Many roleplayers also enjoy wargames and boardgames. Personally I think a 50/50 mix of roll-playing and role-playing is ideal. But if you don't enjoy tactical games, you do have a problem.I'm sick and tired of the rules forcing players to play strategic games. "Can I charge there? Let's calculate...no, the stone is on the way. Will I get flanking here? Let's calculate...yes, you will. Can I move there without attacks of opportunity? Let's calculate..." and so on. The examples are from D&D/Pathfinder rules, which are far from RPG.
Hmmm... many years ago I ran a mail campaign inspired by Tony Bath's Setting up a Wargames Campaign. Mr. Bath used his campaign to create opportunities for running tabletop wargames; I ran it for the high-level politicking and worked out a point system and some die rolls to resolve the actual battles. I wonder if one could work out a set of rules, point values, and die rolls for resolving PC-level fights quickly, based on the characters' skills and the tactical situation?
Hans