Well, being as much a Traveller reader as a GM (maybe more), that level of detail made those races really come to life in my eyes. Even if not using every nuance, it still helps flesh out what makes them special without stereotyping them. I feel that more detail is always preferrable to mere fluff, or bare bones descriptions (to go to both extremes). The information in DGPs alien books was so helpful and valuable because it was so detailed.Originally posted by Blue Ghost:
..., but our gaming sessions didn't delve to the level of reading the nuances of Vilani/Vargr interpersonel communications. Ditto with the Vargr.
Try reading the owners manual to your car, that`s a textbook...As for the Starship Operator's Manual, again, there I felt like I was reading a text book.

Again, it had all kinds of stuff that made life aboard a starship that much more realistic. To know how and why stuff works allowed for better descritions, less handwaving on the side of the GM and a perfect backdrop for shipboard adventures. You`ll never use it all, but your players will feel the difference.