Originally posted by daryen:
Well, don't forget that before Roger could try and sell any of the preexisting Traveller products, he would have to reach an agreement with Marc.
Apparently, that ain't happening anytime soon, based on what I have read here in previous times.
The one area where I think Roger can be too stubborn is in negotiations. I believe he has placed too high a value on DGP's material. It's nice stuff, but the Traveller universe does not revolve around it like Roger seems to believe.
I think his unrealistic expectations coupled with his inexperience in the gaming industry has made him a real pain to deal with.
Marc was always more than reasonable to deal with, and I can see Roger could get rather arrogant if he got too big for his britches, which sounds like may have happened. Regardless of how the Traveller fans may have felt about DGP, the company was always a little bittie fish in a big pond, and I never lost sight of that.
When I sold DGP to Roger, he discussed his hard-nosed negotiating philosophy and I told him he ought to soften his approach if he wanted to get anywhere with things. Sounds like most of my advice fell on deaf ears.
Roger could reach an agreement with Marc if he would realize DGP is not "hot stuff" like he wants to think. Perhaps "buying into" the business instead of earning your way like we did means he never got the horse sense he needed to understand what was and what was not reasonable in the gaming biz.
Our primary motivation at DGP was first and foremost a love for Traveller and the RPG industry. If we could make money doing that, then great. But for me, money was secondary to being fair and reasonable. I wouldn't sell the farm, mind you. It was always win-win.
I know Roger in one of his other pursuits would do Real Estate repos. That takes a tough negotiator to pull off well, but those situations are ususally win-lose. Where you reposess the property and make something off it (the win), while the poor in-debt person who lost the property is just plain the loser all around.
Win-lose negotiating is not the way to run a gaming business, however.