You recall correctly, it says:
"Tech Levels: The various components of missiles have their tech levels noted in the text. These tech levels are the standard tech level for that component and determine on what worlds these components may be manufactured. The primary effect of tech level is on cost.
The credit cost of a component at its standard tech level is shown in the text. At two less than the standard tech level, the cost is 200% of the base price. At one less than the standard tech level, the cost is 150% of the base price. At one greater than the standard tech level, the cost is 90% of base price. At two or more greater than the standard tech level, the cost is 80% of the base price. Components cannot be manufactured if local tech level is three less than standard tech level.
Non-industrial worlds, for various reasons, cannot manufacture missile components and they are not available on such worlds.
Law Levels: Most missile components are available for purchase at the starport of any world capable of producing them. Some components (specifically warheads) may not be available due to local law level restrictions."
Later in the data annex
"LAW LEVELS
Law levels have no effect except for warheads. Nuclear, fusion, and enhanced radiation warheads are illegal at law levels 4+ ; all warheads are illegal at law levels 8+."
Note that once again this is written for the "isolated world" paradigm. In a sub-sector or sector wide polity then trade between worlds should make missiles components available at every starport regardless of the local world.
Also non-Industrial worlds can still have an A class starport - they can assemble starships but not missiles?
As to law level once again the law level of the starport is determined by the polity that operates the starport, not the world.