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General Jump Fuel decreases?

MT introduced reduced jump fuel but it didn't kick in until higher TLs

TL9->161718192021
jump fuel10%8%6%4%2%1%

TNE then had this rule for jump fuel:

"The fuel necessary fora jump of 1 parsec is equal to the total volume of the jump drive machinery multiplied by 10 and divided by the drive's maximum jump number. Thus, ships with higher jump performance make more efficient use of fuel at short distances."

Note that both had a reduced jump fuel requirement so I have converted them back to the standard 10% per jump number.
 
MT introduced reduced jump fuel but it didn't kick in until higher TLs

TL9->161718192021
jump fuel10%8%6%4%2%1%

TNE then had this rule for jump fuel:

"The fuel necessary fora jump of 1 parsec is equal to the total volume of the jump drive machinery multiplied by 10 and divided by the drive's maximum jump number. Thus, ships with higher jump performance make more efficient use of fuel at short distances."

Note that both had a reduced jump fuel requirement so I have converted them back to the standard 10% per jump number.
At this point I can't remember the genesis of the idea, it's been so many years ago. I do remember liking both the MT and TNE approaches, at least in theory. But the MT approach isn't going to be useful in routine play, only exotic one off future tech ships. And the TNE implementation could have been better presented, and generated some wonky numbers,
The base progression isn't too bad, But the reduction produced some interesting numbers, owing primarily to the fact that fuel was J-drive size times 10 divided by max JN.
So your jump fuel progression ends up with something like this.


TL9101112131415
Drive size2%2%3%4%5%6%7%
jump fuel10%10%7.5%6.66%6.256%5.83%

edit-
That's enough of trying to type tables on my phone.
I'll try again when I am at a proper computer.
 
Last edited:
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