a T34 and a late model Panther by a M26 Pershing. They survived and lived healthyly to high ages
However that is early in the evolution of the tank and Anti-tank rounds. The spalling caused by a 105mm or a 120mm APDS round is insane. Both at the point of entry and the exit point. It is like setting off 2 large fragmentation grenades in an enclosed space, with nothing except the people to absorb the fragments. Current Generation HEAT rounds are similar though less likely to penetrate current tanks. IFV and APC crews don't stand a chance under similar fire.
b) An IFV (Infantry Fighting Vehicle) is not an APC (Armored Personal Carrier)
As an unfortunate (and dead) german Corporal found out you can shoot through the side-armor of an M113 APC with armor piercing 7.62x51 NATO. The same rounds will simply bounce of the hide of a Marder or Warrior IFV. During the late Cold War some designs where in the late Prototype stage that had better armor than a Leopard I tank, even more so against HEAT (High Explosive Anti Tank - The primary infantry carried Anti Tank round)
And with the various armors availabel in Traveller you can finally use ERA (Explosive Reactive Armor) and Anti-Missile systems (Both availabel in TNE and GT)
The main difference between an IFV and an APC is age.
A 7.62mm Armor piercing round will penetrate the early M113. (But if you add a layer of .5" plywood to either the interior or exterior it won't.) And if you add it to the interior it not only will reduce penetration but there won't be any ricochets inside. (The pentagon rejected this upgrade, even though it does work. I believe the Israelis did this to their M113s which are still in service.) Heat rounds can be, in general, defeated, by adding some chicken wire to the exterior of the vehicle set off by about 6 inches. Much more effective than reactive armor. However the TowII-C is designed to defeat both of these and spaced applique armor by the simple expedient of having an additional charge set in front of the main charge. (On a probe on the front.) Other systems could easily make that adjustment, except that there is little to no real interest in Reactive armor anymore.
As armor improves so does anti-armor weapons. When first developed the M-1, Leopard II and Challenger were all impervious to all forms of anti-armor in existence, and in existence for the forseeable future. Yet the M1 has had the armor improved at least twice since inception. (I think they are actually up to the fourth armor improvement.) No matter how much the armor improves, someone will be finding ways to punch holes in it.
You don't fight out of an APC, you don't even fight SUPPORTED by one but you can fight out of an IFV and you sure DO fight supported by one
That is actually false. People have been fighting out of APC's since before they were actually invented. Armor plating on a 2.5 ton for example was a common field modification. People fought out of halftracks and Bren carriers in WWII. The difference between one of these and an APC is that an APC is generally fully enclosed. Standard doctrine for the employment of troops in an M113 called for the gunner to man the .50 cal and in the cargo hatch the squad's two M60 machineguns and M203 gunners also fired. This was formalized by the M113ACAV which had pintle mounts and gun shields for the M60 machineguns on either side of the carg hatch. When dismounted the APC provides firesupport from its heavy machinegun.
The defined difference between an IFV and an APC is that the troops and the armament of the vehicle could fire while buttoned up. The first vehicle of this type deployed, being the BMP. However since that time most IFV have forgone the firing ports for the transported squad as firing from those ports has always been ineffective and impossible to aim while on the move cross country and the firing ports were weak points in the armor. In either case the vehicle still uses its main gun (which is still basically a machinegun) in support of its squad.
c) Canons can fire HE (High Explosives)
That is something the GPMG can not do. With modern airburst ammo (Used in AA tanks, available/tested for Marder II IFV) they can be quite effective against soft targets. And depending on the game system the same gun can punch big holes in Battledress (TNE, GT)
So can a 12.7mm or a 14.5mm machinegun. And they make up for the smaller round by having a higher rate of fire.
d) IFV can carry bigger guns than humans
A 40mm High-Velocity grenade launcher like the GMG or the M19 is not man-portabel but easily mounted on/at an IFV as is a gun/mortar system(1) like the 2B9 Vasilek or the Brand-System. Add in guided and self-seeking ammo like MERLIN and STRYX (Available in TNE and GT) and Battledress is in a world of hurt. And mounting a missile system on an IFV isn't all that uncommon (BMP-2, Bradley, Marder,....)
But a dismounted squad can carry a dozen grenade launchers with similar performance to the Mk-19 when combined. (And engage multiple targets simultaneously.) (The OICW was the concept for making the squad have even more firepower than the Mark-19, but the tech isn't quite ready.) Before the first mortar was mounted on a vehicle it was man carried. Before the 30mm was mounted on a vehicle it was mounted on a carriage. In fact the Mk-19 was first deployed as a tripod mounted weapon and then as a weapon on a HMMWV.
Add in that vehicles have a lot better fire control and stabilisation so they hit better at longer ranges.
More of that depends on the gunner than the weapon and the system. And in Traveller Rifles do have firecontrol. In fact the current version of the M203 has computerized firecontrol.
And even in MT they can bite back:
The 3cm Autocanon does Pen 13, 4Damage at 3km at TL-13 using HEAT, punching through anything but TL14 armor. The 6cm gun (there is no 5cm(2)) can punch through anything even at lower TL and isn't all that heavy
Mortar HEAT rounds are equally dangerous.
e) The Effectiveness of Vehicles is system-dependend
Actually a G-Carrier in MT has less armor protection than Combat Armor. (10 vs. 18) Granted the book described Battledress is no better than Combat Armor in MT, which is the same as in CT. And the heavily armored vehicles in MT can't damage each other and the only real weapon to use against them is starship weapons. In fact small arms, in general couldn't penetrate any of the body armor.
The Vehicles of TNE or GT can easily hold their own against battledress and the Battledress-Carried Weapons short of ATGM (Anti Tank Guided Missiles). And Missiles have their very own problems on a battlefield (Decoys, Ducking gunners, Smoke) They are Fusion-powered with full life support and (in MT/GT) grav compensation.
And there lies an additional problem which I will address at the end.
However remember we are not fighting one on one here. Your IFV is outnumbered 8-12 to one.
At the same time GT combat armor has around 1/6 of the armor of Battledress and the armor if TNE Battledress is rather weak.
As for vehicle speed: TNE/GT tanks have a marching speed of 500km/h while Gravbelts have about 1/2 of that.
Endurance is days-weeks for vehicles compared to hours for G-Belts (the same is true for TNE)
In MT and T20, and I assume using FF&S, you can design Gravbelts that are every bit as fast as any Grav vehicle.
All that is nice to be able to do. Go days to weeks on a tank of gas. The problem is that there are no reserve crews or small cabins in a typical Grav APC or Tank. So what good is that kind of endurance if the crew doesn't have any way to maintain that kind of pace. Note Grav belts are also system dependent in terms of endurance. Also note that in the Real world, which isn't system dependent, M-1 tanks get gas twice a day, every day, in combat or not, running flat out or not. It, so far, hasn't been any hinderance to operations.
f) AA-Tanks don't fill the air with lead
They fire short, controlled, RADAR-guided bursts. Well, at least European systems do since they have RADAR

Neither do you engage jet-fighters with guns, that's what your ROLAND/RAPIER/GECKO etc systems are for. [/qb][/quote] The Phalanx and Goalkeeper (and Soviet/Russian equivalent) are radar guided and fully automated. (They were designed and put in use in direct response to the sinking of the Sheffield during the Falkland Islands war.) Ground mounted Radar as part of an air defense system is not necessarily a good thing. Even most fighters, today, don't turn their radars on until they are looking for a missile lock. (They take direction from a radar system that is a bit farther away.) Radar systems are emitters and let the enemy know where you are. HARM and ALARM missiles are specifically designed for dealing with such systems. You don't want emitters on the modern battlefield. Further SAMS are of limited effect against aircraft. (Airdefense has only been really effective in one war. That was in 1973.)
At the same time those beasts can do a lot of damage to anything that flies. Even worse when you add lasers and other energy weapons as well as massiv stealth/cammo system and advanced optical trackers. The flyboy has less cover
Baghdad air defense was one of the most sophisticated and modern of any air defense system in the world, both in 1991 and 2003. He knew the USAF was coming. He knew when it was coming. He planned ahead for the US Airforce to arrive and he had past experience of how the US Airforce operates. Totally useless. He couldn't even shoot down 40+ year old bombers. Air Defense suppression has been raised to a high art form. Those radar controlled ADA systems will be unlikely to even get a sniff of an Apache or a Lynx before the Hellfire slams into it. Air Defense Artillery has been obsolete for over 20 years. (Which is why the US has never developed a follow on for the Sgt York.)
As for firing short controlled bursts and not filling the air full of lead, the lowest rate of fire for an Armored ADA system is in the neighborhood of 2500 rounds per minute. And no vehicle ADA system carries more than 20 seconds of ammo. (The most common of these vehicles and the only one that has actually had any success against aircraft, the ZSU-23-4 at 4000 rounds per minute carried 15 seconds of ammo.)
g) Tanks can fight in a city
Properly supported tanks can, did and do fight in the city. They take losses but they can easily take out fortified positions and buildings
I never said tanks can't fight in a city. I said that IFV's are less useful in a city. I also stated that Grav vehicles are useless in an Arcology environment. Sure you can fight using tanks in a city. But that extra vulnerability is even worse in a fully enclosed environment. Especially if the enemy controls the gravity and you are running grav vehicles. Further the same extra firepower is a liability not an asset in an enclosed environment. Even if they can fit and maneuver inside in the first place.
h) Maintenance and Support
Battledress and G-Belts need recharging every 4-12 hours in TNE/GT and are IMHO very maintenance intensive compared to a G-Tank (and tanks are maintenance hogs already) What you make up in cargo space you give away for maintenance units.
In CT gravbelts need recharging once a month. In T20 you can design them for the endurance you need. But since you have to eventually rest, according to the rules as well, and you don't have cabins on your Grav APC's or rotated crews, you have to stop anyway. Besides like I said earlier M-1 tanks get fuel twice a day every day, it hasn't proven to be a problem with that tank so far.
Except that the majority of the maintenance is at the individual level for personal armor and systems, especially if you have more of them. Besides I am recommending replacing tanks with multi-role light fighters, not Grav belts. Tanks still have a role. I am recommending dumping the Grav APCs and replacing them with Grav belts. (And since they are cheaper than the Grav APC's maintenance, in Traveller, is also cheaper.
(1)Either firing directly or indirectly
(2)50mm Autocanons where planned/realised on the Marder II IFV of the early 1990s and 40mm is not that uncommon IRL
Indirect fire and direct fire has never been the sole province of the IFV, in fact that concept predates the first armored vehicle by several hundred years. (And 3 tech levels.) A 50mm autocanon does what to a tank? Since 125mm Sabot bounce off an M1, my guess would be not a damn thing. A person getting hit by fire from a 50mm autocanon, a second person getting hit by a 25mm autocanon and a third person getting hit by a .50 cal machinegun, the difference is what? Nothing, they are all dead. As for cover, walk out on any street in any city and look around. There is nothing on that street, (Unless a tank happens to be headed down it at that exact moment) will stop a .50 cal. And a .50 cal will stop a Marder. (It may not penetrate the armor from the front but the .50 SLAP will penetrate from the side and the rear and will certainly knock off the tracks and damage road wheels.
OK Now to the part I said I would get back to. Most battledress is either fuel cell powered or battery powered. Most Grav vehicles in Traveller especially the armored vehicle types, are Fusion Powered. Earlier you mentioned Direct fire and indirect fire. Merchant sensors, in T20, (Which I believe has the worst sensors of any starship in any version of Traveller, can detect, track and lock on to fusion plants at ranges in excess of 30,000km. (Geostationary orbit is 35,786 kilometers.) That is close range for a starship pulse laser in T20. Hell at that altitude a guidance package strapped to an I-Beam is enough to kill armor. Your armor is toast. With military sensors in T20 and Merchant sensors in most other versions of Traveller you can virtually, track and pick off armored vehicles on earth from the vicinity of the moon. (Rule system dependent on exactly where in the vicinity.) Tracking Gravbelt, Equipped Infantry using nothing but passive sensors is a bit more difficult. If fired upon by Starship lasers which are targeted by the emmissions of your fusion plant, while in a tank, your first warning is when you get hit. (As Traveller doesn't have any FTL comms or sensors.)
In the real world, in the late 70s the US was developing a new weapon system, due to the overwhelming numerical superiority of Soviet Armor. This system was first used during Desert Storm and again during Iraqi Freedom. Clancy calls the system JSOWS in Bear and Dragon, aka the Smart Pig. It falls under the category of Brilliant Weapons. the way it works is that a 2000 lb cluster bomb, (though it can also be deployed by Cruise Missile, and Tactical rockets) explode high over the battlefield in the vicinity of an enemy armor formation and the submunitions their momentum carrying them over the target zone, deploy parachutes. In the nose of the submunition is a MAD (Basically a metal detector), a millimeter band microwave radar and/or a thermal imager (reports vary and all three were being considered originally.) When the submunition detects it is over an armored vehicle, it separates from the parachute, fires its rocket and attacks the armored vehicle from the top, and generally the weakest armor on the vehicle. Multiple hits are pretty much guaranteed. A pair of these cluster bombs is designed to take out between a Battalion and a Regiment. Multiple, guided, high velocity, anti-armor weapons that strike you from above. (And smoke doesn't help.) These things are designed to bust tanks, still feel safe in that Marder? And if it is the MAD or Thermo or combination of those sensors then the first indication you are actually under attack is either Mark I eyeball or impact.