Well, thank you kindly Mr. MADDog.
I hear what you’re saying about sectors. The level of work to make a sector even minimally coherent is daunting. My question is motivated by work on the Hinterworlds. I’ve collected what I think is most of the canon, shoved the info into a database, and made a big, lovely map which I hope to share with the world. But I can only do that after I’ve gone through it and ironed out the obvious UWP non-starters. I can accept that the physical features as being close to random and tend to leave them alone. What is not random is the patterns of migration and development by sentient creatures. You can write around some random dice rolls, but others richly deserve the red pen. (That said, there’s also the opposite danger of things coming off too contrived, so some random generation has its place.)
Anyway, while working on the Hinters, it occurred to me that it be helpful to see the adjacent sectors when working on the edge of my map. I’ve got maps for all of them except Leonidae and Phlask. Phlask can probably live without, but missing Leonidae is a big hole.
I’d be interested in whatever the mysterious Hiver Thex has but together.
Thanks again.