Originally posted by Anthony:
</font><blockquote>quote:</font><hr />Originally posted by Rob D.:
I'd love to see the same analyses done with that assumption - use the same modifiers GDW used for the Sol.Rim on all the sectors - to give the other end of the spectrum. That would give refs a good range for the type of 3I they want for their TU.
Hard to do without knowing what they are. </font>[/QUOTE]Well it seems that GDW modified the sysgen rules a bit more than I thought - and tailored it even more to what they felt the Solomani Rim should be like (thanks, Bill, Anthony, for that data!). TL on average not higher than the 3I, higher population, special gov/LL stuff - all to fit the Rim as described.
So I'd say they wouldn't be as useful in the manner I suggested. The developed sectors wouldn't all be like the Rim either.
I'd suggest:
- a POP and TL boost similar to the Rim's modifier
- maybe a TL floor (min. +1 to TL per 250 years of development?)
- maybe a ceiling (16 - to keep it in line with the 3I's generally accepted TL)
- let the GOV/LL stay as is (though I'd be tempted to add a negative to GOV for age to counter the increased modifier for increased Pop - but that's just a gut feeling, not sure it would line up with the 3I's general description)
Generate the social characteristics of the worlds in the 3I with those modifiers (ideally those worlds listed in the Atlas using the physical characteristics listed for them there).
Then use that as an upper end of the spectrum - a 'stronger, more developed 3I'. The CT sysgen used for GEnie/sunbane would provide the lower end of a 'weaker, more disparate 3I'.
Most analyses I've seen have been based on the latter, it's the former I'd like to add to the mix. Then you can have a range of answers for refs to use when pondering the great mysteries - size of the IN, tax basis, trade levels, etc., using the starting point of asking "How big/strong/developed is your 3I?"
Personally, I like a fairly developed/strong 3I with the core sectors being full of marvels and political intrigue, and being an interesting counterpoint to the life in the Marches. Not as strong as Asimov's Empire, maybe more like Anderson's Terran Empire (Flandry setting - but less decadent/decaying). But if someone wants a big, strong 3I to be the Evil Empire for a "plucky rebels fighting the evil empire" game, these mods might help.
I've had notes over the years like this - where there are sets of such modifiers to the sysgen for a subsector depending on whether it's Frontier, Interior, Core. Now that I'm thinking about it again, you could probably add an orthoganal modifier set for "Post-Rebellion" and "Post-Virus/TNE" too. Or ones for M0 or M200 or "Mid-Long Night", etc.