I am not sure why people are quoting the various rules books as if they are determinant, when this is the
In My Traveller Universe thread. That implies that the rules as written are going to be changed by the person using them as a starting point. The original post was showing the freight charges that might be used in his Universe.
I am working up ship design rules based on the Cepheus Engine rules, with a fair number of changes. The cost of a ship's hull no longer is based on an arbitary jump of anywhere from 4 to 16 Million Credits for an increase of hull size by 100 Traveller displacement tons (which I treat as the volume of 1 metric ton of Liquid Hydrogen, approximately 14 cubic meters, rounding also to 500 cubic feet or 5 gross register tons, the actual volume is 14.114326 cubic meters or 498.44 Cubic Feet). The reason for using Gross Register Tons is that I have a large amount of actual cargo stowage data based on the Gross Register Ton of 100 cubic feet and the Measurement Ton of 40 cubic feet and the volume occupied by 1 long ton of 2240 pounds, slightly larger than the metric ton equivalent to 2205 pounds.
A 800 dTon hull size represnts an increase if volume over a 100 ton ship of 8, but the surface area of the ship, the hull, if of similar shape, will only go up by a factor of 4. The cost of an 800 dTon hull in Cepheus is 80 Million Credits compared to a 100 dTon hull at 2 Million Credits. That is an increase of hull cost by a factor of 40, which is basically an arbitrary number without any supporting explanation. I am going with a flat charge of 20,000 Credits per ton of hull displacement, with a drop in cost per ton for ships larger than 1000 tons. This still is higher than it should be for larger ships, but it avoids getting into things like two-thirds roots for computing surface area. Plugging this is means that a 600 dTon Subsidized Merchant hull costs 12 Million Credits instead of 48 Million Credits. Jump Drive costs stay the same, but Power Plant and Maneuver Drives change a bit in cost. The Power Plant must match the Maneuver Drive, as I am using the reactionless Dean Drive for maneuver.
Before someone jumps in and claims that it too low and makes trading easy, I am also plugging in much more reasonable charges for the annual overhaul, changing form 0.1 per cent of the cost of the ship per year to 1 per cent of the cost of the ship per year. The ships are also required to be crewed with 3 watches, so your crew cost roughly triple, as I am adjusting crew pay as well. Then there is the matter of insurance. That I am still working on.
I am still crunching numbers as to cargo charges, but as most of the planets in my Out Rim Sector are 2 to 4 parsecs apart, standard cargo fees may vary a bit from the Rules As Written ones. Then there are the Hyperdrive Ships to plug in as well. They take longer to get places, either one parsec a month or one parsec a week, but can carry more cargo and/or passengers as they do not have the massive Jump Fuel requirement. Their Hyperdrives also cost more than Jump Drives. I am still working on that.
As for vegetation, I am working on collecting as wide a range of images of various vegetation, from Australian Bottle Trees to Banyan Trees to desert cactus to trees ferns, so that every planet does not look alike. There are planets that resemble the vegetation of the various types of jungle found on the island of New Britain in the South Pacific to the cool temperate rain forests of the Pacific Northwest, to the plains of the Midwest to the forests of New England, and the rolling hills of the Lake District of Great Britain. Then there are variations in terrain as well, from coastlines with rugged cliffs to sandy beaches, along with mountains and desert images. Some will be in color, and others black and white to be customized as you want
Shameless publishing plug. For some idea as to images of other planets, check out my Free Clip Art sampler at DriveThru,
http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=38936
and my images of possible Martian terrain in the Imperial Museum of Art under Locations.