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OTU Only: Does anyone know of a Canon Class for Battle Tenders?

Going through each weapon:

The missiles are 50-ton bays.
The sandcasters are UCP 9. At TL-14, that requires 30 barrels.
The beam lasers are also UCP 9. They also require 30 barrels per battery.
The plasma guns are UCP 3. At TL-14 that requires 1 barrel per battery.

Assuming they went with the most space-efficient layout, it would be 200 triple sand turrets, 100 triple beam laser turrets, and 20 single plasma gun turrets, plus the 20 missile bays. AAB 14 claims 400 turrets but I have no idea how to make that work. Looking at HG '80, the USPs should be the same as the UCPs for the turret batteries after accounting for the TL bonuses, so it would have 20 batteries of USP 9 sandcasters, 10 batteries of USP 9 beam lasers, and 20 batteries of USP 3 plasma guns (along with 20 USP 9 missile bays). Since it's 300,000 dTons, only 60% of those will bear.
 
I'd just treat the Zhimaway as regular ships whenever they're launched, but I'll admit that's because I don't remember squadron rules and they're cruiser-sized as individual ships. As mentioned earlier in the thread, they're 30k-ton ships, and they have a big spinal gun (Class M Meson), 2 50-ton particle bays, 3 50-ton fusion bays, and 10 50-ton missile bays, plus what looks to be 30 triple beam laser turrets in 3 batteries of 10 turrets and 120 double sandcaster turrets arranged into 8 batteries of 15 turrets each (it's said to have 150 turrets, and that works mathematically even if it feels a bit weird from a design standpoint). They're M6 and pretty decently armored.

Changing topics, I don't know whether these would count or not, but Fighting Ships of the Shattered Imperium has Tenders and Riders for TL-14 and TL-15, with two riders at each tech level, one with a particle spinal and one with a meson spinal. All of the Riders are 30k dTons. Like everything else in that book, they don't have names, but they could be adapted for use as classes that might be mentioned in sources without details.
 
I'd just treat the Zhimaway as regular ships whenever they're launched, but I'll admit that's because I don't remember squadron rules and they're cruiser-sized as individual ships. As mentioned earlier in the thread, they're 30k-ton ships, and they have a big spinal gun (Class M Meson), 2 50-ton particle bays, 3 50-ton fusion bays, and 10 50-ton missile bays, plus what looks to be 30 triple beam laser turrets in 3 batteries of 10 turrets and 120 double sandcaster turrets arranged into 8 batteries of 15 turrets each (it's said to have 150 turrets, and that works mathematically even if it feels a bit weird from a design standpoint). They're M6 and pretty decently armored.

Changing topics, I don't know whether these would count or not, but Fighting Ships of the Shattered Imperium has Tenders and Riders for TL-14 and TL-15, with two riders at each tech level, one with a particle spinal and one with a meson spinal. All of the Riders are 30k dTons. Like everything else in that book, they don't have names, but they could be adapted for use as classes that might be mentioned in sources without details.
My thoughts are that since they are fighting ships on their own rather than squadrons of fighters, the "Fighter USP code" might be Zero.
Then, despite the fact the tender carries them, they are perhaps treated as independent ships

Thoughts?
 
There's a specific tender and a rider class buried in CT Fighting Ships - the planetoid monitor Empress Troyhune was transported from Mora/Mora to Rohise/Mora by the million-ton battle tender Gorodish in place of one of its Hadrian-class riders (link to Traveller Wiki for a fan USP; there's also one for the Gorodish). The end of the entry mentions that the tender carries eight riders of 50,000 tons each (so the USP in the wiki doesn't match the source material), and the total cost for tender and eight riders is approximately the same as two Tigress dreadnoughts. Mongoose High Guard 2022 says the Hadrian riders are also carried by Warmonger-class tenders.

One more from Battle Rider that's more on the "isn't that cute" end of the scale - the Maggart-class Clippers carry one or two Manticore-class Light Battle Riders, which are 400-ton system ships with a meson "spinal" (probably a bay-sized fixed mount) and a pair of laser turrets. The Maggart-class are 2750-ton vessels.
 
So,
One of the reasons I never shifted from Highguard to the MegaTraveller system was the crazy (IMO) design sequence for assigning weapons and batteries.

And now I'm trying to create a HG USP for the World Class BT and I'm trying to figure the HG values.
For the sand casters, "I see" a UCP of x0 9 creating 20 batterys - where:
TL Type Power Weight Price 1 2 3 4 5 7 8 9 A
10 Sand Turret-10 1 2 250000 -- -- -- 1 3 6 8 10 20 30 (because the next tech is 16 so...)

So, I'm guessing 30 sets of 10 turrets each or 300 total which over-tops the Highguard Factor 9

Plasma guns are:<br>TL Type Power Weight Price 2 3 4 5 6 7
12 PG Turret-12 250 3 1500000 -- -- 1 4 10 16 20 and 20 batteries

So, I'm guessing 249 total here - which - again - over-tops HG Factor 9

So, I'm guessing:
1) I'm incorrect in my numbers
2) I need help figuring out the Highguard USP codes for the offensive weapons and sand casters?
The numbers are number of discrete sandcasters; that 30 for A can be 10 triple turrets with 3 SC each, or 15 double with 2 each, or 30 single. Same as in HG.
 
One more from Battle Rider that's more on the "isn't that cute" end of the scale - the Maggart-class Clippers carry one or two Manticore-class Light Battle Riders, which are 400-ton system ships with a meson "spinal" (probably a bay-sized fixed mount) and a pair of laser turrets. The Maggart-class are 2750-ton vessels.
Given how FF&S did things, they'll be actual spinal mounts, just not very big ones. Meson guns and PAWS don't work very well as bay weapons using FF&S.
 
Given how FF&S did things, they'll be actual spinal mounts, just not very big ones. Meson guns and PAWS don't work very well as bay weapons using FF&S.

In other editions they can't be spinals, though, and Truestar's trying to set up the various classes in CT. The smallest meson spinal is 1000 tons in HG '80. The Chrysanthemum is a good example of how TNE's design system is spinal-happy. It has twin particle spinals in BR, which are turrets in CT. The Midu Agashaam has its 50-ton bay likewise converted to a spinal in BR. The Manticore has a spinal that does the same damage as the Midu Agashaam, so it seems reasonable to make it a similar-sized weapon in other editions - a 50-ton bay - rather than trying to shoehorn a thousand-ton spinal into a four hundred-ton ship.
 
The PAWS and Meson limitations in the TNE bays is simply that they limit the length of the tube, and with those weapons, "size does matter(tm)".

The bay weapons in CT, are both pretty low factor and more easily defended (configuration, armor, screens) against. Not saying they're worthless, they're crushing to anything they can hit to be sure. But that's their primary advantage, attacking targets that can't really defend against them. And I certainly wouldn't want an unfriendly 10 bay Meson Ortillery ship orbiting over my battle field on any particular day.

Or, as aramis once mentioned, mounting a meson sled in the cargo hold of a pirate ship -- just a bad day getting worse.

The main line spinals have the power to really punch through, though.
 
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