Condottiere
SOC-14 5K
Also, hundred tonnes volume is the minimum requirement to translate down the rabbit hole.
In canon, there is nothing to indicate that jump space has anything "physical"
Perhaps the point of a displacement ton is used because of the hydrogen bubble. T5 (and AotI I think) speak of the hydrogen bubble surrounding the ship to protect it in jump-space. While part of jump is ripping the hole to Jump-Space, a part is used to make the bubble. As part of the futuristic ship design, maybe formulae are related to volume.
"Hmm. 100 ton displacement means I need to generate a bubble of volume X and open a "rip" of size Y. I need Z jump plates...."
Things like that. So volume is important somewhere.
Also, hundred tonnes volume is the minimum requirement to translate down the rabbit hole.
Word from God, apparently, secondhand through one of the apostles, I forget which.
Actually making a jump takes about one week of elapsed time, which includes navigational and pilot support, and normal preparation as necessary.
Word from God, apparently, secondhand through one of the apostles, I forget which.
I've seen it defended by Marc from discussions in email. So, yeah, it's the rule.
Note that the definitions of ship, small craft, starship, and non-starship appear in CT...
In B2-77, starships all have a JD and a minimum size for performance purposes of 100 tons; any smaller hull is treated as 100Td per the rules on page 10; note that the minimum price of a custom hull is that of a 200 ton hull.
Bk2-81 adds the following: restriction
Definitions: A vessel is any interplanetary or interstellar vehicle. A ship is any vessel of 100 tons or more. A starship is a ship which has jump drives and can travel on interstellar voyages. A non-starship is a ship without jump drives. A small craft is any vessel under 100 tons; all small craft are incapable of jump.
Note that last "... all small craft are incapable of jump."
Technically, it could, if it fulfilled all the relevant requirements.
Ten tonne jump drive, computer, software, bridge and a net total of a hundred tonnes.
It still needs a pilot, though, no?
So the X Boat is basically a jump capable message torpedo with a different name?
Like those mini submersible sleds labeled 'torpedoes'?
Td | Item |
20 | bridge |
15 | JD B=4 |
_4 | PP A=1 |
_1 | MD A=1 |
8 | SR x 2 |
40 | PPF |
10 | PPF |
_2 | Model 2 |
Td | Item |
10 | Bridge |
0 | Model 4 |
15 | JD B=4 |
_7 | PP B=4 |
_2 | MD A=1 |
_4 | PFuel |
40 | JFuel |
_8 | SR x 2 |
_4 | Cargo |
The J 4 M1 design looks useful.
I may have to add the Aramis class courier to the game.
Whould you be so kind as to indicate me where? AFAIK, canon says nothing about it
Jump Space. Jump Space is an alternative space in which the laws of physics from the true universe do not apply. Jump Space itself is truly alien: inimical to life and even to matter-pg 333 Core Rules v5.09 Traveller 5
To displace as we understand it you need two objects with volume, both composed of matter. Matter cannot exist naturally in jumpspace which means there is no medium to displace. Not a physical medium that itself occupies volume, in the Archimedean sense.
You guys are very knowledgeable about Traveller.
Here's a question I asked in the 1977 thread:
when did jump space first actually appear in Traveller? In which product?
I don't see ''jump space'' mentioned explicitly anywhere in the 1977 rules, though I might have missed something. It seems implied by a phrase ( "a week in jump') in the 1981 rules, but isn't actually called jump space or described, at least not from what I have seen on this quick read-through.
Did I miss something, or is jump space (not just a jump drive) a later clarification of the rules?