Commander Truestar
SOC-13
Hello folks,
I am looking to better flesh out this system
So far, I have a widely separated binary system(Harbinger and Pariah) with a class B starport which is a key communications link between Regina and Rhylanor, and a link in the Imperial "Shield Worlds" strategy from before the Fifth frontier War.
Because the world is tidally locked, the population of 103,000,000 live in the habitable zone around the world's circumference. With a thin atmo, folks can break at "sea level" but skyscrapers must have "sealed and pressurized" floors higher than 10 levels. This also makes pressurized outdoors gear on-world.
They system has both a high and down port, located above and in Extolay City, the world's capital. There are also Imperial naval/marine bases in-system supporting 312th (Extolay) Imperial Lift Infantry Division and an assigned CruRon to handle support of anti-piracy operations in the region. (Specifically where Tremous Dex is seen as a tortuga port before that system's entry to the Federation of Arden)
With the high population, limited habitable zone, low gravity and under an Impersonal Bureaucracy, I would expect life in-system to be broken into several layers:
1) Civil Service work - many integrated or even competing bureau structures, some of which may have almost become feudal in their interactions.
2) Work supporting interstellar traffic - Working for the port, for local or interstellar corporations, for trade lines, etc... Bringing supplies up from dirtside or in from foreign ports. Additionally, dealing with those coming in from outside the Imperium and supporting Imperial organizations in that role
3) Raw materials recovery/management - using the low gravity to their best, mining materials where they need to and harvesting it on the edge of the extreme cold and hot zones on world. Refining recovered ore into raw materials and transporting them to factory or market.
4) Support of Mega-Corporation operations on world (Only transport Corps are listed in the OTU but...)
5) Intra-economic manufacturing - factory creation of on-world goods for the use of the population and internal to the world's economy
6) Intra-economic communications and electronics
Given the above, and more I am sure others can suggest, I see the world as a place where the population are housed in "blocks" of wide-high rise and sealed apartment complexes. These "blocks" are placed around and between blocks reserved for manufacturing and what agricultural development is possible
The citizens are divided between:
1) those out of work and "on the dole", who may have become homeless and are found in corridors and plazas.
2) lower end working class living in small and cramped quarters where Civil service is a route out, even for the lesser educated. But it is not a "fast answer" where other economic opportunities may be faster but are less available
3) Improving classes and opportunities as economic status improves, almost as in a corporate structure/company-owned economy
4) Segregated public spaces and services based on economic strata served, with design and quality based on the intended target social sector
I see this leading to mostly in-structure activities with few significant activates being done outside. But, there would be an "adventure class" of sports and past times leading to local vid-celebrity as a "path to greatness" even for the extremely poor. Especially for the extremely poor.
Ships berthing in orbit would not care about conditions dirtside, however the downport would have to consider those. Service to ships not paying a premium for an "under cover" berth would suffer delays and other issues. So, paying for better berths will save a ship's master in the long run.
Can you reading this pick apart what I've posted and make recommendations were I may be wrong? Also, I am hoping for what you think live on world would look and feel like?
Thanks!
I am looking to better flesh out this system
So far, I have a widely separated binary system(Harbinger and Pariah) with a class B starport which is a key communications link between Regina and Rhylanor, and a link in the Imperial "Shield Worlds" strategy from before the Fifth frontier War.
Because the world is tidally locked, the population of 103,000,000 live in the habitable zone around the world's circumference. With a thin atmo, folks can break at "sea level" but skyscrapers must have "sealed and pressurized" floors higher than 10 levels. This also makes pressurized outdoors gear on-world.
They system has both a high and down port, located above and in Extolay City, the world's capital. There are also Imperial naval/marine bases in-system supporting 312th (Extolay) Imperial Lift Infantry Division and an assigned CruRon to handle support of anti-piracy operations in the region. (Specifically where Tremous Dex is seen as a tortuga port before that system's entry to the Federation of Arden)
With the high population, limited habitable zone, low gravity and under an Impersonal Bureaucracy, I would expect life in-system to be broken into several layers:
1) Civil Service work - many integrated or even competing bureau structures, some of which may have almost become feudal in their interactions.
2) Work supporting interstellar traffic - Working for the port, for local or interstellar corporations, for trade lines, etc... Bringing supplies up from dirtside or in from foreign ports. Additionally, dealing with those coming in from outside the Imperium and supporting Imperial organizations in that role
3) Raw materials recovery/management - using the low gravity to their best, mining materials where they need to and harvesting it on the edge of the extreme cold and hot zones on world. Refining recovered ore into raw materials and transporting them to factory or market.
4) Support of Mega-Corporation operations on world (Only transport Corps are listed in the OTU but...)
5) Intra-economic manufacturing - factory creation of on-world goods for the use of the population and internal to the world's economy
6) Intra-economic communications and electronics
Given the above, and more I am sure others can suggest, I see the world as a place where the population are housed in "blocks" of wide-high rise and sealed apartment complexes. These "blocks" are placed around and between blocks reserved for manufacturing and what agricultural development is possible
The citizens are divided between:
1) those out of work and "on the dole", who may have become homeless and are found in corridors and plazas.
2) lower end working class living in small and cramped quarters where Civil service is a route out, even for the lesser educated. But it is not a "fast answer" where other economic opportunities may be faster but are less available
3) Improving classes and opportunities as economic status improves, almost as in a corporate structure/company-owned economy
4) Segregated public spaces and services based on economic strata served, with design and quality based on the intended target social sector
I see this leading to mostly in-structure activities with few significant activates being done outside. But, there would be an "adventure class" of sports and past times leading to local vid-celebrity as a "path to greatness" even for the extremely poor. Especially for the extremely poor.
Ships berthing in orbit would not care about conditions dirtside, however the downport would have to consider those. Service to ships not paying a premium for an "under cover" berth would suffer delays and other issues. So, paying for better berths will save a ship's master in the long run.
Can you reading this pick apart what I've posted and make recommendations were I may be wrong? Also, I am hoping for what you think live on world would look and feel like?
Thanks!