Originally posted by robject:
Well, what we do know from AOTI is that the distribution of high-pop worlds is pretty close to that of the Marches. So, though we're quite free to speculate, it's not unreasonable to assume that something close to Book 3 was used.
I'm sure they did, it's seems the most likely way for them to have gone about it.
It just seems to me that older sectors (Core, Vland, Old Expanses, etc., etc.) should have been (and should be) generated with modifiers similar to those they used for the Solomani Rim. If the Rim is an "older developed sector" and gets those mods to pop and TL, why wouldn't the other sectors that are
far older?
And as for high-pop distribution, there have been conversations (at least on the TML) about the 1st and 2nd Imperiums concentrating on garden worlds - so it's possible there were fewer high-pop worlds than one might expect in a developed sector, but they might have been a LOT more populated.
It's nice to have the flexibility to define the TU according to whatever you need it to be, but requiring that this be The Rule can be worse than creating a One True Value. It means that published resources for the uncharted parts of the TU are "apocryphal", and have no general-purpose value.
Like Judge's Guild's sector(s) that was decanonized and recanonized by QLI has no value? Or DGP's Diaspora, also decanonized? I'm not sure I see how (and it is late so I may be a bit fuzzy) - I'm not sure I see how having a range of possible values for aspects of the OTU (i.e. for things unspecified exactly) affects published 3rd-party resources? Refs are free to use them if they want or not - if they fit with their view of the OTU and their TU, then great. (Canon resources are a little different though, obviously.)
I suppose it's even kind of like all the different editions of Traveller - the different settings. There's a range of possibilities. I personally like the CT, strong Imperium era as opposed to the post-apocalyptic "oh, another world of 10 billion corpses" TNE (I know that's a harsh generalization, but it's the image that stuck with me). I probably won't use the TNE timeline, but go with the GT one. A range of possibilities I think is better. That was a design goal of Traveller, whereas an RPG like the Serenity RPG or the Star Wars RPG have a lot of info and don't really need a range of values (as much) - everyone's seen what the milieux are like and the games seek to replicate them.
Examining the GEnie/sunbane data and coming to conclusions about the economic strength (and thus military strength) and other 'facts' of the whole 3I limits the thinking to that One True Value - "well, we all
know the 3I can't afford X so it has to make do with Y" and thus limits the usefulness of all the great thinking done on forums like this and the TML to that one version of the TU.
(Although I suppose I wouldn't protest if I felt the data were generated in a reasonable way. q.v. above.

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To me, the fun or flexibility lies in unexplored space (wherever that is), or lurking in the no-man's-land of low population worlds, or in the subtle nets of alliance and rivalry amongst slippery neighbor worlds.
I agree - I do wish they had left a true open frontier in the CT era. Like perhaps if the Vargr Extents hadn't extended as far into Gvurrdon but left a reasonable subsector or two wide gap between them and the Zhos (after getting through some minor client states or something maybe).
Or if they'd played up the wide-open rimward reaches of the Solomani Confederation - say a sourcebook dedicated to that setting with the Solomanis as the stars, not the Imperials.
And that's improved by a known TU rather than an unknown one.
Uh, I must be dense tonight, sorry. I don't see how having One True TU with all facets hard and fixed helps you enjoy unknown, unexplored space.
Having said that, I also like the idea of referee's preserves, or an incompletely mapped Imperium. For instance, just map the worlds up to 2 parsecs from the Xboat routes and you've still got half of an Imperium unmapped and unknown.
But then, as referee I can always take away from the OTU safely. It's much harder to add what's not there.
Well, unless say everyone's conclusion based on this suspect data is that the 3I simply
must be a veritable weak shell with little power but occasionally shows of the flag when your vision is one where the 3I is in general on the stronger end of the spectrum, and has a variety of areas (frontier, core, backwater, march (buffer zone), populous, sparse, advanced, primitive - i.e. it has some good texture to it and isn't parsec after parsec of the same old stuff). You lose out on the group-think of forums like this and the TML. Yes, that's not life- (or game-)threatening, but it means more work too (i.e. having to add what's not there without the help of others).
If a range of values was accepted, analyses might end with conclusions for a variety of data points (the weak imperium, the strong imperium, etc.) and let refs choose what helps them for their vision of their TU.