Hate no thrust out in outer systems or the dark so I just ignore that 1000D business.
That kinetic impact thing goes both ways so just a single homing missile is going to break up frac C kamikazes.
Not in time to prevent them from converting that mass and velocity into atmospheric heating.
I don't need to smack the planet while intact when I've 10^17 J (100 PJ) of energy... I just have to shed that into the atmosphere. That's about 1/4 megaton TNT equivalent energy. Against an inhabited world, often, it's better for the aggressor if they break up the projectile, as you dump the energy traumatically across the whole planet. Oh, and given 18km/s (1.8e4 m/s) and E=MC²... 3.24e8 J per kilogram. 3.24e11 J per tonne. Each ×10 velocity is x100 J, so a relatively doable 3 days of speed and then jumping into the splat cone of the target world... potential intercept times can be in the seconds range.
The nasty planet cracker is find the biggest star within, say, 2J2 of target, on a J2 ship, and load cargo with an extra jump of fuel, Accelerate through edge of biggest system, then an intervening system, then jump to 100 diameters... over a week of acceleration, popping out at 100 diameters, and on an probable impact course... shatter it, you GUARANTEE at least some of it hits and dumps huge kinetic heating... A size 10 world has an exclusion of 1,600,000 km. 1.6e9 m. Sol has roughly 1e13 m of acceleration zone, d=0.5AT² so 1e13=0.5×10×T² so 5e13=T² so 7.07e7 sec… so V=AT 7.07e8 m/s just from sol outbound. so, if it jumps to the 100 diameter limit of Alpha C's inhabited world, 1.6e9/7.07e8 = about 2.2... 2 seconds from jump exit to impact.
Your missile can't get fast enough to intercept. But someone in the Sol system will be monitoring for just that course.... and have a 6G suicide shuttle to stop you. Probably have a dozen plus in various places to stop it elsewhere...