Most ships in the OTU are "unarmored" merchant ships without any official, combat grade armor. Now, what happens when one of these ships (or an armored military ship for that matter) hits a relatively small (1 kg) piece of space debris (man made or natural)?
Currently, space debris is a significant danger for the international space station and the shuttle. Even a very small (10 g) piece hurtling around in orbit can be a danger.
Imagine a far trader that has just skimmed fuel off a gas giant and is now headed for the safe jump distance from the giant. It accelerates at 2G for 50 "gas giant planetary diameters), flips around, and then decellerates for 50 planetary diameters. What happens if it hits a 1 kg piece of junk at close to the flip around point?
Is there "integral" ship's armor assumed to be in place that can handle most normal kinetic damage? This assumption would be the simplest method. If so, that means that most starships/small craft are essentially immune to kinetic damage. A VRF Gauss Cannon should probably pit the hull of a far trader, but won't actually do damage unless repeatedly fired into the same spot. Under the T20 rules, the VRF Gauss Cannon damage gets reduced, but some damage is still done, which doesn't make much sense given the greater dangers faced in space.
What are your thoughts?
Ron
Currently, space debris is a significant danger for the international space station and the shuttle. Even a very small (10 g) piece hurtling around in orbit can be a danger.
Imagine a far trader that has just skimmed fuel off a gas giant and is now headed for the safe jump distance from the giant. It accelerates at 2G for 50 "gas giant planetary diameters), flips around, and then decellerates for 50 planetary diameters. What happens if it hits a 1 kg piece of junk at close to the flip around point?
Is there "integral" ship's armor assumed to be in place that can handle most normal kinetic damage? This assumption would be the simplest method. If so, that means that most starships/small craft are essentially immune to kinetic damage. A VRF Gauss Cannon should probably pit the hull of a far trader, but won't actually do damage unless repeatedly fired into the same spot. Under the T20 rules, the VRF Gauss Cannon damage gets reduced, but some damage is still done, which doesn't make much sense given the greater dangers faced in space.
What are your thoughts?
Ron