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Hellholes of the Third Imperium

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That sounds plausible. We know Impies got bots from RSG.

Nothing wrong with openly known prison, based secretly. Staff don't know where they are. Spacecrews have no clue who they pick up and drop off.

So yeah I can see scenario possibilities.
 
Which creates an endless cycle. The ex-soldiers tell the new guards, eventually a revolt knowing they get the same.

No... you don't get it.

The guards are there because they were sentenced to be there... given long sentences. Not just assigned.

Or the inmates get promoted to trustees, who get promoted to guards... etc...
 
No... you don't get it.

No... you don't get it.
Actually I do.

The guards are there because they were sentenced to be there... given long sentences. Not just assigned.
Not likely, not quite impossible.

Or the inmates get promoted to trustees, who get promoted to guards... etc...
That would work giving some incentive to prisoners. Lined with C-Jacks robot staff works well.
 
PostPosted: Wed Apr 01, 2009 4:40 am Post subject: Reply with quote Edit/Delete this post
The following was inspired by a UWP posted by tycho brahe over on the Mongoose boards I forgot about it until now, and have decided to move it to this intermittently updated thread......

tycho brahe wrote:


I agree totally although i have come up with some strange worlds using the system for example

Paradise X000CD9-8 As In Na Hi Va R Paradise X000CD9-8 As In Na Hi Va R


A large asteroid hollowed out by an alien race, turned into a food factory, in which megatons of humans, captured from a forgotten world, are raised for food. Genetically engineered to live in microgravity and take nourishment from a liquid environment, they have little or no skeleton, few tendons, and grossly distended "tasty bits". With artificially forced maturity, generations are perhaps three to four years long, and they have been bred for thousands, perhaps tens of thousands of years. suspended in nutrient vats hundreds of feet deep, stacked in layers thousands deep, and tended by robotic machines who have long since lost their masters but not their purpose, they are simply a resource to be harvested as each new generation reaches maturity and creates the next.

Great factories efficiently and regularly slaughter them, and then process the the remains for biological resources, recycled nutrients, and most importantly, as food for a long extinct race; the products of the vast industrial system are either placed back into the vats as nutrients, or shipped to a storage point now forgotten , never to be picked up where they are retained until past expiration date and then dumped into the sun.

The subjects, raised like brine shrimp to be helpless blobs of delicate flesh, are, horribly, sentient. Human brains were a delicacy, and maximizing the delicate flesh of the frontal lobes and the Amygdala accidently produced a race of genius telepaths, able to communicate with each other, but with no access to the outside world, or any ability to physically alter their environment.

The inhabitants know no other universe or way of living. They think great and profound thoughts; develop astonishingly brilliant hypothetical systems of mathematics physics and philosophy. They have complete and intimate mental contact with each other, a forum of trillions. And all are harvested, slaughtered and processed after three years, converted into nutrition for long dead consumers, and thrown away as waste.

Into this, the players arrive. Perhaps they discover the storage site first, with its vast reserves of free, unidentifiable foodstuffs for the taking......who looks a gift horse in the mouth ? Load and ship, and back again for more. Perhaps there is a famine on a nearby world...perhaps there isn't a famine because and only because the storage point was discovered years ago, and is now crucial to the survival of another world -and the deepest secret imaginable.

Or a scout ship, discovering the world, and its inhabitants...what to do ?
What to do with a race needing 100% life support in unimaginable numbers ? Stop the system and cause them to die of neglect ? Stop the slaughter and have them die of the inevitable population explosion ? Evacuate more people than a dozen subsectors could support ?

Contact them and let them know of their fate and the futility of their existence ?

Leave it as is and collaborate with an unimaginable and ultimately futile slaughter dwarfing any known genocide - with no end in sight, ever ?
 
IISS Follow-up

You sure create lots of lunch sites.



However law is clear. Complete extermination. A/M weapon. This number of telepaths can not be suffered to live.

Alien records will be removed, they had better be an extinct race.
 
I really hesitated about posting this one, but decided to do so with a serious caveat:

This in no way is a caracature or lampoon of any political belief or policy. Period. It is just a bizarre speculation on imaginary societies that make a place unplesant. If politics of the real world comes up, or is tacked onto this, , I'll delete the whole damn thing.

This UWP was suggested by Jame earlier in this thread, I believe.

Eonwych E 457889-8

A small world with a somewhat higher than average population, Eonwych would be unremarkable if not for its dedication to extending civil service organization to every aspect of life. A central tenet of most examples of GT 8 is that governmental functions should be preformed by individuals selected by demonstrated expertise in the tasks required, in an impartial, apolitical, unbiased selection process.

At some point in the distant past, Eonwhych seems to have fallen under the influence of someone who was fed up with the Hippy-trippy vilanii slovenliness and lack of organization and structure. Unfortunately, what would seem to be a simple comic opera society filled with officious beaurocrats has in fact produced something far more unpleasant for outsiders to experience.

On the surface, Eonwych is an ultimate meritocracy with absolutely every job, public or private, is filled by impartial blinded examination based on extensive scientific task analysis; well and good, one thinks. However, as people's skillset and job requirements can change, constant reassessment and thus reassignment is necessary; accordingly one can be terminated from ones job for having a sprained wrist and being unable to type, and then immediately assigned to a job requiring only one handed physical tasks -on the other side of the continent, if necessary. Similarly, as even personal and private tasks effect ones efficiency and the demand on the economy, all tasks, no matter how small, require reassessment and certification on a regular basis. Thus all non-biological voluntary aspects of life require a certification (such as eating utensils, edged) before they can be engaged in -and while in many cases these are quick and simple tests (efficiency being paramount, after all) they are constant and take up perhaps 10% of the average citizens waking time. One can in fact lose ones spoon cert due to an ill timed sneeze, and thus be required to eat soup with a fork while awaiting the 24 hour waiting period for the reassessment test on cutlery; and as misuse of a fork can be an issue, one normally forgoes eating in such situations.


The consequence of this need for constant and yet quick reassessment, is to frequently require unbiased testing in a naturalistic, uncontrolled environment, such as the workplace. Thus, it was deemed prudent to remove environmental factors that would bias any such assessment and selection. To this end, Eonwych has almost completely eliminated the concept of an individual identity or personality. Citizens have no names, but rather are labeled to by their living address. Dress is identical, unisex and bland. Personal property is allowed and respected, but in all cases are exactly the same items. Education is highly focused on developing aptitudes assessed shortly after birth, and is individualized and secret. An individuals actual job is similarly confidential, as is his family life. Entertainment, art and literature exist, as do hobbies, but they are all identical and in many cases mandatory.

What is most astonishing about Eonwych's ruthless meritocracy is the fact that it is not enforced an oppressive police state, but rather by social conventions and customs; meritoriousness has become a basic ethical belief to the inhabitants; the system is backed with all the force and energy of a sincere religious dogma; knowing biasing information about another, or revealing it is cause for deep shame and great guilt. Problems are treated by counselling and medical treatment, almost always self referred. Making a decision based on such information is a heinous crime against nature to the inhabitants. Such actions are crimes of the greatest seriousness, and punished by expert judges and law enforcement officials. Interestingly, except as any behavior effects civil assessment procedures, the society is relatively open. Private property exists (abeit identical property based on seniority), money and salaries exist (based on seniority), private enterprise is relatively unencumbered (where qualified), life love and happiness are all relatively free, within the dictates of having an utterly confidential life, job and lacking a name) . Beliefs are taught from birth by teachers assessed for competence in teaching such beliefs; adult behavior is similarly shaped by properly designed arts and entertainment that strengthen the system, and jobs that actually fit their skills (although the local perception is they they fit a jobs needs -thus cooperating with reassignment is the right thing to do). One is not required to like ones job, and indeed can freely leave or apply for reassessment; but as discussed below, the elimination of individual personality makes such dissatisfaction unlikely -in general, one fits into a job, not the other way around. Plus, one is likely to be reassigned to the same job, only with reduced seniority.


It cannot be over emphasized that this system is not a hellish cyberdictatorship. The population genuinely believes in the system and participates willingly. The fact that they are manipulated from birth, stripped of all identity and knowledge of other humans, or indeed individual preferences or personality traits , given no information other than what is needed to carry out there tasks, and constantly badgered by petty and intrusive skill tests in every area of their lives is absolutely irrelevant to the citizens. Crime is rare as passions and desires are flattened to almost nothing; theft is unheard of as all property is identical; dissent rare as communication is limited by a simple fact; there is almost nothing to talk about, nothing to think about, no sharing of persona; thoughts or ideas; in fact almost no abstract thought beyond the days invariable assessment tests. To most citizens, the system is so familiar and institutionalized that the assessments are no more unusual than saying grace before dinner, or having luck rituals hoping for success. It's how things work, after all. Individuality is......vaguely perverse; knowing unique secrets about another is a shameful secret; and acting on bias a disgusting perversion.

While there is a tremendous amount of what would be seen by outsiders at wasted and useless effort, and a huge drain on the economy to support the teting and assessment infrastructure, and a horrible inefficiency due to constant personnel change, the systems works because they believe it works, and they know no other way at this point. The system is strongly self regulating and self reenforcing, rigidly stable, and supported by the mindlessness of its people, it is able to survive as there is no more efficient or effective competition on the planet. It will work only as long as it is the only game in town, but it is also very hard to make any inroads into it, if only due to sheer frustration.

The problems with characters arriving at such a planet range from the disastrous to the subtle:

Attempting to sell at the rather drab but otherwise functional marketplace will quickly cause a riot once it becomes apparent that they have no qualifications for what they are doing. And such riots will be terrifyingly effective and well organized as virtually everyone will have the same reactions and outrage.

Asking simple questions about someone they are trying to find will brand them as blatant perverts.

Negotiations for a trade deal will be suddenly upset when the local negotiator constantly changes. Further, secret negotiations or deals will be frighteningly ineffective as private knowledge is frowned on, and essentially unheard of except as it relates to ones individuality or skills.

Selling off planet goods will be treated as roughly similar to showing up a fundamentalist town with a truckload of ⌧ography.

Getting anything done using the locals will involve a tremendous amount of wasted effort and overhead from the players perspective; similarly, attempting to work within the population or government by the players will require endless and seemingly random interruptions and mandatory training sessions. Finally, any decision by the players that requires local buy in will require endless and in depth analysis and justification.

Remember -there are no waivers for off planet visitors, as that would be unfair bias -as would the very knowledge that they aren't local.

The lack of a starport under these circumstances should be easily understood.
 
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Eonwych E 457889-8

The problems with characters arriving at such a planet range from the disastrous to the subtle:

Attempting to sell at the rather drab but otherwise functional marketplace will quickly cause a riot once it becomes apparent that they have no qualifications for what they are doing. And such riots will be terrifyingly effective and well organized as virtually everyone will have the same reactions and outrage.

Invasion of the Body Snatchers comes to mind for me. ;)


Asking simple questions about someone they are trying to find will brand them as blatant perverts.
As opposed to simply seeking someone by a function, I presume?

Selling off planet goods will be treated as roughly similar to showing up a fundamentalist town with a truckload of ⌧ography.
Particularly since the makers of such can't be said to have been qualified. Another analogy might be showing up on a Beverly Hills street corner with a kiosk filled with knock-offs of designer products, perhaps.

Getting anything done using the locals will involve a tremendous amount of wasted effort and overhead from the players perspective; similarly, attempting to work within the population or government by the players will require endless and seemingly random interruptions and mandatory training sessions. Finally, any decision by the players that requires local buy in will require endless and in depth analysis and justification.

Remember -there are no waivers for off planet visitors, as that would be unfair bias -as would the very knowledge that they aren't local.
This reminds me of P.J. O'Roarke's account of his trip through India with the Land Rover Discovery II. His comments run along the lines that they get things done, but everything is bureaucratic enough that it takes forever. E.g. a 20 minute job of loading a pair of Land Rovers into a shipping container taking 4 days, among other reasons because the workers insisted that the Land Rovers and everything in and on them be cleaned prior to packing.

When entering India, he comments on the encyclopedia sized customs regulation books that were consulted during inspection. The careful planning for the trip resulted in everything being OK, except for a permit for their satellite phone. As it happened, however, the satellite phone had been left under a seat in one of the Land Rovers. While the Land Rovers had been driven over inspection pits to have their undercarriages inspected, and tire pressure had been checked to make sure that nothing was being transported inside the tires, nobody checked under the seats of the vehicles. So the satellite phone got through.

Anyway, very interesting idea. It's a bit hard to get inside the heads of the Eonwychers, and I can see the potential for some "undergrounds" within the society--especially ones that would see themselves as extremely rebellious and contrarian, but which would collapse immediately in weak-kneed horror at the first suggestion of anything which we might consider real rebellion or opposition.

Next step is what do they have that Travellers would want? Would they not have some procedure for dealing with outsiders? Some underutilized job function perhaps? Yesterday's vehicular placement specialist is assigned as Extraplanetary Envoy today for the sake of saying "Bug off, you're not wanted here?"
 
Description sounds more like Long Night Times.

Since riots against offworlders is disruptive and world not Amber or red then that must have been dealt with. Since off-worlders are required to be treated as if they know the rules is unfair & since treating them different is unfair it stands to reason each off-worlder needs a personal guide.(ka-ching) Further trade contracts require bulk. can't have some people offered an electric wizardry without everyone getting them so any item shipped in has to contractually be shipped in till market glut occurs. Plus you have to vist each of the planets districts with a cleared bedrock i.e. all of them to allow equal access.

Traders therefore are wise to ship in small items else it will take years to fulfill contract and profits held on-world (ka-ching) to contract fulfilled.
 
The problems with characters arriving at such a planet range from the disastrous to the subtle:

Attempting to sell at the rather drab but otherwise functional marketplace will quickly cause a riot once it becomes apparent that they have no qualifications for what they are doing. And such riots will be terrifyingly effective and well organized as virtually everyone will have the same reactions and outrage.

Asking simple questions about someone they are trying to find will brand them as blatant perverts.

Negotiations for a trade deal will be suddenly upset when the local negotiator constantly changes. Further, secret negotiations or deals will be frighteningly ineffective as private knowledge is frowned on, and essentially unheard of except as it relates to ones individuality or skills.

Selling off planet goods will be treated as roughly similar to showing up a fundamentalist town with a truckload of ⌧ography.

Getting anything done using the locals will involve a tremendous amount of wasted effort and overhead from the players perspective; similarly, attempting to work within the population or government by the players will require endless and seemingly random interruptions and mandatory training sessions. Finally, any decision by the players that requires local buy in will require endless and in depth analysis and justification.

Remember -there are no waivers for off planet visitors, as that would be unfair bias -as would the very knowledge that they aren't local.

The lack of a starport under these circumstances should be easily understood.

Of course, all of these problems are mentioned in the library data that any merchant culture will have produced concerning potential trade worlds. If it's an Imperial member world, there will be an interface culture based on the starport if there's any significant interstellar trade; if there's no trade, there's no interface, but no visitors either. It it's not a member world, there will be a small time window for PCs to get into trouble. The first few ships to arrive will get caught in the gears, and since Eonwych can produce TL8 system defenses, it can enforce its laws. This will continue until either the word spreads and everyone stays the hell away or the interstellar culture to which those lost ships belonged sends a fleet to remonstrate with Eonwych.

Basically, if there's trade, there will be some way that Eonwych does make allowances for off-worlders. Contrariwise, if Eonwych does not make allowances, there will be no trade.


Hans
 
If you chase nature out of the front door then it sneaks in through the back window.

Spoon certificates? People without would make their own. Certificate or spoon. An unenforceable law is redundant from the word go. I think a world like Eonwych E 457889-8 as described would generate an incredible amount of crime from state criminalised people. Great place to get a pirate crew. The government would be its own demise. Such a dehumanising process makes people eventually walk around in a dream. The dream being the alternative to the continual fear of being caught for being human. Ripe for revolt. Only a brutal police regime could possibly hold that in place for a lengthy time which would eventually inhibit communication between people and make such a state economically dysfunctional.

If you spot ANY similarities in the real world it is because they DO exist and you are not merely paranoid. :)

Great thread by the way. Thanks. I am going back now to read more of the posts.
 
Actually the problem with the spoon is, "who only owns one?"

At TL8 I don't see people getting silverware sets. Presumably the place operates uner the old Vilani quote, "You can get an air raft in any color you want, so long as it's grey."
 
If you chase nature out of the front door then it sneaks in through the back window.

Rev. Round,

While agree Eonwych couldn't last for a long period of time, it could very well last long enough to be interesting for the players.

Remember, no world is an island and when nature sneaks back in through the back window there may very well be realpolitik issues climbing in alongside her. After all, how long has the People's Democratic Republic of Korea been around? ;)


Regards,
Bill
 
Rev. Round,

While agree Eonwych couldn't last for a long period of time, it could very well last long enough to be interesting for the players.

Remember, no world is an island and when nature sneaks back in through the back window there may very well be realpolitik issues climbing in alongside her. After all, how long has the People's Democratic Republic of Korea been around? ;)


Regards,
Bill

North Korea ? 60+ years.
And, if there was no other nation to slip thru the back door, such as if it was its own isolated planet for several generations.....


But yes. I didn't see Eonwych as stable in the long term, if for no other reason than I also see it as constantly increasing in complexity/burden/idiocy. The profile above is perhaps at the high tide of its 'examocracy'. This is what the players encounter.
 
By the way. Great interpretations on how Eonwych can/could/would work out.

To Rev Round, glad you like it. Hope you like the rest.

All. Please feel free to contribute your own personal hellholes.......
 
Braudel/Egyrn

IMTU - A low population world isolated from the galactic mainstream.

Braudel/Egyrn 0808-X543200-3 Non-industrial. Poor G
The Braudel are a free-ranging steppelands culture, well adapted from the
original farmer colonists. Great land yachts are the usual means of transport,
though a minority also pole barges along the river roads. Braudel has a flourishing
barter economy based on the yurfal, a large grazing animal providing almost all the
requirements of the tribes (see Supplement 2, Animal Encounters, p.16 - Prairie
terrain item 8). The Braudel are capable of telepathy and awareness, controlling
the yurfal through telempathy. These psionic abilities appear to be naturally
developed rather than the result of Zhodani influence.
Braudel is a pleasant world with many worthwhile organic products, though
nothing of exceptional value. Very large oil deposits, but metal-poor.

Above is official view, the population now under 900 is the real story. Interdicted do to the IISS finding psionics this world of the Outrim Void was easily Red Zoned being outside the Imperium. However after the disastrous defeat at Ganulph in 1084 NI decided something needed to be done in the Void as T-Prime and marginal worlds were chock full of resources needing exploitation. IN and IGS officials looking to cash in formed a covert group known as The Agency. They undertook to erase all data on the central Outrim Void worlds and spread wild stories of piracy, these stories weren't hurt by being true. By the 5th FW the worlds are forgotten only their location known. Most traffic to Floria bypasses this region by detouring through the Sindal or Menorial sub-sectors.

Braudel now has a population under 900. The survivors are covered with a pulsing blue-grey carapace that stretches from their heads over back, neck and chest. Eventually the carapace immobilizes the victim who suffocates or starves to death. Exploration Branch has determined the carapace is a tailored viral infection on telepathsl. Soon the last 900 will die off leaving a Megacorp to exploit the hydrocarbons and Agency members to get rich. In addition it is obviously a bio-weapons test, the Zhodani the obvious next recipients.

Notes: Like most of the worlds in Leviathan the population is too low to be viable, the designers failed to fudge. So my RPOL campaign put this to use. Ironically 2 players joined up both postulating the Agency in their background (presumably on their own) one provided the name too, both quickly vanished with out a trace.

For an alternate view Rancke did an article for JTAS on the Void but moved it backward 5-6 centuries as I believe he found the Unknown UWP's/low pop maddening too.
 
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