Not DURING a battle, no.
AFTER a battle though ...
You tell me.
If your navy needs to jump (somewhere) in order to engage an enemy ... if they "win" and capture crippled starships, how long is it going to take "rescue crews" to arrive on scene in order to crew/tow away those crippled craft?
Frozen Watches are great to replenish crew after a low-factor meson hit, i.e. at lower TLs.
Spare crews are much cheaper on transports, rather than your combat ships. They are even better protected in the Reserve where the enemy can't fire at them.
Do you even want damaged captured ships? E.g. the Zhos can't repair higher tech Impie ships, and the Impies don't want low-capability, low-tech Zho ships. Captured ships would perhaps be a thing in civil wars.
Crippled ships, i.e. effectively victims of meson spinals, are likely not going anywhere on their own, at least at higher TLs.
A Meson N striking will inflict about 3 crits in addition to a Fuel Tanks Shattered. The victim has about 17% chance of being jump capable and 33% chance of surviving without a Ship Vaporised, Jump Drive Disabled, or Power Plant Disabled. And that presumes the enemy doesn't scuttle the ship before retreating.
If the enemy uses battle riders, as any competent foe would in CT, they would just load stricken riders on the tenders and jump them out when retreating...
Recommissioning stricken ships, your own or captured, basically requires transports capable of carrying the entire ship, or repair ships capable of carrying and installing tens of thousands of Dton of drives. The transport capable of carrying a battleship costs more than a battleship itself, and how many of those do you have? Each transport would take months transport a ship back to a yard, and months back to the front, needing escorts the entire time, draining your frontline fleet of resources. I.e. the logistics of recommissioning disabled ships is far more complicated and far more expensive than providing a spare crew.
For a rider there is little to no problem, of course, just pop it into the tender and transport it to the shipyard.
The end result is that crippled ships will probably be repaired in situ, if you can keep the system from being raided by the enemy for many months while you call for spare drives, the drives are manufactured, the drives are transported, and then the drives are installed... Note that your entire fleet probably needs shipyard repairs after every battle, so will not be available to defend the system.
Or you use riders and the problem goes away...
Have I mentioned the combat advantage of riders yet?