Marc's article has several references to gravity affecting jump:
"Entering jump is possible anywhere, but the perturbing effects of gravity make it impractical to begin a jump within a gravity field of more than certain specific limits based on size, density, and distance."
This is the 100D distance we have all come to know and love. Now things get interesting:
"The perturbing effects of gravity preclude a ship from exiting jump space within the same distance. When ships are directed to exit jump space within a gravity field, they are precipitated out of jump space at the edge of the field instead."
"When ships are directed to exit jump space", the ship must be being directed to exit jump space for the gravity well to have its effect, which is precipitation at the 100D threshold. This is repeated:
"Gravity has extraordinary effects on the function of the jump drive. Jump drive transitions to the alternate universes of jump space are severely scrambled within the stresses of a gravity well; the transition cannot usually take place within the stresses of a gravity well. When it does, the turbulence created by the gravity well makes the result unpredictable. In some situations, the the ship is destroyed; in others, it merely misjumps.
On the other hand, there seems to be a built-in safety feature for ships trying to leave jump space within 100 diameters of a world. Ships naturally precipitate out of jump as they near the 100 diameter limit."
"For ships trying to leave jump space" so if a ship is not trying to leave jump space within 100D it is not automatically precipitated at 100D.
The GURPS authors got this wrong, and somehow convinced Marc. His article is explicitly clear - gravity only affects a ship when it is trying to enter jump space and when it is trying to leave. It is not in our universe while in jump and only when the ship is "directed to exit" or "for ships trying to leave jump space" does the 100D safety precipitation kick in.
Entry and exit are where gravity matters, the gravity at A and B, nothing inbetween matters in the slightest.
According to the article, which is reprinted in Mongoose Traveller JTAS 2, and still doesn't mention jump shadows or jump masking or intervening object shenanigans.