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High Guarding again

IMTU I have extensive scuttle rules, there is a tension between value of recoverable hull and the use of crew Right Now in still combat capable ships, the critical hits are disable not destroyed unless the tonnage of the system is exceeded, and maneuver hits are not the primary disabling mechanic after spinal critical.
 
One of the concerns of this and other ship debates is the lack of design for survivability, zero optimization for damage resistance, and intentional use of less efficient weapons.
Most players design ships to the rules since that's how the ships are played. Since most of the rules are tactical, that's why you find the 19999 ton wonders.

Most canon ships are designed for color, which is why they "play" so badly.
 
You sure about that ...?

HG'80, p44:
THE FROZEN WATCH
A ship's frozen watch is a reserve pool used to replace crew casualties. If a ship has a frozen watch, it may be revived and used to replace one crew casualty; for instance, a ship which has been reduced to a crew factor of 2 may restore its factor to 3 by reviving the frozen watch. This process takes two turns. Obviously, if the frozen watch has been revived and the ship suffers another crew hit, the frozen watch may not be revived a second time.
 
One of the concerns of this and other ship debates is the lack of design for survivability, zero optimization for damage resistance, and intentional use of less efficient weapons.
Optimisation for survivability is the main optimisation; weapons are much simpler with fewer options.


Most canon ships are designed for color, which is why they "play" so badly.
Most canon ships, e.g. CT S9, are designed without any consideration for the rules, giving us silliness such as unarmoured "warships" that explode when facing the enemy, with weapons that can't damage a reasonable warship.
 
There is no scuttling rule, but, as far as I know, an official ruling that scuttling was allowed for the Eurisko II fleet (not the TL-12 rocks, but the later TL-13 fleet).
The issue about scuttlyng vs surrendering was already discussed in the thread I told about.

This is more a matter of setting than a matter of rules.
 
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