Well, there're the Drakarans from GT Aliens 1, and the Hhkar from GT Aliens 4.
BG,
Thanks! Those are the names I couldn't remember!
The Droyne/Ancients don't really bother me, nor do the lizards from "Shadows". I didn't know they'd been reconned to fit into whatever and wherever they were needed. I always figured they were a one-off race that made an archeological show in the starter adventure.
The Hhkar are the aliens ret-conned into
Shadows. In fact, the idea behind creating them may have been
Shadows. Hans would most likely know.
Races I'm liking; the Virushi. I actually read about these guys a couple years back, and tried to write some fiction with a Virushi character. The character came out well, but my story sucked
NO. The story didn't suck, you just hadn't put enough work into it yet. It's like looking at a room you're painting while you're still sanding and puttying and declaring the paint job sucks. The paint job doesn't suck and your story doesn't suck because both jobs are still in progress.
Thew Shriekers seem cool as long as they're not stereotypical "giant spider" people. They seem more like bears with a very loose arachnid like architecture. I don't like the spikey appendages they put on. That's just me.
I like them too. The whole "We've been in the Marches for 1000 years and never noticed them before" troubles me, but I like many things about the Shriekers; hard to communicate with, post-catastrophic population, non-humanoid, etc.
Traveller needs more aliens that aren't bipeds.
I like the Brinn too and for many of the same reasons.
The Hlanssai seem interesting. I also kind of like the Schalli; I like the drawings of them on page 103 and 104 of GT Aliens 4.
The Hlanssai to me are meh. You've merely taken the flighty Vargr and turned up the dial. The Schalli don't do much for me either. I'd like them to be weirder but I don't see how they could be weirder and still be found aboard starships.
The Tezcat's seem a little hokey, but okay. I'm neutral on the Valkyrie. Haven't they been done somewhere before? ... I can't recall.
Both are retreads from other games. The Tezcats are not worth the bother and the Valkyrie shouod have been exterminated by the Solomani centuries ago.
The Clotho are just too funky for me.
They'd just been a name in
CT for years. Some of the ideas behind with them are very interesting, I just couldn't figure out how to use the Clotho however. The whole glyph things makes communication very difficult, something I normally applaud in aliens, but I can't quite grasp how, given those communication difficulties, the Clotho are as integrated into the Consulate as canon says they are. I penciled in an extensive "pidgin" that both races use to speak with each other and figured there'd be extensive segragation too. For instance you wouldn't normally have a Clotho aboard a Zho ship, but you'd have a Clotho ship within a Zho flotilla. There'd be Clotho "sections" in Zho cities, Clotho regions on Zho worlds, Clotho majority colonies, and so on. Certain Clotho would have a "Zhodani liaison" skill just as certain Zhodani would have "Clotho liaison" skill.
Regards,
Bill