I thought High-G was 1.1+ under CT... but I don't have books to hand to check.
GT use increments of .2 G, so up until 1.19 G would not be high gravity.I don't remember where it was defined in CT. I just took a quick look in my CT 'The Books' floppy and I didn't see the skill.
In MT the High-G-Environ skill is "experience in an environment of 2Gs or more." [MT PM p. 35]
I alway figured the Addaxur world was more like 1.4-1.5 G's, but that's just me. Because of that I never really thought of them as being bipedal or partially bipedal as the GT version is, but that's a small point.
"In -5,120 [1], Zhodani ships encountered the Addaxur, an intelligent race of six-legged carnivores from a high gravity world about 40 parsecs from Zhodane. The Addaxur had established their own interstellar empire of 37 systems with communications maintained by sublight ships. The Zhodani observed the fringes of the Addaxur empire for about ten years before making first contact. Carefully planned overtures established friendly relations and reserved 10 of the Addaxur's 37 worlds for the Addaxur without restricting Zhodani expansion. [CT Am 4 Zhodani, p 8, 1985 by GDW.]
Another note on the Addaxur from the same source:
The Addaxur reservation is in subsector G of Tienspevnekr Sector (i.e. the one just anti-spinward of Zhdant Sector, or two sectors spinward and one coreward of the Spinward Marches. [op cit p 10]
I established the ten world reserve and also planted other Addaxur worlds around the sector. They supposedly fit right in with the Zhodani, so they have an Alien Population code in Consulate space.
GC,
I pulled out my copy of AR:1 after getting all mixed up with the names. For whatever reason, GT named the species from Addaxur the Clotho and I'd forgot that.
What I had remembered was the "glyph" communication the GT Clotho/Addaxur use and my thoughts about how such communication would make interaction with other races difficult. (I've always been interested in "alien" aliens, so this communication hurdle was played to my preference.)
How did you present the Addaxur in your HIWG write-up?
I did Tienspevnekr back in the HIWG days, so any sector write-up running around the net is most likely mine (I think someone else did one at some point).
There's a write up on the Zhodani base site.
http://zho.berka.com/data/CLASSIC/sector.pl?sector=TIENSPEV
That's mine. The stellar position codes give it away even if I didn't recognize the subsector names I gave it. Berka and I have bounced back and forth a bit, so the presence of the sector on his site is not a surprise, nor unwelcome. Its in the nature of the HIWG charter. I should probably dive back in and expand my library data for the sector.
And before you ask, I also did most of the naming for Zhdant sector, at Will Dover's request. You won't find any duplicated world names between the two, or the Consulate subsectors in Ziafrplians and Far Frontiers that I did. I think all the subsector names in Ziafrplians are mine as well, but I no longer remember (15+ years). That was some fun, too. Generating thousands of Zdetl words and screening out the tongue-twisters, then screening for duplicates...
Will! Long time, man. How yah doing?
As for the tongue-twisters, I tend to insert neutral vowel sounds where needed, but six of seven consonants deep gets to be a bit much. Stacked "ch" sounds got thrown out since I didn't want to sound like I was clearing my throat instead of stating a name. Generally if I couldn't wrap my larynx around it in two or three tries, it hit the reject bin.
The Zhodani word tables throw out some amusing one and two syllable words.
I am doing all right. I had been working with the RPGA for a while, but am diversifying back into other systems. MGT has been an interesting read.
I would love for someone to come up with a better way of alien naming than the tables, though I have no idea how that would work.