• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

K'Kree = Cool...

Lords, I hear a lot of hard talk about the K'Kree, one of the most interesting of the Major Races, Why is this? Its hard to get aliens right, but looking over some old JTAS issues reminded me how really cool they are... and kinda mean, too, what!
 
Now, You done it...

Cool like in K'kree Salami?!?
file_21.gif


To see what other people think, check out my K'kree poll I run about 2 years ago:
http://zho.berka.com/polls.html
 
kree snails --- s-car-go???
how do kree cut their toe nails????
who cleans kree stables?????
what do kree eat????
what does a kree bathroom look like????
:D ;)
:cool: :rolleyes:
file_21.gif
file_22.gif
 
Well, there was that old "How would you like your K'kree today" post, but when Cleon the Mad left it got old and died...
file_23.gif
 
The great thing about the K'kree is that they're challenging to insert into a campaign. Their aversion to carnivores makes them very difficult to place within an adventure. And that's the way it should be! Aliens shouldn't just be humans in hairy suits.

Some of my best adventures have involved the K'kree. I can imagine that similar challenges exist in using the Hivers or Droyne, two other very alien aliens.
 
Originally posted by Starpilot:
I can imagine that similar challenges exist in using the Hivers or Droyne, two other very alien aliens.
For the Hivers, just lookup Niven`s Ringworld* and substitute Hiver for Pupetteers.

Manipulators All the Way, All of them.


* haven't read any other of his Known Space book yet so can't say if they`re into other books too.
 
Originally posted by Sandman:
For the Hivers, just lookup Niven`s Ringworld* and substitute Hiver for Pupetteers.

Manipulators All the Way, All of them.
One big difference is that Niven's Puppeteers all cooperate with each other.


Hans
 
The best description of the K'kree I remember goes something like this...

Who would want to make friends with 250kg, xenophopic, claustrophobic, autophobic, scheming, militant, vegetarians?
 
For the Hivers, just lookup Niven`s Ringworld* and substitute Hiver for Pupetteers.
Manipulators All the Way, All of them.


If you read Marc Miller's comments in the AM Hiver (#4?) he says specifically that Hivers are not puppeteers. They may have similarities, but if you play them straight out of Niven, then you may miss the point.
I concur with the original posting about how cool the K'kree are. Truly not just another funny guy in a furry suit.
I find the best way to get into the K'kree mindset is to imagine how I feel on Christmas morning, with my family all around me and the smells of good food filling the house. That is what I imagine a Steppelord in the midst of his family, on his planet would feel like. Then to raise the righteous anger and indignation that I imagine a Steppelord confronted with Gnaak must feel like, I imagine that my X-mas morn has been disturbed by a gang of cannibalistic, necrophillic, door to door salesmen who really want to come in! At his most reserved the Steppelord will forbid entry of the Gnaak to his domain. At his least reserved moment, he will not think twice about slagging the Gnaak planet to glass, so that in a thousand years, the sons of his sons can reseed and repopulate the now cleansed planet.
Truly it is the good GM who can make the K'kree a credible and subtle threat to the players.
 
Originally posted by Calaem:
The best description of the K'kree I remember goes something like this...

Who would want to make friends with 250kg, xenophopic, claustrophobic, autophobic, scheming, militant, vegetarians?
That's close enough lol, or you can use the short hand version. Militant Centaurs with laser guns and tude!

Putting on my well worn and battered Striker hat for a moment. Tactically the K'kree are
interesting to say the least. Their vehicles are three or four times the size of their equivalents in other races inventories. This makes them a relatively easier target than their opponents.

The K'kree infantry on the other hand are a pain to deal with. Their infantry is both strong and fast as a light vehicle.......... ;)
 
On a serious note about eating K'Kree: what would the effect be of a small group of Vagr or human hunters going out for hunting and shooting trip?

Obviously it is illegal under Imperial law and is likely to cause a scene. But postulate this: :Lord Fontenroy-Tufton (a robber baron exiled to some independent part of Gateway domain) rents a Vargr safari ship and makes an incursion into K'Kree space for 'good sport'.

What happens next?
 
Originally posted by Elliot:
On a serious note about eating K'Kree: what would the effect be of a small group of Vagr or human hunters going out for hunting and shooting trip?

Obviously it is illegal under Imperial law and is likely to cause a scene. But postulate this: :Lord Fontenroy-Tufton (a robber baron exiled to some independent part of Gateway domain) rents a Vargr safari ship and makes an incursion into K'Kree space for 'good sport'.

What happens next?
The overcocky hunters become the hunted and get gruesomely butchered to a man, and then the K'Kree send a delegation to bomb the robber baron's planet into ash, wiping out the entire indigenous population, regardless of if they even knew of the baron's little 'hunting trip'.

Next question?
file_23.gif
 
Originally posted by Evil Dr Ganymede:
The overcocky hunters become the hunted and get gruesomely butchered to a man, and then the K'Kree send a delegation to bomb the robber baron's planet into ash, wiping out the entire indigenous population, regardless of if they even knew of the baron's little 'hunting trip'.
I concur.
 
Back
Top