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Hellholes of the Third Imperium

For an alternate view Rancke did an article for JTAS on the Void but moved it backward 5-6 centuries as I believe he found the Unknown UWP's/low pop maddening too.
Yeah, I don't really believe in stable low-population settlements, though a population that's growing or in decline can hit the low numbers on the way up or down. However, my biggest motivation for doing "Leviathan in the Year 400" was the utter implausibility of the Outrim Void lying next to a settled part of the Imperium for 700 years and still remaining unexplored. In 400, the Imperium hadn't been in Glisten subsector all that long, so it was a bit more plausible that the Void still remained largely a mystery. But I can't say I was sorry to have an opportunity to up the population level of Braudel to 6 ;).


Hans
 
Yeah, I don't really believe in stable low-population settlements, though a population that's growing or in decline can hit the low numbers on the way up or down. However, my biggest motivation for doing "Leviathan in the Year 400" was the utter implausibility of the Outrim Void lying next to a settled part of the Imperium for 700 years and still remaining unexplored. In 400, the Imperium hadn't been in Glisten subsector all that long, so it was a bit more plausible that the Void still remained largely a mystery. But I can't say I was sorry to have an opportunity to up the population level of Braudel to 6 ;).


Hans

Hans, (If I may)

I have to say that your Leviathan 400 is one of my absolute favorite articles ! I'm an old, old fan of the Outrim, and I love what you did with it to make it plausable AND keep the flavor what what the original Lev. was intended to be.

Thanks !
 
Rev. Round,

While agree Eonwych couldn't last for a long period of time, it could very well last long enough to be interesting for the players.

Remember, no world is an island and when nature sneaks back in through the back window there may very well be realpolitik issues climbing in alongside her. After all, how long has the People's Democratic Republic of Korea been around? ;)


Regards,
Bill

(OOps! Are you not transgressing the latest rulings regarding realpolitik on COTI?:oo:)
Yes absolutely regarding real world.


Regarding others later mention of low population. It could be explained by tech level being tech level of manufactured goods and the low pop and/or hostile environment being survivable due to high tech automation.

Extreme example: it may say tech 4 on a small airless planet but with the tech 13 Auto Thrunter we have built 2000 extra habitats. All with a luxury back "Airlock Safety" window
 
Here's another one:

D52338D9 System Defense Force, Gas Giant
Culture: Barbaric, Unusual Custom Sex, Nexus
3 Factions, 1 fringe 1 minor and 1 popular.
 
Unsuited/Diaspora

Unsuited D0008AE-A As Na 204 IM M3 V M1D
1610 Diaspora (Libert Subsector)

The origin of Unsuited's name is unclear. The two primary theories are that the solar system is unsuited for human life, or that it is a reference to their ubiquitous method of execution.

Adherents to the first theory point to the systems almost total lack of water. It contains no terrestrial planets, no gas giants, and no ice moons. Even it's four asteroid belts are quite low in water ice, although the vast majority of it's 246 million people do live in one of the few areas that has much water, the 'Main' asteroid. Main is a roughly egg shaped metallic asteroid 194 kilometers along its longest axis with significant water ice deposits, apparently from a collision with a comet one or two million years ago. Hydrogen is easy to get from the systems four gas giants but oxygen is scarce. Despite the best atmospheric technology available at TL A some oxygen is inevitably lost to space and must be replaced with oxygen from the ice deposits, or brought in from the outer system. The only advantage to all this is that (unrefined) starship fuel is easy to get, and inexpensive too.

Even so if was not for the fact that Unsuited is on the Libert Main, a 31 system Jump 1 main stretching through three subsectors and cannot be bypassed by a J-1 ship, it would likely see even less interstellar traffic. None of the four belts in the Unsuited system (two of which orbit the main star, and two of which orbit the secondary) are especially rich in resources. They're not so much 'mined out' as 'never were that good anyway'.

Adherents to the second naming theory point out that Unsuited is believed to have the highest rate of capitol punishment in the Imperium. If it was not for the fact that outside visitors are mostly immune to these draconian punishments, by order of a former President For Life, Unsuited would surely have been Amber Zoned. Even so it is believed that the Traveller's Aid Society agreed not to list the planet as Amber Zoned only on the personal request of the then Subsector Duke.

According to 'Death: The Default Verdict' a classic monograph by the famous seventh-century legal anthropologist, and former Scout, Dr Sir Damien Bright, execution is the single most common means of death in the Unsuited system and is actually more common than all other means of death put together. The monograph is still required reading at many better Universities, but few of the students who read it realize that it is still an accurate description of the planets society.

Under Unsuited's legal system the accused are presumed guilty until proven innocent. Proof of innocence can come _only_ from the eyewitness testimony of at least three witnesses, all of whom must be local adult citizens with a SOC of A or higher unrelated to the accused and includeing at least one man and one woman. Even then the accused will still be convicted unless both judges vote for innocence. However since if the accused is convicted all defense witnesses are executed for perjury, few trials have any defense witnesses. Death is the mandatory punishment for any felony conviction, and for 'habitual' (three or more in their whole life) misdemeanor offenders. Unsuited's law code has no concept of civil law, all law is criminal law. All actions any person could ever take are explicitly defined as
1) Legal without a permit (rare)
2) Legal with a permit (and thus illegal without it)
or 3) Illegal.
_Any_ action not covered by the legal code is illegal, and is a felony unless both judges agree that it a misdemeanor.

If not for the fact that it fairly easy for a citizen to get a permit to do things permitted by permit Unsuited law level would be even higher than E.

Upon conviction execution is immediate and on the spot. To ensure ease of execution all trials are held in Recycling Stations. The convict is ceremoniously removed from his vacc suit, or unsuited, stripped of all possessions and fed alive into the processing unit, which sucks all the water from his body and renders his bodily resources down for re-use. If the convict is pregnant, the fetus is removed before execution and implanted in an artificial womb. These children are raised in a creche under spartan conditions and trained to serve as judges. The people of Unsuited consider this the best way of 'reclaiming them from lawlessness.'

The people of Unsuited tend towards a surface warmth towards outsiders since the outsiders might help them leave. This surface warmth hides a sullen jealousy. Due to their extremely rigid upbringing and the relative rarity of the ability to think for themselves few natives of Unsuited are acceptable recruits for the Imperial Military. [1] If not for their very enthusiastic tax contributions to the Imperial government the local Dictator might well have been overthrown by the Imperium just to improve recruitment numbers.

Unsuited was settled by the First Imperium and was an undistinguished member of the Second Imperium as well. Arheological research shows that the whole colony died off before -1400. Unsuited was recolonized during the early years of the Third Imperium. The original Unsuited habitat, suffered catastrophic decompression during a minor skirmish of the Civil War. In the aftermath of the death of over 90% of the systems population the current Charismatic Dictatorship, and new system name, developed.

Authors comment - Unsuited planetary data listed above is from MT's 'Astrogators' Guide to Diaspora' and is circa 1124. For the purpose of this writeup I am assuming that it is true from the period 700-1125. All other information above was just made up by me and is not canonical except IMTU (and maybe not even there, it doesn't sound like a fun place).

The discussion of excessive capital punishment above is _not_ in any way a comment of any real world legal systems, it was just a way to make a hellhole that's distinct from others on this thread.

[1] Yes, some branches of some military's don't want recruits to think for themselves much, but many people from Unsuited don't ever think for themselves.
 
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Oh, it sounds like fun.... for a group of PC's to really have a situation go south on them. Rescue mission, anyone?

(Hint for the rest of you: any time you need a dystopian hell-hole, Peter is definitely one to write them up. He's REALLY good at it.)
 
Even so if was not for the fact that Unsuited is on the Libert Main, a 31 system Jump 1 main stretching through three subsectors and cannot be bypassed by a J-1 ship...
It's perfectly simple for a jump-1 ship to bypass any system it doesn't care to visit. All it has to do is carry fuel for an extra jump in collapsible tanks. True, it will reduce payload and thus make the transportation cost per unit higher, but since jump-1 is already more expensive (per unit) than jump-2 and jump-3, most traffic would bypass Unsuited anyway.

How are accusations made? Presumably the mechanism shields the section of society on whose support the Dictator depends?

I have to say, proscription sounds like a less aggravating 'legal' system than this one. ;)



Hans
 
And now, for something completely different...

BTW, this is not an attempt at thread necromancy. Just wanted to post these thoughts while they are fresh.

"Now, an innocuous empty garden world:
Ashigillii -4 (aka Croatoan )
E766000-0 -R"

Here's what came to the surface of my fevered brain...

Just as the ancient concept of Faery postulated a realm that was partly in our world and partly elsewhere, so it is with Croatoan.

Due to its astrographic location and an unusual combination of rare earths, Croatoan has an unusual resonance that allows the planet to vibrate into another reality. This event occurs rarely until the planet is inhabited by sentient beings; this accelerates the process until a tipping point occurs, usually about 15 to 20 years after a sentient presence is there.

(interesting option)
If a team was fortunate enough to rescue survivors of such a transition, and have extensive research facilities available, they can use the base data to develop a non-standard FTL drive. To avoid disrupting OTU toomuch, assume that transit is instantaneous, but takes 150-175 hours to charge and program.
 
Croatoan

Meant to be more timely posting.

However such an 'insubstantial' world existed on the Rim (the actual edge) Kinsolving's World in A. Bertram Chandler's RIM OF SPACE series. It would come unstuck in time. The few natives leaned towards high Psi abilities. Colonization never takes root as the inhabitants suffer horrid dreams.

It is believed the original inhabitants were the descendants of time-wrecked Waldegrens (aka Space Nazi's). After multi parties disturbed an ancient artifact outside the Rim that wasn't in the mood for visitors and blazing gun battles inside itself.
 
lol -- the thread necromancer strikes again ..lol

But how about Titan or Venus in our own system -- should be suitable ..
 
I love this forum. I've been developing a Solar System only game sceanario. Now, if I take Venus, and the Crystal Caves from Mexico I saw on another thread, and mix then together. . .
 
Permia E895500 -3 X

Settled late in the expansion phase of the first empire, Permia was originally an arid garden world, entering a supercontinent glaciation phase, with extensive biomass and diversity. Colonization went normally, and population expanded and spread out particularly along the coasts, focusing on aquaculture. Following the withdrawal and eventual collapse of the empire, permia was well of, having a human habitable environment, and a well developed local society able to easily support tech 7/8. While they were unable to maintain interstellar ships, and only limited insystem ships, they were nonetheless occasionally visited by wantering tramp traders, and had little to interest raiders, especially given their tech/defence abilites (defenders with Jet aircraft, Advanced tanks and nuclear weapons being less far less appealing than neolithic or medieval victims).

In short, while the planet stagnated economically, and had to tool down from even imperial standard tech for colonies, they did quite well. eventually, as the long night progressed, contact stopped, at least partly due to the yadda yadda blockade of techtech in the name name wars, and Permia settled into the easy life of a sleepy forgotten backwater planet, with the last recorded stats being 885786. x hundred years later, Permia was rediscovered, and was initially not even connected with the original records. Initial assessment showed an atmosphere of type 9, with extremely high levels of CO2, SO2 and particulate pollution. the ocean wasalmost entirely anoxic and poisoned by rotting organic mass. Glaciation had dropped to 10% of its original level, and the planets temperature had risen by at least 10 degrees (Imperial). The biomass indications were almost nill. Massive volcanic activity was found in the northern hemisphere and the atmosphere was practially opaque, with a low level but significant and increasing greenhouse effect .

At some point during the long night the planet as a whole had essentially died. Gradually across the last few hundred years, at least 80% of all multicellular life on the planet became extinct, including almost all marine life from plankton on up, causing an almost total collapse in the oxygen cycle; oxygen concentration at coast levels was equivalent to that found at 10,000' on Terra. 70-80% of all land based life was extinct, including most large forest areas. The coasts and landscape are choked with slowly decomposing corpses and rotting vegetation; the air is foul and thin, and the planet shrouded in almost perpetual murky twilight. The population has dwindled along with the planet, and now numbers at most seven or eight hundred thousand, mostly nomads in the arid inland areas, or semi-urban populations within the collapsed and largely ruined original coastal cities. Many areas of the continent are entirely isolated by highlands that are now uncrossable due to lowered oxygen content. Government is entirely local, and largely tribal, and extremely prone to conflict. Tech has regressed to pre industrial levels, with high points being weaponry and filter production.

Initial investigation as to the cause of the collapse centers around the massive volcanic traps in the northern part of the supercontinent. Covering hundreds of thousands of square miles, the lavafields appear to have erupted at least partially under an extensively glaciated area. the effects of the volcanic activity were twofold -first, massive emissions of CO2 and So2, as well as ashfall and suspended particulate swamped the atmosphere, secondly, the massive melt of the glaciers flooded the coastal areas with cold fresh water, essentially killing off the coastal marine envirnoment, beginning the O2 collapse. Significantly, the CO2 also acted to poison the remaining waters, and the collapse of the weather systems began destroying the land based ecosystems along with the pollutants.The final stress occurred as the glacial melt was exhausted, and the local waters began heating up and melting frozen methane beds on the largely dead ocean floors, releasing vast amounts of methane into the water and the atmosphere, causing the final death of most of the O2 producing biota.

The animal population was already somewhat stressed due to adaptive changes caused by the glaciation, and the sudden heating and climate shifts was devastating. Unlike many extinction events, the dropping O2 levels caused large active omnivore/carnivore animals with powerful circulatory and respiration systems to preferentially survive longer than many others .

The surviving population is considered for relocation, but is currently far to hostile and xenophobic to contact, and additionally, extremely hard to locate due to the their dispersal, and the atmospheric conditions; too, the unbalanced current land ecosystem is also highly competitive and dangerous, and has made setting up a local base at sea level extremely difficult . Currently, contact is supported through a small base on a highland plateau in near complete anoxic conditions.


In case anyone is curious, this is my swords and sorcery setting I'm considering running. Plus, its possibly the most realistic of the hellworlds I've described -its earth at the end of the Permian era, at the climax of the greatest extinction event ever. Well, except for the people. Those I added. Dead seas, and near toxic greenish skies; country sized volcanic fields. Dead things everywhere. Fun.

No cannibals this time, due to the easy access to carrion and fungus... ;)
 
There's only one reason I stand it - money!


Oh right. game and Mortgage coupons. i remember those.


Witty banter aside, any comments ? More than most I want this one to be long term survivable but really really unpleasant. I'm thinking of stranding some OTU types there in a S&S world (a la JC of mars) and running Swords and Sorcery with CT rules.
 
One game I ran was on a planet from the Outrim Void sceanario. I can't recall the name of the planet, but it had some quixotic mix of no breathable atmosphere with a tech level of 3 or 4. I made all the residents live inside giant caves and ran it like Journey to the Center of the Earth with Albino swordsmen and steampunk tech.
 
As its been too long between entries in this thread, and to put my money where my mouth is with regard to explaining extreme UWPs in another thread, I present


Re Dnailz D000161- 6

Re Dnailz is an involuntary colony created by the neighboring world of <world>. <World> originally a repressive religious dictatorship facing not-unusual dissent of a religious nature. The dominant sect was religiously bound to allow allowed confessed heretics a choice of exile or death, but, was unwilling to allow them to get loose in charted space as a whole, or to settle them on nice, worthwhile colony worlds and spread their beliefs. Accordingly, Re Dnailz (“a home for dissent”) was established on an asteroid in an otherwise barren neighboring system. Set up as a no G tunnel habitat derived from an automated mining and fabrication ship/installation, the colony has the minimum tech needed to maintain itself and provide a reasonable living standard (in theory) for the exiles. Bereft of the resources for space travel, let alone star travel, and permanently locked into trying to keep the systems running on a shoestring, the home world rightly judged that they would be too busy to export heretical ideas or indeed to do anything other than mine, fabricate, fix , crack ice, grow food, repeat.

At its height, Re Dnailz has a population of several thousands, however, it is currently fallen to (15-100), due to two issues: the first is that even in the most hardscrabble life, people will find ways to argue and fight, and this was, after all, populated exclusively by extreme and extremist sects; unexpectedly, the murder and “gang” related deaths were quite high. There was limited involvent in keeping order by of the official jailers from homeworld (themselves exiled, but trustees), but this has ended, as noted below.


Secondly, contact with the home world has ended. At home, the Religious government has collapsed in corruption and a very bloody rebellion, at one point installing a very anti-religious revolutionary government; given the damage to the planets infrastructure and the lack of interest in taking care of a bunch of what are seen as religious fanatics, the new government simply and quietly expunged all knowledge of the colony outside of its ruling council; most of whom died in the next round of rebellion and civil war. As a result, the loss of contact caused a massive upswing in sectarian violence, including significant damage to the environmental systems. What remains are the families of three brothers locked in a final feud to the death due to a fatal disagreement over a spouse.

Currently only the two distant ends of the station are inhabited, with all habitable areas between being a battleground. Perhaps 90 survivors in two factions remain in Re Dnailz. (Or 15 if you want it really close and personal).

At least one of the anti-religious directorate members and her family fled to the colony for lack of any better idea, and lack of knowledge of how bad the situation had gotten.

An excellent adventure hook would be for the players to have to locate the now criminalized politician , possibly for the new(est) government, possibly for some information only she may have –such as, where is the iridium horde that the priesthood is known to have had that disappeared in the first civil war and purge……
_________________
 
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