Now, we had no idea that this would happen. So don't vilify us for making this devilish pact.
And by the way, as a long-time freelancer in the games industry, I can publicly say that SJG is BETTER to work with than almost everyone else. They do edit, they do agree outlines and stick to them, and they actually pay freelancers on time.
BtC would have been far worse had anyone else published it (with maybe some exceptions).
That's how the games industry is. It's unique. I publish work in many fields - security, defense, etc - and nowhere do you find standards like in the games industry.
To put that another way, here's a choice:
1. Find me a company whose practices are better than SJG, and prove it from the point of view of an insider,ie a freelancer who has to work with them.
2. Accept that some publications will be flawed. SOme badly.
3. Decide that you don't want to see TRaveller in print ever again.
4. Create a games company that does it "properly" (like a non-games publisahing firm) and try to make it viable.
Those are the options, people.
And anyway... we were approached to write a TRaveller book; we did. It's done. Too many aliens? Hah! By the standards set in The Traveller Adventure, our ratio of new races to subsectors is LOW.
BtC Sold out. I'm told by store managers that for every copy of Rim of Fire that sells, 3 people ask for Behind the Claw.
And by the way, as a long-time freelancer in the games industry, I can publicly say that SJG is BETTER to work with than almost everyone else. They do edit, they do agree outlines and stick to them, and they actually pay freelancers on time.
BtC would have been far worse had anyone else published it (with maybe some exceptions).
That's how the games industry is. It's unique. I publish work in many fields - security, defense, etc - and nowhere do you find standards like in the games industry.
To put that another way, here's a choice:
1. Find me a company whose practices are better than SJG, and prove it from the point of view of an insider,ie a freelancer who has to work with them.
2. Accept that some publications will be flawed. SOme badly.
3. Decide that you don't want to see TRaveller in print ever again.
4. Create a games company that does it "properly" (like a non-games publisahing firm) and try to make it viable.
Those are the options, people.
And anyway... we were approached to write a TRaveller book; we did. It's done. Too many aliens? Hah! By the standards set in The Traveller Adventure, our ratio of new races to subsectors is LOW.
BtC Sold out. I'm told by store managers that for every copy of Rim of Fire that sells, 3 people ask for Behind the Claw.