kilemall
SOC-14 5K
While we are at it, I did a whole study on Reddit Traveller a few weeks ago. This was more about parcel shipping, vs. the carrying capacity of a specific cargo.
I did an extensive study on this, both for individual parcels/mail and LdTonL shipping in general.
Using CT trading/shipping costs, that works out to 71Cr per cubic meter/71kg (whichever is the higher number)., per parsec if you interpret the rules that way.
That's baseline cost, not cost of container buy/rental, storage, planetary delivery to distributor/retailer, etc. not to mention somebody is going to want profit from this effort.
For a rough working number, figure Cr100 per cubic meter/71kg per parsec. Perhaps Cr80 if your StarshipMart is operating it's own fleet without mortgage overhead. Increase by 10% per 'velocity increase' of faster parsecs per week. So 2-parsec a week is Cr110, 3-parsec is Cr120, etc.
So then, the question is how big is the item and how desirable is it, and how cheap can you get it at your source and then ship it to markets that will buy.
My rule of thumb is that items 'ship further' the more expensive they are.
Let's say your cubic meter will cover 10 guns with cases bought at Cr800 each, Cr8000 buy, you rolled -20% at lot purchase time, and it normally sells retail Cr10000.
You want to build in at least a guaranteed 10%, which in the course of things will end up being a bit less due to losses of one sort or another. So your max cost needs to be Cr9000 for the cubic meter lot, leaving you with a Cr1000 budget for the whole trip.
Well that's simple, Cr100 per parsec means you can ship this 10-parsecs and still meet your profit goals.
There you go, pretty simple math to figure out how far you can source things.
The major variables are going to be cheapness at the source, desirability at destination, and expense of the item.
At the top end, computers radioactives and starship parts are all million credit plus per ton items (at least by CT reckoning), so they can go further.
The computers and starship parts would be sourced at major IND worlds, so those can have some of the furthest reaches, both being bought at bargain -30-60% prices AND having a lot of margin to undercut local production. I think I was figuring something like 80 parsecs for your average A-F drives, meaning almost certainly there is a stream of those parts constantly flowing from just a few planets.
Radioactives would obviously be from some belt, and travels well too.
Soooooo..... what that means from a Star_Mart perspective is you may indeed have 'everything' a starfarer needs', but not necessarily any item from any TL. A lot of this is going to be about how expensive an item is and if it's worth stocking everywhere. Also, if it's a small item, then it's much more likely going to be locally sourced either at the planet or 1-2 parsecs away.
I expect I would see a lot of lower tech level make-do equivalents for the smaller stuff.
Another issue is that all Star_Marts are not equal. A starport A pop 9 Star_Mart is going to have a lot more items then a starport D pop 5 one. A non-industrial planet is going to have less of that locally sourced small item then even an 'average' planet. Again, all about the source cost vs. market- the A starport presumably sees a lot more traffic and thus more Travellers to buy, same with pop for locals crossing the extrality line to buy and carry in whatever is legal.
This isn't necessarily a problem as an opportunity. You can define 'where stuff comes from' in your adventure subsector and the players can end up feeling your environment more when their spacewrenches from Wretched VI break at a critical moment then if they were 'made in Industria IV'.
Finally, the on-demand model of retail as opposed to everything everywhere makes sense from a storage/shipping/shrinkage perspective, but isn't really functional from a turnaround time AND pricing model. You have to be able to tell the consumer what the price is going to be, settle on it and then transmit the order. The further out the supply chain is, the more uncertainty there will be about supply costs and thus risk to the Star_Mart brand.
So I would expect a hub-and-spoke method of distribution, where the order goes to the nearest starport A or B that serves as a major warehousing hub and where 'all the stuff' actually resides, then gets shipped the last few parsecs back to your Star_Mart. Bottom line, more like 5-9 weeks for your average subsector, maybe faster if you pay for multi-jump express service or you are putting in for a buy on an x-boat express line that gets the order in faster.