I'm afraid I didn't explain myself well there (or I forgot a part of the post): what I meant is tha, logically, if you intended to take a ship with 2G to reserve, a ship of mine with 4G could pursue it, by ignoring your frontline ships (hence the taking of risks). I'm not sure why I didn't clarify it more...Breaking Off By Acceleration has explicit rules in LBB5.80 on p39, with additional rules on p41-42 covering the Pursuit Step.
Please, when quoteing something, at least quote all the relevant partHouse Rule by @McPerth ... not a matter of RAW.
If you read it you'll see what I said was not so different than what you said. The whole relevant part is:
a ship without a functioning M-drive cannot voluntarily change lines, though situation may change it
Do you see the difference?
No, I'm not assuming this, but it seems you forget another important detail: if you are in combat, there's an enemy, and he's unlikely to collaborate with you in your plans.You're also assuming that engagements are "static locations" that craft zoom around in (like a race track or a fish tank?).
When you have a ship without M-drive, it's not inmobile, but unable to change its factor (as you say, in this point we agree). You may order your whole fleet to accelrate to cover it, but, unless the enemy moves away, he will remain in range, and so not in reserve. This will not depend on your ships closing, but on enemy's increasing the range (as he cannot himnself)
If the battle moves on another vector on the 3D space, as you say (or so I understand), it will be left drifting alone, but neither then it will be in the reserve line, but isolated as it is said in teh boarding section (though for diferent reasons).
If you'll forgive the return to the musketman infantry analogy ... what's the difference between 1 man in the line stepping 2 paces backwards compared to every other man in the line (except the 1) stepping 2 paces forwards?
Spoiler alert: there isn't one, with respect to the relative positioning of everyone in that line.
I'm afraid this is not exact: if he steps two steps backwards, he will be 2 farther than the enemy, while the rest would keep the distance. If the rest of the line steps 2 steps forward, this soldier would keep the distance, while the rest will close it 2 steps toward the enemy. IMHO this is a clear difference (and maybe 2 steps don't make the difference, but some more steps do)
Again forgeting there's an enemy there if you're in combat...
A better way to think of things is that there are basically 4 ranges in LBB5.80 combat:
I can gladly accept this ammendment, but in any case, a Tender (or Carrier) in one of those ranges is unlikely to be able to recover subcrafts in anotehr one...
Now, where this gets interesting is a matter of interpretation (ie. House Rule) ... such that a Breakthrough can ALSO occur for any craft on the line of battle which has had no offensive weapons fired at it!![]()
IMHO an interesting proposal, but in the end, probably a needless addition to complexity. I agree a single fighter should not be able to avoid a breackthrough, but even if a ship is not fired upon, the risk remains, and it is as unlike to break the enemy lines as any other ship, even if fired. With your rule, some fighters may still block the larger ships, as long as at lest one of them fires each large ship, even if this fire has no possibility to be effective.


