I was recently inspired after reading Bill Prankard's article on Converting Worlds from Milieu 1100 to Milieu 0, found here: http://www.freelancetraveller.com/features/rules/convert/1100to0.html
I began to imagine a process by which M1100 worlds could be "rolled back" to the Gateway Era. Below are some thoughts on such a process:
Step One: Roll 2D6. On a roll of 5+, reduce the world's TL by one.
Step Two: If an aligned world's TL is above the appropriate maximum, reduce it to the appropriate maximum. For Imperial worlds, that maximum is TL14. (Certain worlds may have achieved TL15 in the M1000 Era, but that should probably be assigned by the Referee. Alternatively, any world with a TL higher than the appropriate maximum could retain a TL of 1 higher than maximum on a 2D6 roll of 10+.)
Step Three: Determine if the world's starport is degraded by rolling 1D6, DM +1 if the tech level was reduced. Consult the following table:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">STARPORT REDUCTION TABLE
Result Starport Reduction
2 or less No change
3-5 1 level (A to B, B to C, etc.)
6 or more 2 levels (A to C, B to D, etc.)</pre>[/QUOTE]Step Four: Reduce the Population by halving the Population Modifier. Half it again if the world experienced a TL drop or starport reduction. If the Population Modifier is one, then lower the Population by one, and set the Population Modifier at 5.
Step Five: Roll 2D6. On a roll of 9+, reroll the world's Government code using the standard method: Gov = Pop-7+2D6.
Step Six: Roll 2D6. On a roll of 8+, or if the Government was rerolled in Step Five above, reroll the world's Law Level code using the standard method: Law = Gov-7+2D6.
Step Seven: If a Naval or Scout base existed in M1100, roll 2D6. On a natural roll of 12, remove the base in question.
Any thoughts?
Thanks in advance,
Flynn
I began to imagine a process by which M1100 worlds could be "rolled back" to the Gateway Era. Below are some thoughts on such a process:
Step One: Roll 2D6. On a roll of 5+, reduce the world's TL by one.
Step Two: If an aligned world's TL is above the appropriate maximum, reduce it to the appropriate maximum. For Imperial worlds, that maximum is TL14. (Certain worlds may have achieved TL15 in the M1000 Era, but that should probably be assigned by the Referee. Alternatively, any world with a TL higher than the appropriate maximum could retain a TL of 1 higher than maximum on a 2D6 roll of 10+.)
Step Three: Determine if the world's starport is degraded by rolling 1D6, DM +1 if the tech level was reduced. Consult the following table:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">STARPORT REDUCTION TABLE
Result Starport Reduction
2 or less No change
3-5 1 level (A to B, B to C, etc.)
6 or more 2 levels (A to C, B to D, etc.)</pre>[/QUOTE]Step Four: Reduce the Population by halving the Population Modifier. Half it again if the world experienced a TL drop or starport reduction. If the Population Modifier is one, then lower the Population by one, and set the Population Modifier at 5.
Step Five: Roll 2D6. On a roll of 9+, reroll the world's Government code using the standard method: Gov = Pop-7+2D6.
Step Six: Roll 2D6. On a roll of 8+, or if the Government was rerolled in Step Five above, reroll the world's Law Level code using the standard method: Law = Gov-7+2D6.
Step Seven: If a Naval or Scout base existed in M1100, roll 2D6. On a natural roll of 12, remove the base in question.
Any thoughts?
Thanks in advance,
Flynn