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Federation of Arden

Originally posted by Aramis:
This really is the Crux of GT: It was published under a public announcement (on the TML, at the time) of its non-canonicity, and because of the way current traveller support is going, it is forcibly being drgged away from OTU by it's own GT-Canon... and since you've two options to shoot for if you want "canonicity" of your materials, either you follow GT-canon or T20-Canon... for the purpose here, ignoring the rules dictates aspects....
THe big problem for me is that I've never seen canonicity as a goal in itself. What I aim for is self-consistency of the setting. Adhering to canon is a useful tool for this purpose, but only if canon itself is self-consistent. When it isn't, as in the case of lots and lots of CT, MT, TNE, T4, and T20 bits, then canon becomes a hindrance, plain and simple.

Right or wrong, the SJG modus operendi is only concerned with not violating GURPS methodologies, rather than adherance to actual canon licenses... Similar things happened with GURPS Mage, Vampire, and Werewolf. Unlike Traveler, however, those settings are noted for contradictory canon within a single book, let alone a line, or the whole WoD... so it was far less an issue than for Traveller players.
Take a laugh point. Pre-GT Traveller canon is riddled with inconsistencies and some of the things we were forbidden to fix in Sword Worlds went back to early CT. Contrariwise we were allowed to fix several mistakes from BtC. (And, to be fair, we were also allowed to fix some CT problems).

ISTR that the Sword Worlds were founded by terrans... Nordic and Icelandic folk, at that...
Terrans, yes, but nothing is actually said about their ethnicity in the original article. What is said is that the current language of the Sword Worlds is "a variant of Icelandic with a heavy dash of German, the other Nordic languages and Vilani"[*] (Yes, Vilani!).

[*] I'm quoting from memory here, so the quote is not exact.


Hans
 
Originally posted by Aramis:
This really is the Crux of GT: It was published under a public announcement (on the TML, at the time) of its non-canonicity, and because of the way current traveller support is going, it is forcibly being drgged away from OTU by it's own GT-Canon... and since you've two options to shoot for if you want "canonicity" of your materials, either you follow GT-canon or T20-Canon... for the purpose here, ignoring the rules dictates aspects....
THe big problem for me is that I've never seen canonicity as a goal in itself. What I aim for is self-consistency of the setting. Adhering to canon is a useful tool for this purpose, but only if canon itself is self-consistent. When it isn't, as in the case of lots and lots of CT, MT, TNE, T4, and T20 bits, then canon becomes a hindrance, plain and simple.

Right or wrong, the SJG modus operendi is only concerned with not violating GURPS methodologies, rather than adherance to actual canon licenses... Similar things happened with GURPS Mage, Vampire, and Werewolf. Unlike Traveler, however, those settings are noted for contradictory canon within a single book, let alone a line, or the whole WoD... so it was far less an issue than for Traveller players.
Take a laugh point. Pre-GT Traveller canon is riddled with inconsistencies and some of the things we were forbidden to fix in Sword Worlds went back to early CT. Contrariwise we were allowed to fix several mistakes from BtC. (And, to be fair, we were also allowed to fix some CT problems).

ISTR that the Sword Worlds were founded by terrans... Nordic and Icelandic folk, at that...
Terrans, yes, but nothing is actually said about their ethnicity in the original article. What is said is that the current language of the Sword Worlds is "a variant of Icelandic with a heavy dash of German, the other Nordic languages and Vilani"[*] (Yes, Vilani!).

[*] I'm quoting from memory here, so the quote is not exact.


Hans
 
"THe big problem for me is that I've never seen canonicity as a goal in itself."

Bingo. You have to ask yourself what it is you are trying to do. Is it stay consistent to canon, or make an enjoyable game? Sometimes those two might come in conflict, and one should choose the game over canon.
 
"THe big problem for me is that I've never seen canonicity as a goal in itself."

Bingo. You have to ask yourself what it is you are trying to do. Is it stay consistent to canon, or make an enjoyable game? Sometimes those two might come in conflict, and one should choose the game over canon.
 
"THe big problem for me is that I've never seen canonicity as a goal in itself."

Bingo. You have to ask yourself what it is you are trying to do. Is it stay consistent to canon, or make an enjoyable game? Sometimes those two might come in conflict, and one should choose the game over canon.
 
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