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Converting Worlds from Milieu 1100 to Milieu 1000

Flynn

SOC-14 1K
I was recently inspired after reading Bill Prankard's article on Converting Worlds from Milieu 1100 to Milieu 0, found here: http://www.freelancetraveller.com/features/rules/convert/1100to0.html

I began to imagine a process by which M1100 worlds could be "rolled back" to the Gateway Era. Below are some thoughts on such a process:

Step One: Roll 2D6. On a roll of 5+, reduce the world's TL by one.

Step Two: If an aligned world's TL is above the appropriate maximum, reduce it to the appropriate maximum. For Imperial worlds, that maximum is TL14. (Certain worlds may have achieved TL15 in the M1000 Era, but that should probably be assigned by the Referee. Alternatively, any world with a TL higher than the appropriate maximum could retain a TL of 1 higher than maximum on a 2D6 roll of 10+.)

Step Three: Determine if the world's starport is degraded by rolling 1D6, DM +1 if the tech level was reduced. Consult the following table:

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">STARPORT REDUCTION TABLE
Result Starport Reduction
2 or less No change
3-5 1 level (A to B, B to C, etc.)
6 or more 2 levels (A to C, B to D, etc.)</pre>[/QUOTE]Step Four: Reduce the Population by halving the Population Modifier. Half it again if the world experienced a TL drop or starport reduction. If the Population Modifier is one, then lower the Population by one, and set the Population Modifier at 5.

Step Five: Roll 2D6. On a roll of 9+, reroll the world's Government code using the standard method: Gov = Pop-7+2D6.

Step Six: Roll 2D6. On a roll of 8+, or if the Government was rerolled in Step Five above, reroll the world's Law Level code using the standard method: Law = Gov-7+2D6.

Step Seven: If a Naval or Scout base existed in M1100, roll 2D6. On a natural roll of 12, remove the base in question.

Any thoughts?

Thanks in advance,
Flynn
 
Generally looks good, I think. How about establishing a floor for the tech drops though? Say if TL 1-2 (or 1-3), the TL doesn't drop at all.

Might want a way to handle worlds in conflict or trouble too. Say, if a red zone and balkanized (or just a red zone) in 1100, roll of see if there was a red zone previously in 1000. Give the world a chance to actually have a higher TL in 1000 (and higher population), but dropped because of war or disease.

Ron
 
Those are both very interesting ideas.

Regarding the TL floor, I'd be inclined to let TL3 be the lower limit, so to speak, because of the broad band of history it represents here in Terra.

I really like the Red Zone/Amber Zone concept, and must give that some consideration before I post a proposal to address that. But I really like it.


Thanks,
Flynn
 
There might be some canonical history to some of the worlds too (eg it might have been stated to be a red zone earlier on, or it may be a red zone now but suffered a war after 1000 to make it such - ISTR a world in Rim of Fire that was nuked a few decades ago and was now a red zone).
 
In regards to canon, they are the exceptions against which this method could not be applied. For those worlds that aren't covered canonically, I was hoping to come up with something that might help those wanting to adventure in the Gateway Era, but in other locales. FOr canon, you just have to be diligent and correct them as you (or your friends) discover the appropriate references.


-Flynn
 
It would be good to have some varying red and amber zones though, at least that shows that the Imperium is a somewhat fluid place - places that are popular in 1120 may be avoided in 1000...
 
Any X class starport can be considered to be a Red zone.

Amber zones are trickier, since there's no comprehensive set of rules for generating them in the first place, except for the few cases of extreme law levels.

The term "referee's option" comes to mind.
 
Flynn,

Have you bounced the numbers for the Gateway and Crucis margin sector against those in Gateway to Destiny to see how they stack up? Does it resemble your changes here?
 
I haven't, because I wasn't aware that there were canon UWPs that were still valid against which to compare these results.

Had I a sector file for Solomani Rim and Spinward Marches in the Gateway Era, though, I'd be able to run some sort of comparison, and see how this thought process compared...



Good idea, Psion,
Flynn
 
Er, I noticed that I failed to mention what stats I was talking about. The Gateway and Crucius Margin stats I was talking about were from the Lords of Thunder issue of the MT journal. In a post on one of the Gateway reviews, Hunter mentioned that those were actually the source of the stats in GtD.

One of the Traveller Imperium map websites has those stats in it; I did notice some differences in terms of starports, techs, etc. when I was referring to the website.

Also, it's fun looking at historical differences as well. For example, Lords of Thunder reveals a minor race on one of the worlds in Gateway sector; GtD doesn't even talk about it. Historical contrasts about some of the states are interesting too.

(Just for fun I pulled out the old Judges Guild Glimmerdrift Reaches and Ley Sector stats to see if they bore any resemblance to the canonical stats. The subsector names and boundaries are similar, but that's about it.)
 
Very cool. I'd love to see that old issue of MT Journal, but alas, I have not been so lucky as to find it on eBay.

If you could post a link for me as to where I could find those sector files, I would greatly appreciate it.


Thanks,
Flynn
 
Rather than subtracting 1 from the population digit you might compute the population (digit * multiplier), raise it to the power 0.9, and convert it back to mantissa/exponent form. That will put the effect on a properly logarithmic scale, and have little to no effect at lower populations.

Since you're talking software, there's no need for the handraulic fudges one sees in old books.

Now you just need to pop over to Berka's site, grab the "Hiver Gap" buffer sectors between Gateway and the Hivers/Sollies, and convert them to M1000 for Gateway types heading off to the rim war. I think Maddog had a couple of very decent sectors in there...
 
This map might be more useful

http://111george.com/core/astrogat/grmap.htm

You can click on it to get to the individual sectors (put your mouse over it to see the sector names), but it also has direct links to the GENII data for each sector, so you explicitly know the source for the UWPs.
 
This is interesting

NUNDIS (in the ley sector; forget which subsector) is in Domain of Gateway as a TL 10 asteroid belt. In the originating data, it's a TL 16 belt, and gets some mention on the TML archives as being one of the biggest industrial powerhouses in the imperium.

Are there big changes afoot for NUNDIS?

However Aluudi (in Glimmerdrift A) is listed in both the original and new data as having TL 16. I'm wondering how I am going to explain that. Having a TL 16 world nearby has interesting potential, but I want to make something useful out of it.
 
Hey, Guys,

With Hunter's permission, I've posted a zipped file containing *.sec files for the four Gateway Domain sectors, circa 993, to my website. This information was gleaned from the Gateway PDF, and other than some minor typo fixes, should be an accurate reflection of the UWPs found in the Gateway Domain sourcebook.

http://www.geocities.com/flynnwd/trav/downloads.html

Hope this helps,
Flynn
 
Originally posted by Flynn:
Hey, Guys,

With Hunter's permission, I've posted a zipped file containing *.sec files for the four Gateway Domain sectors, circa 993, to my website. This information was gleaned from the Gateway PDF, and other than some minor typo fixes, should be an accurate reflection of the UWPs found in the Gateway Domain sourcebook.
Dude, you officially rock.

I'd been kicking myself for missing out on the Gateway PDF precisely because I wanted sector data in electronic format and was not looking forward to scanning it in. Thanks!

Edit: I noticed you have the MT codes (Hi, Lo, Fl). You did, indeed, save me a lot of work.
 
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