Matt Wilson
SOC-5
I like the idea of heplar a lot more than the bean counting of "G-turns."TNE avoided T-Plates, which says to me, "TNE RAW is an alternate universe." YMMVW.
I like the idea of heplar a lot more than the bean counting of "G-turns."TNE avoided T-Plates, which says to me, "TNE RAW is an alternate universe." YMMVW.
You went full chicxulub. Never go full chicxulub.Gets even better if you don't take a straight line path ... but instead take a LONGER spiraling trajectory ... so the transit takes longer ... and you can build up even MORE VELOCITY for impact ...![]()
Not in time to prevent them from converting that mass and velocity into atmospheric heating.Hate no thrust out in outer systems or the dark so I just ignore that 1000D business.
That kinetic impact thing goes both ways so just a single homing missile is going to break up frac C kamikazes.
The simple problem with that actually trying to hit something that fast. Consider something going 5000km/s will travel 5m in a microsecond. Margin of error gets very, very small trying to intercept something at the speed. Computers and hardware struggle with accuracy at the microsecond mark, much less softer things like thrusters and the like.That kinetic impact thing goes both ways so just a single homing missile is going to break up frac C kamikazes.
The simple problem with that actually trying to hit something that fast. Consider something going 5000km/s will travel 5m in a microsecond. Margin of error gets very, very small trying to intercept something at the speed. Computers and hardware struggle with accuracy at the microsecond mark, much less softer things like thrusters and the like.
The problem is simply margin of error. The attacker is aiming for something that's 1000's of km in diameter, not 10's of meters. 2 microseconds is 10 meters of error. Its not even "blink" and its gone. Heck, it's not even "b...." and it's gone.I don’t think velocity is going to be that much of a hit problem given that the kamikaze is headed to a very known target and going so fast that it’s going to not get meaningful agility maneuver.
It's hard with TL7 tolerances, sure. At TL10, they're probably laughing at how simple that is.The problem is simply margin of error. The attacker is aiming for something that's 1000's of km in diameter, not 10's of meters. 2 microseconds is 10 meters of error. Its not even "blink" and its gone. Heck, it's not even "b...." and it's gone.
You can try to inject debris into its flight path. Splash out a few thousand ball bearings and watch it incinerate itself, but you better have the course down to 0.000001 perfection. And that's just plain hard with real world tolerances.
Speed of light is a harsh mistress. It gets in the way of everything.At TL10, they're probably laughing at how simple that is.
The problem is simply margin of error. The attacker is aiming for something that's 1000's of km in diameter, not 10's of meters. 2 microseconds is 10 meters of error. Its not even "blink" and its gone. Heck, it's not even "b...." and it's gone.
You can try to inject debris into its flight path. Splash out a few thousand ball bearings and watch it incinerate itself, but you better have the course down to 0.000001 perfection. And that's just plain hard with real world tolerances.
Quantum computing says hold my drink.Speed of light is a harsh mistress. It gets in the way of everything.
That's still TL7 thinking. At TL4, we didn't even know about the speed of light being a limit. 6 TLs later, we've almost certainly worked it out or worked around it.Speed of light is a harsh mistress. It gets in the way of everything.
Physics and rules mechanics say, "no".You could always sacrifice a Scoutship, and warp it out, when the item is within jump bubble radius.