Huh? Why would they? Plus there is no standard upon how nobility worked in history.
There are a number of common features: Nobility.
Hans
Huh? Why would they? Plus there is no standard upon how nobility worked in history.
Obviously this is what you want - its not what the rules provide. That is what 'is given'....that Far Future nobilities would work pretty much like historical nobilities ...
Really ... Psionics?...that Far Future humans work pretty much like present day humans. A given.
Obviously this is what you want - its not what the rules provide. That is what 'is given'.
The current 'future' of the historical nobility you take as a foundation obviously doesn't work that way, either. RW. The conception of the 'big a part of society as Imperial nobles are of Imperial society?', given the 'millions' of nobility provided and the expanse of resources and people, doesn't fit the rules nor any historical model.
Would it work? Surely not, IMO - its a fantasy setting, pure and simple.
Believable to you - appears not. To me, either - nope. 'Broken' because a Ref must accommodate his own game? Nope.
Unless the rules tie your hands in such a way that requires changing the rules to 'backfill', calling them broken is an exaggeration.
I don't think the rules allow for battledresses as mustering out benefits. If they did, I would certainly call that a broken rule.Just because the rules provide for PCs to muster out with MCr of cash and the same rules provide for Battledress doesn't mean that their PC can just have Battledress. The rules say that?
No. The rules says the PC has lots of money. Common sense says he can use that money to hire minions. Common sense and the fact that the referee is running a logical and self-consistent universe where human nature works just like human nature works today.Likewise, even if rules provide for wealth and other benefits for 'nobility' does not mean automatic advantages in a game. The rules says a Player can just magically have his 'wealthy' PC hire bodyguards?
Not likely - that is the job of the Ref. Just like the RW, why should there be any guarantee of anything? So I let your PC put out a few KCr to hire a bodyguard entourage - only to have them not show up when your party's ship is departing... <shrug>
Really ... Psionics?![]()
I beg your pardon. Make that 'That human nature in the Far Future works pretty much like human nature today'.
That's a given.
Hmm... that would be Solomani nature, though. In the Imperial nobility (etc.), Vilani predominate - who have a whole different culture, society, ethics etc.
How does a Jump drive work?I'm afraid I can't figure out just what you're trying to say here. We have a setting that tells us that interstellar governance is in the hands of an interstellar nobility. If that interstellar nobility doesn't work pretty much like the historical nobilities the referee can be expected to be familiar with, the rules/description should jolly well explain how it works instead. If high social standing doesn't work like high social standing works in societies the referee is familiar with, the rules should explain how it does work.
It's not my job to explain away apparent discrepancies in the rules; that is the job of the game writers. And "I'm sure there has to be a way" is not an adequate explanation.
...
Would what work? How does the Imperial nobility work if it doesn't work like historical nobilities?
Of course you'll have to change the rules to meet your own wants where they do not match the creators. However, I would also not be at all surprised to find that, just like with CT starships and nobility, that the actual rules as written are being ignored out of knee jerk reactions to pet peeves...Actually, the T5 rules do seem to require me to change them, since the rules explicitly provide PCs with the possibility of acquiring high social standing and lucrative fiefs.
Exactly - the rules likely don't give battledress as a benefit - they give credits. Just as the rules probably don't give minions... nor do they give the only rationales for why PCs adventure.I don't think the rules allow for battledresses as mustering out benefits.
No, common sense says credits are of use in hiring minions - that says nothing of availability, dependability, quality, etc. of any such thing. And neither do the rules. That's something you choose to make up.No. The rules says the PC has lots of money. Common sense says he can use that money to hire minions.
What regular basis? Chargen only happens once per PC (well, cloning might change thatRefusing to allow a PC to exploit his advantages on a regular basis is bad refereeing.
Or what?Actually, I do require my referees to provide logical and self-consistent game universes.
Is it? In a science fiction game?I beg your pardon. Make that 'That human nature in the Far Future works pretty much like human nature today'.
That's a given.
Really?Human nature is human nature. Human cultures differ, but human nature remains the same.
Exactly. The 'human nature' assumed in such are based on culture - not any fixed universal 'human nature'.Incidentally, every official Traveller adventure I know of assume that the PCs will have the attitudes of 20th Century Westerners. Even when they are assumed to be lawbreakers, it's 20th Century Western laws and mores that they are assumed to be breaking. When laws and mores differ from those of the 20th Century West, they are explained; otherwise they are taken for granted.
Except that nobility in SF stories function the way the reader is familiar with. To wit, similar to historical nobilities.Traveller is not a historical simulation - its constructs are givens, not extrapolations from reality. At least at its roots, its 'nobility' and governance appears rooted only in Science Fiction stories, not any RW history.
Bear in mind - Traveller originated in the US. The US has never had a nobility in the sense you are familiar with. There is no common 'historical nobilities the referee can be expected to be familiar with'. Honest - I've worked in the system - there is no national general requirement for such education.
You may not be surprised to find that, but can you actually demonstrate that such is the case? I would be very surprised to find that you could.Of course you'll have to change the rules to meet your own wants where they do not match the creators. However, I would also not be at all surprised to find that, just like with CT starships and nobility, that the actual rules as written are being ignored out of knee jerk reactions to pet peeves...
The rules provide a framework for you to make a setting - what you do with them is up to you.
There you go mixing up the two different issues I spoke of. And after I pointed out the difference to you. Shame! :file_28:Mixing 'suspension of disbelief' and game mechanics appears a poor attempt to claim the rules are broken, instead of just not to your liking.
Exactly - the rules likely don't give battledress as a benefit - they give credits. Just as the rules probably don't give minions... nor do they give the only rationales for why PCs adventure.![]()
Common sense says a great deal about that. Unless it's in a culture that differs markedly from generic cities (in ways that explain what the difference is) it's going to be pretty much like availability, dependability, quality, etc. inthe sort of cities we are familiar with. That's what happens when the writers don't spend wordage on detailing background features: they are assumed to be like similar features with which we're familiar. As Traveller writers have been doing for 36 years.No, common sense says credits are of use in hiring minions - that says nothing of availability, dependability, quality, etc. of any such thing.
It certainly is. Just as it seems a logical enough thing that high social status coming with social influence. Which is why high social level tends to have disproportionate problem-solving powers.Chargen provides plenty of other opportunities for starting 'wealth'. High social status coming with wealth certainly seems a logical enough thing.
What regular basis?
Or what?![]()
A science fiction game featuring humans? Of course it is. If it wasn't, they wouldn't be human beings.Is it? In a science fiction game?
Yes, really. But it's not worth getting into a discussion about that, because...Really?
...the assumed culture is the one that provides the details I'm taking for granted about how the Imperial nobility works. So even if nobilities based on some hypothetical different human natures are conceivable, the default background that the Imperial culture is based on is demonstrably not based on any such different human nature[*]. So can we put that red herring to rest?Exactly. The 'human nature' assumed in such are based on culture - not any fixed universal 'human nature'.Incidentally, every official Traveller adventure I know of assume that the PCs will have the attitudes of 20th Century Westerners. Even when they are assumed to be lawbreakers, it's 20th Century Western laws and mores that they are assumed to be breaking. When laws and mores differ from those of the 20th Century West, they are explained; otherwise they are taken for granted.
So where is the standard across all of the earth throughout all of time?
The standard starts in the dawn of recorded history.
Indeed, I am ignorant of how a great many nobilities used to work - and could care less in this context as its not relevant to a fictional setting spanning interstellar empires and demonstrably based on other fictional settings.Are you telling me you're ignorant of how various historical nobilities here on Earth used to work?
'Imperial' nobility I presume you mean, but at present your understanding is based on hearsay from what I gather. In full context I would not be surprised if the rules don't explicitly allow for exceptions.Not so. As I understand it, T5 provides one and only one picture of an interstellar nobility, one with very specific details.
Claiming not to being doing something being done doesn't mix me up in the slightest.There you go mixing up the two different issues I spoke of. And after I pointed out the difference to you. Shame! :file_28:
Insofar as the game rules don't work when you use them, they're broken. Insofar as they imply specific setting details, 'suspension of disbelief' in the setting that they imply comes into it.
By your stated logic he can't - if the rules don't explicitly say Battledress may not be available the Ref would be 'constantly deal[ing] with PC wealth by nullifying it by fiat'.But if you have money and try to buy a battledress, the referee can say "You can't find one for sale" and be plausible.
Twisting what was posted so its obviously false I will simply put done to a mistake - otherwise its hardly worthy of response.... If you have money and try to hire a hireling, the referee who says "No one wants to work for money" is talking through his hat.
Having actually been in grocery stores emptied of food prior to a potential hurricane - this is quite plausible. :rofl:Next that referee will tell his players that there's no food to be had in the supermarket because he wants the PCs to go foraging in the wilderness.
As opposed to psionics, starship shareholders, highly skilled gamblers/streetwise/etc. or any other high attribute holder?It certainly is. Just as it seems a logical enough thing that high social status coming with social influence. Which is why high social level tends to have disproportionate problem-solving powers.
Well, that 'of course' hardly follows from 'I do require'... So, in other words, you meant you prefer your referees to provide logical and self-consistent game universes.(re: Actually, I do require my referees to provide logical and self-consistent game universes.)
Or I don't find their games fun, of course.
Nice post!Maybe folks need to look at what happens in the real world with Nobles.
Ditto - and I never liked the Social Status = Nobility bit, but the odds are against it, and when it happened I and my Players found no issue in working it into the game.In games I have run in the past, I have never had a problem finding a reason why a Noble has a reason to be running and gunning with th "rabble" as it were.
Maybe folks need to look at what happens in the real world with Nobles. There are many Houses of nobility still extent in the world other than The House of Windsor. Speaking of which, we have a Crown Prince flying RAF SAR choppers and his current successor has two Combat Tours under his belt.
Which might possibly earn him a social level equal to an Imperial knighthood, though probably not.I personally know one Gentleman who runs a nice little lodging house in Ireland, is a Knight of the Realm and a member of the House of Lords and ... heir the the long vacant throne of Ireland.
Whilst the House of Windsor refuses to recognise these folk and even in Eire, they are not commonly recognised, they are afforded rights and privileges by all the European Houses of Nobility and The Republic of Ireland affords them basic courtesies. Those "rights and privileges" include free or discounted public transport and invites to social events as appropriate. Not much else to it other than the individual being able to use certain titles etc.
There are so many real life nobles running around as regular working stiffs, I find it hard to believe that a Ref' couldn't find a work around to fit a "Noble" into the game whilst retaining the spirit of the rules.
I've lost track of the number of times I've seen people confuse 20th Century minor nobles with Far Future interstellar nobles who happen to use the same title for two vastly different levels of rank. It seems that no matter how many times I point out the difference between a class of people of which there are perhaps one in 10,000 (i.e. barons) and a class of people of which there are perhaps one in 250 million (i.e. Imperial barons), people blip right over it and continue to conflate the two.A real quick idea as I type as to why a noble may be adventuring ... simply google Jeffery Archer (The Writer) and take a look at his life. Google may be easier if you look for "Jeffrey Howard Archer, Baron Archer of Weston-super-Mare"
Have you allowed any of the nobles you ran an income in the megacredit range and the social advantages of someone who can expect to be given entrance whenever he seeks an audience with the local planetary ruler and the interstellar nobles?In games I have run in the past, I have never had a problem finding a reason why a Noble has a reason to be running and gunning with th "rabble" as it were.
Anyone arguing against nobles as PC's are looking at it the wrong way I reckon.
Fair enough, and I did like some of your suggestions, like the three dice and half.As an aside, "all this crab-assing" consisted of ONE statement followed by me defending my opinion against a lot of attacks that might, if I was feeling uncharitable, be referred to as "crab-assing" in their own right. So let's not throw too many stones, eh?
Hans
I don't think it's broken because I don't like the fact that he has changed it. I think it is broken because I think it doesn't work. The two things are not related.I like CT, but T5 is not CT - so if Marc changed things, that is his prerogative. I wouldn't have to like it - but that would not mean it is 'broken'.
No, I meant interstellar nobility. The Imperial nobility is one specific example of an interstellar nobility, not generic rules for interstellar ruling classes.'Imperial' nobility I presume you mean...
It would ease the work of discussing with you if you would pay enough attention to what I write to remember it. I've already addressed that.From this thread it seems nobility is entitled to lands, monies and votes. That's belief stretching? <shrug>
Claiming not to be mixed up when you are mixed up does not make you not mixed up.Claiming not to being doing something being done doesn't mix me up in the slightest.![]()
As opposed to psionics, starship shareholders, highly skilled gamblers/streetwise/etc. or any other high attribute holder?
What disproportionate powers are implied for nobility when facing a gun, attempting to avoid a crash, talking aliens out of eating you?
So what if a PC has a few paltry mega-credits due them - in comparison to the cost of a starship, heck even just its annual maintenance in many cases...
A governing vote doesn't guarantee help when its time for sentencing for an existing infraction of local laws (though it might be used just like bribery skill might be used... perhaps?).
Well, that 'of course' hardly follows from 'I do require'... So, in other words, you meant you prefer your referees to provide logical and self-consistent game universes.
See that is another thing I disagree with you on, I don't see humans as unchanging over several thousand years. Since you like to drag the real world in (which is both cool and understandable, not trying to be ass {this timeMy mistake. What I meant was that extrapolating that Far Future nobilities would work pretty much like historical nobilities was akin to assuming that Far Future humans work pretty much like present day humans. A given.
Hans